Re: Vista/w2k8/w7 users, please test mmdevapi capture

2011-08-12 Thread Matijn Woudt
From my Win7 x64 with a Soundblaster X-Fi: D:\Downloads>mmdevapi_test64.exe capture capture.c:208: Returned periods: 10.0 ms 3.0 ms capture.c:220: pwfx: 0067A8C0 capture.c:221: Tag: fffe capture.c:222: bits: 32 capture.c:223: chan: 2 capture.c:224: rate: 48000 capture.c:225: align:

Re: cmd: fixing an issue with extra whitespaces after cd parameter

2011-08-12 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=13451 Your paranoid android

Re: many sound cards => timeout in winmm:wave tests

2011-08-12 Thread André Hentschel
Am 12.08.2011 15:38, schrieb joerg-cyril.hoe...@t-systems.com: > Hi, > > some native machines on test.winehq time out the winmm:wave tests. > http://test.winehq.org/data/8c00ee0beff1a9a6be08f32d821186c798d15b9d/win7_win7-x64/winmm:wave.html > > Their logs show that they play ~25 times 1 second si

Vista/w2k8/w7 users, please test mmdevapi capture

2011-08-12 Thread Joerg-Cyril . Hoehle
Dear users of machines with Vista/w2k8/w7, Unfortunately, testbot has no mmdevapi-capture enabled machine. If you have a capture-enabled sound card, could you please run the attached patch and report results to me? How you can tell if capture/recording works on your machine: Run the regular mmde

Re: d3dx9: CloneMesh test and improvements

2011-08-12 Thread Henri Verbeet
On 12 August 2011 13:06, Octavian Voicu wrote: > As far as I know C99 is not allowed. However, you can emulate round by > doing: > floorf(val + 0.5f) It probably doesn't matter here, but note that that isn't the same as roundf() for values below zero.

Re: Assining .bat and .com files with the desktop

2011-08-12 Thread Nowres Rafid
Yes On Fri, 2011-08-12 at 08:50 +0200, Thomas Heckel wrote: > > > Am 11.08.2011 17:21, schrieb Nowres Rafid: > > > I propose to associate .bat and .com files with wine's cmd in GNOME, > > KDE and others > > > > Did you mean .bat and .cmd? > This. are the both endings for commandline (batch

many sound cards => timeout in winmm:wave tests

2011-08-12 Thread Joerg-Cyril . Hoehle
Hi, some native machines on test.winehq time out the winmm:wave tests. http://test.winehq.org/data/8c00ee0beff1a9a6be08f32d821186c798d15b9d/win7_win7-x64/winmm:wave.html Their logs show that they play ~25 times 1 second silence and a few times 0.5 second silence. I believe winetest.exe kills tes

Re: d3dx9: CloneMesh test and improvements

2011-08-12 Thread Matteo Bruni
2011/8/12 Octavian Voicu : > On Fri, Aug 12, 2011 at 12:59 PM, Michael Mc Donnell > wrote: >> >> Is it ok to use roundf and rintf? They're both C99 functions. > > Hello, > As far as I know C99 is not allowed. However, you can emulate round by > doing: > floorf(val + 0.5f) > According to [1] floorf

Re: d3dx9: CloneMesh test and improvements

2011-08-12 Thread Michael Mc Donnell
On Fri, Aug 12, 2011 at 1:06 PM, Octavian Voicu wrote: > On Fri, Aug 12, 2011 at 12:59 PM, Michael Mc Donnell > wrote: >> >> Is it ok to use roundf and rintf? They're both C99 functions. > > Hello, > As far as I know C99 is not allowed. However, you can emulate round by > doing: > floorf(val + 0.

Re: d3dx9: CloneMesh test and improvements

2011-08-12 Thread Octavian Voicu
On Fri, Aug 12, 2011 at 12:59 PM, Michael Mc Donnell wrote: > Is it ok to use roundf and rintf? They're both C99 functions. > Hello, As far as I know C99 is not allowed. However, you can emulate round by doing: floorf(val + 0.5f) According to [1] floorf is C99 (only floor is C89), but includin

Re: d3dx9: CloneMesh test and improvements

2011-08-12 Thread Michael Mc Donnell
On Thu, Aug 11, 2011 at 4:07 PM, Michael Mc Donnell wrote: > On Thu, Aug 11, 2011 at 3:01 PM, Matteo Bruni > wrote: >> 2011/8/11 Michael Mc Donnell : >>> >>> +            dst_ptr[0] = src->x < 0.0f ? (SHORT)ceilf(src->x * SHRT_MAX + >>> 0.5f) :(SHORT)floorf(src->x * SHRT_MAX + 0.5f); >> >> You