Re: [2/2] d3dx9: Implement UpdateSemantics mesh method.

2011-06-08 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=11567 Your paranoid android

Re: [1/2] d3dx9/test: Add UpdateSemantics test.

2011-06-08 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=11566 Your paranoid android

Re: Simple Windows Diaglogue App

2011-06-08 Thread Stefan Dösinger
On Wednesday 08 June 2011 14:31:57 Lewis McLean wrote: > LinuxPort.cpp:34: error: cast from 'CHAR*' to 'WORD' loses precision Is this a Win16 app? I don't see how casting a pointer to a WORD is supposed to work otherwise. signature.asc Description: This is a digitally signed message part.

re: Simple Windows Diaglogue App

2011-06-08 Thread Dan Kegel
Lewis wrote: > I'm trying to compile a simple windows dialogue app over to run on *nix > with winelib. I'm looking at it as proof of concept for porting a larger > application over. First off, why winelib rather than plain wine? Are you planning on targeting non-x86 computers? > LinuxPort.cpp:34:

Re: [1/2] d3dx9/test: Add UpdateSemantics test.

2011-06-08 Thread Stefan Dösinger
On Wednesday 08 June 2011 18:51:41 Michael Mc Donnell wrote: >unsigned int faces[] = {0, 1, 2}; >unsigned int num_faces = sizeof(faces) / 3; Does this do what you want? As far as I can see you want ARRAY_SIZE(faces) / 3. > +struct { > +D3DXVECTOR3 position0; > +D3DXVEC

Simple Windows Diaglogue App

2011-06-08 Thread Lewis McLean
Hi, I'm trying to compile a simple windows dialogue app over to run on *nix with winelib. I'm looking at it as proof of concept for porting a larger application over. I've been getting errors from gcc to do with vc++ casting, where it loses precision. LinuxPort.cpp: In function 'int Win

Re: GSoC-2011: Implement Missing Mesh Functions in Wine’s D3DX9

2011-06-08 Thread Michael Mc Donnell
On Wed, Jun 8, 2011 at 12:59 PM, Henri Verbeet wrote: > On 8 June 2011 11:33, Michael Mc Donnell wrote: >> Henri, do you have any comments about my UpdateSemantics patches >> before I send them off to wine-patches? >> > Looks fine to me. Good :-) > On the subject of style though, two things: >

Re: GSoC-2011: Implement Missing Mesh Functions in Wine’s D3DX9

2011-06-08 Thread Henri Verbeet
On 8 June 2011 11:33, Michael Mc Donnell wrote: > Henri, do you have any comments about my UpdateSemantics patches > before I send them off to wine-patches? > Looks fine to me. On the subject of style though, two things: - I really dislike things like LPDWORD and LPD3DXMESH. For one, there's th

Re: GSoC-2011: Implement Missing Mesh Functions in Wine’s D3DX9

2011-06-08 Thread Michael Mc Donnell
On Tue, May 31, 2011 at 2:30 PM, Michael Mc Donnell wrote: > On Tue, May 31, 2011 at 12:51 PM, Michael Mc Donnell > wrote: >> On Mon, May 30, 2011 at 10:09 PM, Matteo Bruni >> wrote: >>> 2011/5/30 Michael Mc Donnell : Thanks for the comments Matteo! I have a few questions below.

mmdevapi event driven (aka. pull) mode

2011-06-08 Thread Joerg-Cyril.Hoehle
Hi, >What behavior do you think Wine is going to do wrong Matthew van Eerde's web log has a sample silence playing application using EVENTCALLBACK mode. http://blogs.msdn.com/b/matthew_van_eerde/archive/2008/12/10/sample-playing-silence-via-wasapi-event-driven-pull-mode.aspx Running it in Wine sh