[RFC] Use ICU in wine ?

2011-10-09 Thread Rafał Mużyło
Right now, wine claims to use DUCET data for lingustic sorting, but by section 1.9.2 of that document (as of version 6.0.0), uses it in a wrong way. The result of it are bugs such as #10767 and #9583. A possible way around it would beby using ICU to get language specific tailoring and applying som

Re: [PATCH] server: if a debugger is attached to a process, child processes shouldn't get debugged (resend)

2011-10-09 Thread Bernhard Loos
On Sat, Oct 8, 2011 at 10:05 AM, David Laight wrote: > On Fri, Oct 07, 2011 at 08:32:27PM +0200, Marcus Meissner wrote: >> On Fri, Oct 07, 2011 at 11:44:24AM +0900, Dmitry Timoshkov wrote: >> > Bernhard Loos wrote: >> > >> > > +    int                  debug_childs:1;  /* also debug all child >>

Re: The major mmdevapi and winmm audio bugs

2011-10-09 Thread Austin English
On Fri, Oct 7, 2011 at 09:24, wrote: > Hi, > > Bugzilla admins, please set the 1.4 milestone on all bugs mentioned here. > > I'm not yet looking at dsound issues since I first want a correct > foundation upon which to build to upper layers. > > o #28039 IAudioClock_GetPosition must ignore underru

Re: [PATCH] server: Use syscall(2) instead of inline assembly on Mac OS, too.

2011-10-09 Thread Charles Davis
On Oct 9, 2011, at 1:42 PM, David Laight wrote: > On Sat, Oct 08, 2011 at 07:48:40PM +0200, Alexandre Julliard wrote: >> Charles Davis writes: >> >>> @@ -268,9 +256,9 @@ int send_thread_signal( struct thread *thread, int sig ) >>> if (!mach_port_extract_right( process_port, thread->unix

Re: [PATCH] server: Use syscall(2) instead of inline assembly on Mac OS, too.

2011-10-09 Thread David Laight
On Sat, Oct 08, 2011 at 07:48:40PM +0200, Alexandre Julliard wrote: > Charles Davis writes: > > > @@ -268,9 +256,9 @@ int send_thread_signal( struct thread *thread, int sig ) > > if (!mach_port_extract_right( process_port, thread->unix_tid, > >MACH

valgrind and buildbot

2011-10-09 Thread Dan Kegel
As always, http://buildbot.kegel.com is just now starting to look stable (kind of like fusion power is always nearly practical). So I'm starting to look at adding valgrind to the buildbot. I won't check for memory leaks at all, since those are too numerous to count. And I'll only valgrind the tests

Re: [1/5] d3d8: Never announce support for palettized textures

2011-10-09 Thread Stefan Dösinger
On Sunday 09 October 2011 16:40:11 Henri Verbeet wrote: > I thought you asked me not to look at these patches yet because you > still had some issues to fix. Regardless, I gave this a cursory look: Yeah, those were the ones that implemented blitting in a different way in wined3d and had issues wit

Re: [1/5] d3d8: Never announce support for palettized textures

2011-10-09 Thread Henri Verbeet
On 9 October 2011 15:21, Stefan Dösinger wrote: > This is the first set of my P8 patches, they remove dead code that is left > over > from d3d8/9 style palettized texture support. See > http://www.winehq.org/pipermail/wine-devel/2011-October/092744.html for the > entire patchset. > I thought you

Palettized ddraw surface patches

2011-10-09 Thread Stefan Dösinger
Hi, I'll start sending my patches for blitting palettized surfaces with opengl. There are quite a few patches and I won't send them all in one, so this mail shows where I am headed. Palettized surfaces are in a bad shape right now, both in terms of code quality and functionality. My patches wi

Re: The major mmdevapi and winmm audio bugs

2011-10-09 Thread Ken Thomases
On Oct 7, 2011, at 9:24 AM, joerg-cyril.hoe...@t-systems.com wrote: > o #28039 IAudioClock_GetPosition must ignore underruns (MacOS) > Here I've no idea how to solve this. My initial query remained unanswered: > http://lists.apple.com/archives/coreaudio-api//2011/Sep/msg00024.html > Ken? Andrew