On Monday 31 October 2011 21:10:41 Henri Verbeet wrote:
> On 31 October 2011 20:03, Stefan Dösinger wrote:
> > +case D3DPOOL_SCRATCH:
> > +case D3DPOOL_SYSTEMMEM:
> > +hr =
> > IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128,
> > fo
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=15183
Your paranoid android
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=15193
Your paranoid android
On Monday 31 October 2011 21:06:09 Henri Verbeet wrote:
> Probably in general. The way GetDC is supposed to work is probably by
> asking the graphics driver to create a DC on top of the existing
> memory or texture, instead of the DIB section hacks we do in wined3d.
In the days of the old ddraw cod
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=15192
Your paranoid android
On 31 October 2011 20:03, Stefan Dösinger wrote:
> +case D3DPOOL_SCRATCH:
> +case D3DPOOL_SYSTEMMEM:
> +hr =
> IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, formats[i].fmt,
> +D3DPOOL_SCRATCH, &surfac
On 31 October 2011 20:17, Stefan Dösinger wrote:
> {WINED3DFMT_ATI2N,
> GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI,
> 0,
> GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
> -WINED3DFMT_FLAG_POSTPIXE
On 31 October 2011 20:38, Stefan Dösinger wrote:
> You would get the same effect by calling GetDC and ReleaseDC from ddraw or
> ddrawex without another usage flag.
Yes, but I don't think that would be an improvement.
>> + /* Similar to lockable rendertargets above, creating the DIB section
>>
On Monday 31 October 2011 19:48:12 Henri Verbeet wrote:
> ---
> dlls/ddraw/surface.c |3 +++
> dlls/wined3d/surface.c | 11 +++
> include/wine/wined3d.h |1 +
> 3 files changed, 15 insertions(+), 0 deletions(-)
>
> diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
> ind
On 31 October 2011 19:56, Josh Juran wrote:
> Looks like you lost an 'inline'. Was that intentional?
>
Yes.
On Oct 31, 2011, at 11:48 AM, Henri Verbeet wrote:
> ---
> dlls/wined3d/buffer.c |4 ++--
> 1 files changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
> index 45518cc..69c110a 100644
> --- a/dlls/wined3d/buffer.c
> +++ b/dlls/wined3d/buffer.
On Thu, Oct 20, 2011 at 15:55, Dan Kegel wrote:
> Fails to build here?
>
> On Thu, Oct 20, 2011 at 3:51 PM, wrote:
>> This is an experimental automated build and test service.
>> Please feel free to ignore this email while we work the kinks out.
>>
>> For more info about this message, see http:/
On 31 October 2011 15:04, Stefan Dösinger wrote:
> On Sunday 30 October 2011 18:06:33 Henri Verbeet wrote:
>> + if (FAILED(hr =
>> wined3d_surface_blt(dest_level->wined3d_surface, &dst_rect,
>> + src_level->wined3d_surface, &src_rect, 0, NULL,
>> WINED3DTEXF_POINT)))
On Sunday 30 October 2011 18:06:33 Henri Verbeet wrote:
> +if (FAILED(hr =
> wined3d_surface_blt(dest_level->wined3d_surface, &dst_rect,
> +src_level->wined3d_surface, &src_rect, 0, NULL,
> WINED3DTEXF_POINT)))
Wouldn't wined3d_device_update_surface be a better match
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