Dan Kegel wrote:
> Fails to apply here:
> $ patch -p1 < vprot.patch
> patching file dlls/ntdll/virtual.c
> Hunk #1 FAILED at 187.
> 1 out of 2 hunks FAILED -- saving rejects to file dlls/ntdll/virtual.c.rej
Becuase it depends on the 1/2 patch sent before.
--
Dmitry.
Fails to apply here:
$ patch -p1 < vprot.patch
patching file dlls/ntdll/virtual.c
Hunk #1 FAILED at 187.
1 out of 2 hunks FAILED -- saving rejects to file dlls/ntdll/virtual.c.rej
On Thu, Oct 13, 2011 at 10:02 PM, wrote:
> This is an experimental automated build and test service.
> Please feel f
On 13 October 2011 20:40, Stefan Dösinger wrote:
> On Thursday 13 October 2011 14:40:23 Henri Verbeet wrote:
>> This looks questionable. Which applications does this help?
> Age of Empires 2. It uploads the same palette regularly, which makes the main
> menu quite unresponsive.
>
What makes it slo
On 13 October 2011 21:15, Stefan Dösinger wrote:
> On Thursday 13 October 2011 14:40:09 Henri Verbeet wrote:
>> Which makes much more sense.
> And is the plan for offscreen P8 surfaces. It won't work for blits to the
> frontbuffer(at the moment) or for the non-shader P8 surface conversion.
>
The p
On 13 October 2011 20:58, Stefan Dösinger wrote:
> What does the interface you plan look like?
>
It's mostly a matter of getting rid of set_shader() / unset_shader()
and introducing calls for doing color and depth blits. This shouldn't
be much of a surprise, I'm pretty sure we looked at this when
On Thursday 13 October 2011 14:39:38 Henri Verbeet wrote:
> On 13 October 2011 01:07, Stefan Dösinger wrote:
> > diff --git a/dlls/d3d9/tests/surface.c b/dlls/d3d9/tests/surface.c
> > diff --git a/dlls/ddraw/tests/overlay.c b/dlls/ddraw/tests/overlay.c
>
> These tests don't prove anything, they
On Thursday 13 October 2011 14:40:09 Henri Verbeet wrote:
> On 13 October 2011 01:07, Stefan Dösinger wrote:
> > Native transfers the 8 bit data without modifications to the destination
> > surface and does the palette lookup when showing the final front buffer
> > contents on the screen.
>
> Whi
On Thursday 13 October 2011 14:39:58 Henri Verbeet wrote:
> On 13 October 2011 01:07, Stefan Dösinger wrote:
> > -static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context
> > *context, struct wined3d_surface *surface) + static HRESULT
> > arbfp_blit_set(void *blit_priv, struct wined3d
On Thursday 13 October 2011 14:40:23 Henri Verbeet wrote:
> This looks questionable. Which applications does this help?
Age of Empires 2. It uploads the same palette regularly, which makes the main
menu quite unresponsive.
signature.asc
Description: This is a digitally signed message part.
Matteo Bruni writes:
> ---
> dlls/d3d9/tests/shader.c | 22 --
> dlls/wined3d/device.c |2 ++
> dlls/wined3d/shader.c | 19 +++
> dlls/wined3d/wined3d_private.h |1 +
> 4 files changed, 42 insertions(+), 2 deletions(-)
It b
On 13 October 2011 01:07, Stefan Dösinger wrote:
> Native transfers the 8 bit data without modifications to the destination
> surface and does the palette lookup when showing the final front buffer
> contents on the screen.
Which makes much more sense.
On Thu, Oct 13, 2011 at 10:23:58AM +0200, Maarten Lankhorst wrote:
> Hey,
>
> On 10/12/2011 12:46 AM, Josh Juran wrote:
> > On Oct 11, 2011, at 3:37 PM, Conan Kudo (ニール・ゴンパ) wrote:
> >
> >> On Tue, Oct 11, 2011 at 3:39 PM, Josh Juran wrote:
> >>
> >>> Since bugzilla passwords were sent in clearte
This looks questionable. Which applications does this help?
