On Jun 14, 2011, at 12:40 AM, Vincent Povirk wrote:
>> Is it necessary to test QS_HOTKEY in dlls/winex11.drv/event.c:filter_event,
>> where QS_KEY is currently tested? If somebody calls
>> MsgWaitForMultipleObjectsEx with QS_HOTKEY but not QS_KEY, shouldn't
>> KeyPress events be accepted?
>>
2011/6/14 Vincas Miliūnas :
> This is a partial raw input implementation for mouse and keyboard.
>
> I've read in the IRC chat, that products of tools/make_request should not be
> included in a patch, so I left them out.
>
> My first attempts were by leeching input events from queue_mouse_message
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=11737
Your paranoid android
I have added more tests and changed the UpdateSemantics implementation
quite a bit. Dylan Smith made me aware that GetNumBytesPerVertex and
GetDeclaration work with an invalid declaration, so I've added tests
for that and changed the implementation to do the same.
I cache the vertex declaration (D
On Tue, Jun 14, 2011 at 02:07:32PM -0300, Lucas Zawacki wrote:
> > Also please implement unicode method and call it from ascii.
> > (IDirectInput8AImpl_EnumDevicesBySemantics ->
> > IDirectInput8WImpl_EnumDevicesBySemantics)
> Sorry if that's a stupid question, but what should I do with the
> str
On Tuesday 14 June 2011 16:15:35 Henri Verbeet wrote:
> Yes, but I think that by now GF7 GPUs are marginal enough that it's
> not worth keeping the code around for. The Steam HW survey for example
> reports over 90% D3D10+ cards. Even if it does regress something, I
> think it makes more sense to t
Andrew Nguyan's commit,
http://www.winehq.org/pipermail/wine-cvs/2011-June/078592.html
used the construct
static BOOL output_xml_information(struct dxdiag_information
*dxdiag_info, const WCHAR *filename)
{
const struct information_block
{
const WCHAR *tag_name;
struct inf
> Also please implement unicode method and call it from ascii.
> (IDirectInput8AImpl_EnumDevicesBySemantics ->
> IDirectInput8WImpl_EnumDevicesBySemantics)
Sorry if that's a stupid question, but what should I do with the
string parameters? Is it ok to call a W function with the A
parameters?
>>
> keybd_event( key, 0, 0, 0);
> Have you tried using more meaningful parameters then 0?
Yes, I've tried issuing a scan code as the second parameter, it was no
use. I tried sending the keybd_event and then sending another one with
KEYEVENTF_KEYUP to "emulate" a key press and a release and still no
On 6/14/11 4:48 PM, Frédéric Delanoy wrote:
2011/6/14 Jacek Caban:
On 6/14/11 3:04 PM, Frédéric Delanoy wrote:
2011/6/14 Jacek Caban:
On 6/14/11 10:55 AM, Frédéric Delanoy wrote:
011/6/14 Jacek Caban:
Hi Frédéric,
On 6/13/11 10:19 PM, Frédéric Delanoy wrote:
+}else if(err) {
+
2011/6/14 Jacek Caban :
> On 6/14/11 3:04 PM, Frédéric Delanoy wrote:
>>
>> 2011/6/14 Jacek Caban:
>>>
>>> On 6/14/11 10:55 AM, Frédéric Delanoy wrote:
011/6/14 Jacek Caban:
>
> Hi Frédéric,
>
> On 6/13/11 10:19 PM, Frédéric Delanoy wrote:
>>
>> + }else if(e
On 6/14/11 3:04 PM, Frédéric Delanoy wrote:
2011/6/14 Jacek Caban:
On 6/14/11 10:55 AM, Frédéric Delanoy wrote:
011/6/14 Jacek Caban:
Hi Frédéric,
On 6/13/11 10:19 PM, Frédéric Delanoy wrote:
+}else if(err) {
+if (!is_todo_wine)
+ok(0, "unexpected char 0x%
On 14 June 2011 15:26, Stefan Dösinger wrote:
>> As far as I'm concerned you can just submit this. I was going to do
>> this myself, looks like you got there first.
> Still didn't get around to test this on geforce 7 GPUs. It's possible that the
> bug this was supposed to fix is still around.
