On Wed, Jun 22, 2011 at 4:08 PM, Stefan Dösinger wrote:
> I'll have to do some more background reading on the kind of mesh data
> structures used here before I can give qualified comments on your patches, so
> for now I'll yield to Dylan :-)
I looked over the latest patches, and the code looks
On Wed, Jun 22, 2011 at 4:08 PM, Stefan Dösinger wrote:
> I'll have to do some more background reading on the kind of mesh data
> structures used here before I can give qualified comments on your patches, so
> for now I'll yield to Dylan :-)
I couldn't actually find information on point represe
> Hi,
> so you are the One who can finish off the bug 8754?? :-D
I hope so. As soon as my first patches get in I hope things should be
working with the keyboard, so if you have access to the NFSU games you
should test it.
> I own force feedback wheel: "Logitech Wingman Formula Force GP" and
> did
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=11904
Your paranoid android
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Am 22.06.2011 um 21:48 schrieb Michael Mc Donnell:
>> HeapFree checks for NULL for you, so remove the NULL check before
>> calling HeapFree.
>
> Ok. I see that now in the Wine source. That's a lot nicer than on Windows.
Windows also checks for NULL p
On Wed, Jun 22, 2011 at 4:53 PM, Dylan Smith wrote:
> On Wed, Jun 22, 2011 at 10:12 AM, Michael Mc Donnell
> wrote:
>> Thanks your comments. I've attached an updated version.
>
>> + if (indices) HeapFree(GetProcessHeap(), 0, indices);
>> + }
>> + if (new_indices) HeapFree(GetProcessH
On Wed, Jun 22, 2011 at 10:12 AM, Michael Mc Donnell
wrote:
> Thanks your comments. I've attached an updated version.
> +if (indices) HeapFree(GetProcessHeap(), 0, indices);
> +}
> +if (new_indices) HeapFree(GetProcessHeap(), 0, new_indices);
HeapFree checks for NULL for you, so
On Tue, Jun 21, 2011 at 5:36 PM, Dylan Smith wrote:
> On Tue, Jun 21, 2011 at 6:32 AM, Michael Mc Donnell
> wrote:
>> Here is my test and implementation of ConvertAdjacencyToPointReps.
>
>
>> + hr = iface->lpVtbl->LockIndexBuffer(iface, D3DLOCK_READONLY,
>> (void**)&indices);
>> + if (FAIL
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=11886
Your paranoid android
Piotr Caban writes:
> +/*
> ?name@locale@std@@QBE?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@2@XZ
> */
> +/*
> ?name@locale@std@@QEBA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@2@XZ
> */
> +DEFINE_THISCALL_WRAPPER(locale_name, 8)
> +void __thiscall locale_name(TH
Hi Alexandre
My UpdateSemantics patches haven't been applied yet. Stefan Dösinger
and Dylan Smith think they look ok. Is there something that looks
wrong with them to you, or have you just not have the time to look at
them yet?
Thanks,
Michael Mc Donnell
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