why do we check for ptr being null or not, when we deref ptr one line above
?
something's wrong in the code logic
A+
Le 27 octobre 2011 04:53, Frédéric Delanoy a
écrit :
> ---
> programs/cmd/wcmdmain.c |2 +-
> 1 files changed, 1 insertions(+), 1 deletions(-)
>
> diff --git a/programs/cmd/w
On Thu, Oct 27, 2011 at 2:01 AM, Josh Juran wrote:
> @ stub -arch=win64
> ??0?$basic_ifstream@DU?$char_traits@D@std@@@std@@QEAA@PEBDHH@Z
> @ stub -arch=win64 ??_D?$basic_ifstream@DU?$char_traits@D@std@@@std@@QEAAXXZ
You forgot to update the win64 stubs in the spec file.
Octavian
On Oct 26, 2011, at 11:59 AM, Josh Juran wrote:
> I'm ready to begin work on a basic_ifstream implementation for Wine, which is
> needed for the game Vampire Secrets among others.
>
> http://bugs.winehq.org/show_bug.cgi?id=28612
>
> First I'd like to check that Piotr isn't already working on th
On Tue, Oct 25, 2011 at 6:11 PM, Dan Kegel wrote:
> Hi Bernhard,
> build fails here:
> widl.o: In function `write_dlldata':
> /home/bob/wineslave.dir/sandbox/slave/runtests-default/build/tools/widl/widl.c:423:
> undefined reference to `write_dlldata_list'
> widl.o: In function `main':
> /home/bob/
I'm ready to begin work on a basic_ifstream implementation for Wine, which is
needed for the game Vampire Secrets among others.
http://bugs.winehq.org/show_bug.cgi?id=28612
First I'd like to check that Piotr isn't already working on this. If not, I'm
open to any advice on how to proceed. My p
On Wed, Oct 26, 2011 at 11:38, Marvin wrote:
> === W2KPROSP4 (32 bit winscard) ===
> winscard.c:53: Test failed: SCardIsValidContext expected
> SCARD_E_INVALID_HANDLE, received 0006
> winscard.c:64: Test failed: SCardReleaseContext expected
> SCARD_E_INVALID_HANDLE, received 0006
>
It l
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=15123
Your paranoid android
On Wed, Oct 26, 2011 at 4:48 AM, Bernhard Loos
wrote:
> This means tools/widl/Makefile wasn't regenerated.
> But the changes to Makefile.in are there, so it's a problem with your system.
Hmm. Thanks, I'll have a look.
- Dan
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=15120
Your paranoid android
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=15119
Your paranoid android
2011/10/26 Dmitry Timoshkov :
> Chris Robinson wrote:
>
>> For Wine it doesn't really matter, since we can't use C++. For mingw-w64,
>> however, it could be a big problem if it's not properly typed as a long.
>> Overloads and template types would silently use 'int' where it should be
>> using
>>
Chris Robinson wrote:
> For Wine it doesn't really matter, since we can't use C++. For mingw-w64,
> however, it could be a big problem if it's not properly typed as a long.
> Overloads and template types would silently use 'int' where it should be
> using
> 'long', and you wouldn't necessaril
On Wednesday, October 26, 2011 12:35:28 PM Michael Stefaniuc wrote:
> Chris Robinson wrote:
> > imagine some C++ function overrides tripping up with the int/long
> > difference.
> If you use the Wine headers this should actually fix it as it brings the
> numeric constants in line with the types as
Chris Robinson wrote:
> On Wednesday, October 26, 2011 12:17:22 PM Michael Stefaniuc wrote:
>> Hello Jacek!
>>
>> Jacek Caban wrote:
>>> mingw-w64 project imports some of our headers, including most of d3d
>>> headers. They would probably prefer to keep them with 'l' modifier since
>>> that's the r
On Wednesday, October 26, 2011 12:17:22 PM Michael Stefaniuc wrote:
> Hello Jacek!
>
> Jacek Caban wrote:
> > mingw-w64 project imports some of our headers, including most of d3d
> > headers. They would probably prefer to keep them with 'l' modifier since
> > that's the right thing to do. Given th
2011/10/26 Michael Stefaniuc :
> Hello Jacek!
>
> Jacek Caban wrote:
>> On 10/26/11 00:30, Michael Stefaniuc wrote:
>>> ---
>>> include/d3d9caps.h | 182
>>> ++--
>>> 1 files changed, 91 insertions(+), 91 deletions(-)
>>>
>>> diff --git a/include/
Hello Jacek!
Jacek Caban wrote:
> On 10/26/11 00:30, Michael Stefaniuc wrote:
>> ---
>> include/d3d9caps.h | 182
>> ++--
>> 1 files changed, 91 insertions(+), 91 deletions(-)
>>
>> diff --git a/include/d3d9caps.h b/include/d3d9caps.h
>> index 8e
Hi Michael,
On 10/26/11 00:30, Michael Stefaniuc wrote:
---
include/d3d9caps.h | 182 ++--
1 files changed, 91 insertions(+), 91 deletions(-)
diff --git a/include/d3d9caps.h b/include/d3d9caps.h
index 8ed6598..64dba21 100644
--- a/include/d3d9
Hi,
Andrew Eikum wrote:
> > A configuration option (in winecfg/control panel) [...]
> My reaction to this is "urrrghhh".
>Tucking stuff away in the registry makes it a pain to screw
>up their config, which means they'll probably turn to submitting bug
>reports with the default config firs
On Tue, Oct 25, 2011 at 08:10, paulo lesgaz wrote:
> Hello,
> any problem with my D3DXCreatePolygon patch?
> Thanks in advance.
> David
Don't see it on wine-patches, or http://source.winehq.org/patches/
Did you subscribe to wine-patches?
Also, avoid HTML mail on wine mailing lists
BTW the name
20 matches
Mail list logo