>
Ye
Rico Schüller writes:
> ---
> dlls/d3dx9_36/effect.c |2 ++
> 1 files changed, 2 insertions(+), 0 deletions(-)
It breaks the tests:
../../../tools/runtest -q -P wine -M d3dx9_36.dll -T ../../.. -p
d3dx9_36_test.exe.so effect.c && touch effect.ok
effect.c:52: Test failed: Got result 800040
On 06/13/2011 04:17 PM, Lucas Zawacki wrote:
> OK, so here is my second try at some patches. These mostly implement
> keyboard action mapping and there's plenty of tests to go together
> with it. I believe the keyboard part is pretty much done, as is
> SetActionMap. Of course I'm ignoring the usern
On Fri, Jun 10, 2011 at 2:08 AM, Dylan Smith wrote:
> D3DXCreateMesh fails when the declaration contains a non-zero Stream
> value. I would expect UpdateSemantics to be as strict as D3DXCreateMesh,
> otherwise a test could validate the different behaviour.
Seems like you missed this comment I mad
On 06/12/2011 07:45 PM, Lucas Zawacki wrote:
I'm having some issues with test that inject input. For instance this
code ( http://pastebin.com/gan0Niqj ) works as expected under wine and
wine with dinput8.dll , but fails in every windows version... I tried
a version with SendInput and had the same
Hi,
Thanks for the comments, I've some replies inlined below. The bigger concern I
have is that the patches don't improvement by a lot yet, about 1% on AMD GPUs
and 1.5% to 2.5% on Nvidia GPUs(in real apps, my benchmarks are a different
issue). Because of that my plan is to do more testing and
2011/6/14 Jacek Caban :
> On 6/14/11 10:55 AM, Frédéric Delanoy wrote:
>>
>> 011/6/14 Jacek Caban:
>>>
>>> Hi Frédéric,
>>>
>>> On 6/13/11 10:19 PM, Frédéric Delanoy wrote:
+ }else if(err) {
+ if (!is_todo_wine)
+ ok(0, "unexpected char 0x%x posi
I only looked over about half of this, doesn't look too crazy. You do
have trailing spaces in a couple of places though. Here are some
comments:
> Subject: [PATCH 04/14] wined3d: Don't set FBO attachment filtering to
> GL_NEAREST
As far as I'm concerned you can just submit this. I was going to do
On Tuesday 14 June 2011 12:57:35 Michael Mc Donnell wrote:
> I cache the vertex declaration (D3DVERTEXELEMENT9 array) and the size
> of the vertex declaration, so that they can be used by
> GetNumBytesPerVertex and GetDeclaration when an invalid declaration
> has been passed.
In GetDeclaration:
>
Scott Talbert writes:
> Hello,
>
> The below patch resolves an issue (BZ# 27473) where the window manager
> removes window decorations and Wine restores them. The code in the
> patch checks to see whether the window decorations have been modified
> and if so,
> it does not modify them further.
On Mon, Jun 13, 2011 at 07:17:04PM -0300, Lucas Zawacki wrote:
> OK, so here is my second try at some patches. These mostly implement
> keyboard action mapping and there's plenty of tests to go together
> with it. I believe the keyboard part is pretty much done, as is
> SetActionMap. Of course I'm
On 13 June 2011 22:59, Stefan Dösinger wrote:
> +typedef void (WINE_GLAPI *PGLFNDRAWELEMENTSBASEVERTEX)(GLenum mode, GLsizei
> count, GLenum type,
> +const GLvoid *indices, GLint basevertex);
With the usual naming convention this would be called
"PGLFNDRAWELEMENTSBASEVERTEXPROC".
On 6/14/11 10:55 AM, Frédéric Delanoy wrote:
011/6/14 Jacek Caban:
Hi Frédéric,
On 6/13/11 10:19 PM, Frédéric Delanoy wrote:
+}else if(err) {
+if (!is_todo_wine)
+ok(0, "unexpected char 0x%x position %d in line %d (got
'%.*s', wanted '%.*s')\n",
+
011/6/14 Jacek Caban :
> Hi Frédéric,
>
> On 6/13/11 10:19 PM, Frédéric Delanoy wrote:
>>
>> + }else if(err) {
>> + if (!is_todo_wine)
>> + ok(0, "unexpected char 0x%x position %d in line %d (got
>> '%.*s', wanted '%.*s')\n",
>> + *err, (int)(err-o
OK, so here is my second try at some patches. These mostly implement
keyboard action mapping and there's plenty of tests to go together
with it. I believe the keyboard part is pretty much done, as is
SetActionMap. Of course I'm ignoring the username strings and all the
device ownership part, I'll l
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