Hi,
This is a brain core dump before going to bed for the other d3d developers. I
did some testing concerning the vertexdeclaration, vertex shader, stream
sources and pixel shader states. Currently the first 3 are hard linked, and
the pixel shader is also tied to the vertex shader. I was intere
Den 17. juni 2011 16:38, skrev joerg-cyril.hoe...@t-systems.com:
> Hi,
>
> I vaguely remember reading about a quite low limit on the number of
> event objects that a thread can hold because each one is said
> to take up one bit in some 32 or 64 bit mask.
You should probably clarify what you mean,
Hi Jörg,
Patch makes sense to me. I'll put together some patches for the other
drivers, unless you beat me to it ;)
Thanks,
Andrew
On 06/17/2011 10:13 AM, joerg-cyril.hoe...@t-systems.com wrote:
Hi,
my patch is not the final word about robust design.
Consider what happens when
DeleteTimerQ
I now have a test, and it turns out the docs are incorrect. After
registering a new hotkey with the same id/hwnd as an existing hotkey,
the old key combination no longer generates a WM_HOTKEY message, and
the new one does, on all Windows versions that winetestbot tested.
I'll send that after I fin
Hi,
there are two guidelines that I identified while trying to prevent
dead-locks with critical sections and access to uninitialiased memory
in Wine. My latest patch shows both applications.
http://www.winehq.org/pipermail/wine-patches/2011-June/103247.html
1. In callbacks, detect when it should
Hi,
I vaguely remember reading about a quite low limit on the number of
event objects that a thread can hold because each one is said
to take up one bit in some 32 or 64 bit mask.
That was then invoked as a reason to allocate e.g. event or window
objects for as short a time span as possible.
Is
On Fri, Jun 17, 2011 at 3:02 PM, Stefan Dösinger wrote:
> On Friday 17 June 2011 14:27:55 Michael Mc Donnell wrote:
>> Ok I've sent them to wine-patches.
> They didn't make it through yet. Are you subscribed? (If you're not
> subscribed, don't resend them yet, Newman will most likely let them thro
On Friday 17 June 2011 14:27:55 Michael Mc Donnell wrote:
> Ok I've sent them to wine-patches.
They didn't make it through yet. Are you subscribed? (If you're not
subscribed, don't resend them yet, Newman will most likely let them through
manually later today)
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On Fri, Jun 17, 2011 at 1:07 PM, Stefan Dösinger wrote:
> On Friday 17 June 2011 12:14:59 Michael Mc Donnell wrote:
>> Ok I've added WARN message for every case where it returns an error to
>> the application. I've also reworded the WARN where it uses an invalid
>> declaration but still must retur
On Friday 17 June 2011 12:14:59 Michael Mc Donnell wrote:
> Ok I've added WARN message for every case where it returns an error to
> the application. I've also reworded the WARN where it uses an invalid
> declaration but still must return D3D_OK.
Looks good!
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"Vincent Povirk" writes:
> @@ -2632,6 +2632,29 @@ enum coords_relative
> #define SET_USER_OBJECT_FLAGS 1
>
>
> +/* Register a hotkey */
> +@REQ(register_hotkey)
> +user_handle_t window;/* handle to the window */
> +intid;/* hotkey identifier */
> +
Hi Stefan sorry for the duplicate email. I forgot to also send it to wine-devel.
On Fri, Jun 17, 2011 at 12:02 AM, Stefan Dösinger
wrote:
> On Thursday 16 June 2011 10:49:19 Michael Mc Donnell wrote:
>> I've added the test you outlined. It shows you're correct that
>> GetDeclaration only writes u
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