> +static void test_update_semantics(void)
> +{
> ...
> + int offset = 12;
sizeof(D3DXVECTOR3) might be clearer.
Your patches have dos line endings (i.e. "\r\n") which causes git apply to
fail, although the patch command only gives a warning.
@@ -208,6 +221,12 @@ static DWORD WINAPI
> ID3DXMeshImpl_GetNumBytesPerVertex(ID3DXMesh *iface)
> TRACE("iface (%p)\n", This);
> +if (!This->vertex_declaration
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Looks ok to me
Am 09.06.2011 um 17:50 schrieb Michael Mc Donnell:
> Removed a superfluous test.
> Added NULL check before releasing mesh.
> Changed struct declaration style.
> Changed the struct declaration style again.
> ---
> dlls/d3dx9_36/tests/me
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=11589
Your paranoid android
> What's wrong with 'if (MachineName && *MachineName)' ?
Nothing, it's my brain that's lacking. Thanks.
--Juan
Juan Lang wrote:
> +static const WCHAR emptyW[] = { 0 };
...
> -if (MachineName != NULL)
> +if (MachineName != NULL && strcmpW(MachineName, emptyW))
What's wrong with 'if (MachineName && *MachineName)' ?
--
Dmitry.
Patrick wrote:
> I'd like to port my re-implementation of task dialogs
> (http://www.korosoft.net/projects/tdemu/) to WINE
Awesome!
> I would like to have some guidance ... [Why was my patch from
> yesterday not accepted?]
An iota of guidance was provided at
http://source.winehq.org/patches/
Scr
On Thu, Jun 9, 2011 at 1:56 PM, Ricardo Filipe
wrote:
> 2011/6/9 Henri Verbeet
>> On 9 June 2011 13:01, Michael Mc Donnell wrote:
>> > On a side note, failing to get a device means that the d3dx tests are
>> > always skipped on the testbot?
>> >
>> The ones that need a device, yes. The testbot m
+if (pnButton) *pnButton = IDYES;
+if (pnRadioButton) *pnRadioButton = pTaskConfig->nDefaultButton;
+if (pfVerificationFlagChecked) *pfVerificationFlagChecked = TRUE;
+return S_OK;
I don't think it's appropriate to make selections for the user like
this. If you can't present all of
Hi Patrick,
> As this is quite a big amount of work, I would like to have some
> guidance (what must I do to be sure it is accepted) so that I do not end
> up doing all that for nothing - starting by knowing why my patch from
> yesterday was not accepted (what did I do wrong).
The patch was marke
I have been looking at this and my advice is start simple and establish
the basic framework ie. display a frame with a title. Then add
functions and text items or buttons types one by one. Add complexity to
the functions after the basic form is accepted.
On 09/06/11 17:00, Patrick Gauthier wrot
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=11581
Your paranoid android
On Thursday 09 June 2011 13:22:27 Henri Verbeet wrote:
> The ones that need a device, yes. The testbot machines are all VMs, so
> they don't have real display hardware.
Maybe we can set up the refrast? It has some problems, and not all our tests
will pass(intentionally), but it would allow to run
On Thursday 09 June 2011 13:01:17 Michael Mc Donnell wrote:
> Change it to brackets on new lines? I actually copied the style from
> the method above mine. Is this better?:
>
> +struct
> +{
> ...
> +} vertices[] =
> +{
Yes, although I'd also move the vertices[] in a separate line.
2011/6/9 Henri Verbeet
> On 9 June 2011 13:01, Michael Mc Donnell wrote:
> > On a side note, failing to get a device means that the d3dx tests are
> > always skipped on the testbot?
> >
> The ones that need a device, yes. The testbot machines are all VMs, so
> they don't have real display hardwa
On 9 June 2011 13:01, Michael Mc Donnell wrote:
> On a side note, failing to get a device means that the d3dx tests are
> always skipped on the testbot?
>
The ones that need a device, yes. The testbot machines are all VMs, so
they don't have real display hardware. For a realistic setup with real
h
On Wed, Jun 8, 2011 at 8:32 PM, Stefan Dösinger wrote:
> On Wednesday 08 June 2011 18:51:41 Michael Mc Donnell wrote:
>> unsigned int faces[] = {0, 1, 2};
>> unsigned int num_faces = sizeof(faces) / 3;
> Does this do what you want? As far as I can see you want ARRAY_SIZE(faces) /
> 3.
You'r
Thank you for suggestions. I fixed the problems.
W dniu 05.06.2011 22:26, Vincent Povirk pisze:
+/* try to set new path */
+hr = IKnownFolder_SetPath(folder, 0, sTempDir);
+todo_wine
+ok(hr == S_OK, "setting path failed: 0x%08x\n", hr);
I'd sugges
Hello everyone,
I'd like to port my re-implementation of task dialogs
(http://www.korosoft.net/projects/tdemu/) to WINE, actually I have
posted a small patch yesterday (merely rearranges some source around,
preparatory work) which sadly did not seem to get accepted.
I'm going to take my code and
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