Right now, wine claims to use DUCET data for lingustic sorting, but by
section 1.9.2 of that document (as of version 6.0.0), uses it in a wrong
way. The result of it are bugs such as #10767 and #9583.
A possible way around it would beby using ICU to get language specific
tailoring and applying som
On Sat, Oct 8, 2011 at 10:05 AM, David Laight wrote:
> On Fri, Oct 07, 2011 at 08:32:27PM +0200, Marcus Meissner wrote:
>> On Fri, Oct 07, 2011 at 11:44:24AM +0900, Dmitry Timoshkov wrote:
>> > Bernhard Loos wrote:
>> >
>> > > + int debug_childs:1; /* also debug all child
>>
On Fri, Oct 7, 2011 at 09:24, wrote:
> Hi,
>
> Bugzilla admins, please set the 1.4 milestone on all bugs mentioned here.
>
> I'm not yet looking at dsound issues since I first want a correct
> foundation upon which to build to upper layers.
>
> o #28039 IAudioClock_GetPosition must ignore underru
On Oct 9, 2011, at 1:42 PM, David Laight wrote:
> On Sat, Oct 08, 2011 at 07:48:40PM +0200, Alexandre Julliard wrote:
>> Charles Davis writes:
>>
>>> @@ -268,9 +256,9 @@ int send_thread_signal( struct thread *thread, int sig )
>>> if (!mach_port_extract_right( process_port, thread->unix
On Sat, Oct 08, 2011 at 07:48:40PM +0200, Alexandre Julliard wrote:
> Charles Davis writes:
>
> > @@ -268,9 +256,9 @@ int send_thread_signal( struct thread *thread, int sig )
> > if (!mach_port_extract_right( process_port, thread->unix_tid,
> >MACH
As always, http://buildbot.kegel.com is just now starting to look stable
(kind of like fusion power is always nearly practical).
So I'm starting to look at adding valgrind to the buildbot.
I won't check for memory leaks at all, since those are too numerous to count.
And I'll only valgrind the tests
On Sunday 09 October 2011 16:40:11 Henri Verbeet wrote:
> I thought you asked me not to look at these patches yet because you
> still had some issues to fix. Regardless, I gave this a cursory look:
Yeah, those were the ones that implemented blitting in a different way in
wined3d and had issues wit
On 9 October 2011 15:21, Stefan Dösinger wrote:
> This is the first set of my P8 patches, they remove dead code that is left
> over
> from d3d8/9 style palettized texture support. See
> http://www.winehq.org/pipermail/wine-devel/2011-October/092744.html for the
> entire patchset.
>
I thought you
Hi,
I'll start sending my patches for blitting palettized surfaces with opengl.
There are quite a few patches and I won't send them all in one, so this mail
shows where I am headed.
Palettized surfaces are in a bad shape right now, both in terms of code
quality and functionality. My patches wi
On Oct 7, 2011, at 9:24 AM, joerg-cyril.hoe...@t-systems.com wrote:
> o #28039 IAudioClock_GetPosition must ignore underruns (MacOS)
> Here I've no idea how to solve this. My initial query remained unanswered:
> http://lists.apple.com/archives/coreaudio-api//2011/Sep/msg00024.html
> Ken? Andrew
10 matches
Mail list logo