Alexandre Julliard wrote:
> > NtProtectVirtualMemory( NtCurrentProcess(), &protect_base,
> > -&protect_size, PAGE_WRITECOPY, &protect_old );
> > +&protect_size, PAGE_READWRITE, &protect_old );
>
> Restoring the permissions is not going
Dmitry Timoshkov writes:
> diff --git a/dlls/ntdll/loader.c b/dlls/ntdll/loader.c
> index 5ee7d0a..314813f 100644
> --- a/dlls/ntdll/loader.c
> +++ b/dlls/ntdll/loader.c
> @@ -563,7 +563,7 @@ static WINE_MODREF *import_dll( HMODULE module, const
> IMAGE_IMPORT_DESCRIPTOR *d
> protect_base =
On 2 November 2011 11:59, Octavian Voicu wrote:
> 1) make dsurface.ok in ddraw/tests crashes in context_acquire
> (wined3d/context.c:2456) called from surface_load_location
> (wined3d/surface.c:6323), I'm guessing in because there is no
> swapchain. How can I prevent this crash and still get a co
On Wednesday 02 November 2011 07:19:02 am Austin English wrote:
> Fixes http://bugs.winehq.org/show_bug.cgi?id=27115, a regression
> introduced by 0825f4b3ff3718752b5f6addd95bc30c10f75d24.
Instead of not passing actual read data please fix FindMimeFromData.
Reverting the patch will break many pro
Hi,
Here is a first shot at implementing depth/stencil buffer locking in wined3d.
Currently depth/stencil buffer locations are onscreen and offscreen,
with transitions between the two states done in load_ds_location. I
added another location, sysmem, and implemented transitions from
offscreen to
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02.11.2011 06:05, Vitaliy Margolen wrote:
> If you really want it to get in just do it via DI. Use old patches and
> projects like x360ce for ideas, code, and documentation. Too bad x360ce is
> in c#.
>
x360ce XInput1_3.dll implementation is written