On 13 October 2011 01:07, Stefan Dösinger wrote:
> -static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context
> *context, struct wined3d_surface *surface)
> + static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context
> *context, struct wined3d_surface *src,
> + co
On 13 October 2011 01:07, Stefan Dösinger wrote:
> diff --git a/dlls/d3d9/tests/surface.c b/dlls/d3d9/tests/surface.c
> diff --git a/dlls/ddraw/tests/overlay.c b/dlls/ddraw/tests/overlay.c
These tests don't prove anything, they pass on current Wine as well.
> +{WINED3DFMT_YUY2, 2, 1, 4,
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=14877
Your paranoid android
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=14876
Your paranoid android
Hi, Daniel.
On Thu, Oct 13, 2011 at 06:14, Daniel wrote:
> Hello guys. I would like to get a little review on this patch, a follow
> up to the patches that fix this problem on the screen. Specifically,
> I'm most concerned about making sure my dynamically allocated memory is
> freed under all c
On 13 October 2011 02:23, Austin English wrote:
> See http://bugs.winehq.org/show_bug.cgi?id=28684 /
> http://cgit.freedesktop.org/mesa/mesa/tree/src/mesa/main/getstring.c#n88
>
Yeah, this makes sense. You'd probably mostly run into this if you're
not using the regular dri based drivers, but that'
On 13 October 2011 10:12, Saulius Krasuckas wrote:
> refcount.c:214: Test failed: AddAttachedSurface returned 8876000a
> refcount.c:235: Test failed: AddAttachedSurface returned 8876000a
> refcount.c:237: Test failed: Got refcount 1, expected 2
> refcount.c:262: Test failed: AddAttachedSurface
On Thu, Oct 13, 2011 at 06:08, Daniel wrote:
> Fixes on-screen portion of http://bugs.winehq.org/show_bug.cgi?id=26091
You should configure your mail/git config so your real name appears in
patches, and not just your first name "Daniel"
Alistair Leslie-Hughes writes:
> @@ -10,4 +10,6 @@ C_SRCS = \
> metahost.c \
> mscoree_main.c
>
> +IDL_R_SRCS = mscoree_v1.idl
There's no reason to name the file v1, that's a leftover from stdole.tlb
but it doesn't make sense here.
--
Alexandre Julliard
julli...@winehq.org
Daniel writes:
> @@ -42,29 +42,23 @@ HPEN X11DRV_SelectPen( PHYSDEV dev, HPEN hpen )
> X11DRV_PDEVICE *physDev = get_x11drv_dev( dev );
> LOGPEN logpen;
> int i;
> +EXTLOGPEN *elp = NULL;
> +INT size = GetObjectW( hpen, 0, NULL );
>
> -if (!GetObjectW( hpen, sizeof(lo
Hello Dan,
Dan Kegel wrote:
> Avoids the spurious compiler warning
>
> msi.c: In function 'MSI_ApplyPatchW':
> msi.c:353:10: error: 'r' may be used uninitialized in this function
>
> Hans says "It's compiler confusion but I'm fine with a patch that initializes
> r with ERROR_FUNCTION_FAILED."
wh
Hello guys. I would like to get a little review on this patch, a follow
up to the patches that fix this problem on the screen. Specifically,
I'm most concerned about making sure my dynamically allocated memory is
freed under all conditions and there's no potential snafus that I'm not
aware of. T
Hey,
On 10/12/2011 12:46 AM, Josh Juran wrote:
> On Oct 11, 2011, at 3:37 PM, Conan Kudo (ニール・ゴンパ) wrote:
>
>> On Tue, Oct 11, 2011 at 3:39 PM, Josh Juran wrote:
>>
>>> Since bugzilla passwords were sent in cleartext anyway, I sincerely hope
>>> none of them were otherwise valuable. (Remember F
Hello, Octavian.
* On Tue, 11 Oct 2011, Octavian Voicu wrote:
>
> try 3:
> - fix test failure by moving error check from *_DeleteAttachedSurface to
> ddraw_surface_delete_attached_surface, after another check (thanks Henri).
>
> try 2:
> - use IUnknown_Release(attached_iface) instead of manual
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