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Am 12.07.2011 um 11:33 schrieb Michael Mc Donnell:
> A bunch of those errors is that it cannot include the .h files, for example:
> "error C1083: Cannot open include file: 'wine/unicode.h': No such file
> or directory"
Nope, that's not expected :-/
C
Hi Michal,
please combine this with patch 3, it doesn't make sense on its own.
--Juan
Francois Gouget writes:
> @@ -292,6 +292,10 @@ ssize_t pwrite( int fd, const void *buf, size_t count,
> off_t offset );
> int readlink( const char *path, char *buf, size_t size );
> #endif /* HAVE_READLINK */
>
> +#ifndef HAVE_SIGNBIT
> +#define signbit(x) (copysign(1, (x)) < 0)
> +#endif /*
On Tue, Jul 12, 2011 at 1:19 PM, Alistair Leslie-Hughes
wrote:
> Hi,
>
>
> Changelog:
> oleaut32: Add DISPID_PICT_RENDER support to OLEPictureImpl_Invoke
>
+ case DISPID_PICT_RENDER:
+if (wFlags & DISPATCH_METHOD)
+{
+ TRACE("DISPID_PICT_RENDER %d %d %d %d %d %d %d %d %d %d\n",
+
Hi,
isn't there a white space issue? (trailing)
Regards,
W.
Andrew Eikum writes:
> ---
> dlls/winmm/waveform.c | 622
> +
> 1 files changed, 574 insertions(+), 48 deletions(-)
It doesn't work here:
../../../tools/runtest -q -P wine -M dsound.dll -T ../../.. -p
dsound_test.exe.so capture.c && touch captu
Hello Lucas,
for the future please stop adding the LPJUNK for COM interfaces, e.g.
LPDIRECTINPUTDEVICE8W, use IDirectInputDevice8W* instead.
In addition to the normal issues with the LPJUNK it hides the fact that
this are interfaces making it hard to review that the COM rules aren't
violated. It
Marcus Meissner writes:
> Hi,
>
> As seen in openSUSE 12.1 development, is no longer, ioctls
> come from the libv4l compat library.
We should probably switch to version 2 instead.
--
Alexandre Julliard
julli...@winehq.org
> There are a bunch of warnings left in the code. I fixed the warnings in
> wined3d.dll, d3d8.dll, d3d9.dll and the d3d8 tests, or silenced some warnings
> that I considered too pedantic or hard to fix. ddraw.dll, the ddraw tests and
> d3dx9 and the d3d9 tests have a number of legitimate warnings l
* On Tue, 12 Jul 2011, Vincas Miliūnas wrote:
>
> Also I need to note the lack of applications that make extensive use of
> the raw input API. There are just a few games and they are convenient
> with just the mouse movement data.
FWIW, I get a bit more applications by quering Bugzilla for "Raw
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