Re: [4/4] d3dx9/tests: Add tests for D3DXLoadMeshFromXInMemory.

2011-06-07 Thread Dylan Smith
I can't seem to reproduce this patch apply failure. Is there a way to check if the wine testbot is building against origin (currently commit 5bf7622fc3ad043cb17accfefcaf5b6371f80a8e)? Because the apply failure is completely consistent with applying my patchset against yesterdays last commit (441f

Re: [4/4] d3dx9/tests: Add tests for D3DXLoadMeshFromXInMemory.

2011-06-07 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=11553 Your paranoid android

Re: [PATCH 5/5] wined3d: Rename IWineD3DDeviceImpl_LoadLogo() to device_load_logo().

2011-06-07 Thread Henri Verbeet
On 7 June 2011 20:40, Stefan Dösinger wrote: > On Tuesday 07 June 2011 19:44:49 Henri Verbeet wrote: >>      if (wined3d_settings.logo) >> -        IWineD3DDeviceImpl_LoadLogo(device, wined3d_settings.logo); >> +        device_load_logo(device, wined3d_settings.logo); > Does the logo stuff still w

Re: [5/7] user32: Do not check the last error on succeeding hotkey calls.

2011-06-07 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=11550 Your paranoid android

Re: [6/7] server: Implement RegisterHotKey/UnregisterHotKey.

2011-06-07 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=11551 Your paranoid android

Re: [4/7] user32: Test registering the same hotkey hwnd/id pair twice.

2011-06-07 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=11549 Your paranoid android

Re: [3/7] user32: Add test showing hotkeys change the async key state.

2011-06-07 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=11548 Your paranoid android

Re: [1/7] user32: Add test for flags on keyboard messages.

2011-06-07 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=11546 Your paranoid android

Re: [2/7] user32: Ignore paint messages in hotkey tests.

2011-06-07 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=11547 Your paranoid android

Re: [PATCH 5/5] wined3d: Rename IWineD3DDeviceImpl_LoadLogo() to device_load_logo().

2011-06-07 Thread Stefan Dösinger
On Tuesday 07 June 2011 19:44:49 Henri Verbeet wrote: > if (wined3d_settings.logo) > -IWineD3DDeviceImpl_LoadLogo(device, wined3d_settings.logo); > +device_load_logo(device, wined3d_settings.logo); Does the logo stuff still work? I thought about removing it, I don't think it h

Re: Various locale tests for wine

2011-06-07 Thread Austin English
On Tue, Jun 7, 2011 at 11:05, Akihiro Sagawa wrote: > Hi, > I have a problem about testing wine where specific to locales (or ANSI > code pages). Because test bots don't seem to test wine in non-English > locales. I'd like to get wine's test results in various locale > environments from test.wineh

Various locale tests for wine

2011-06-07 Thread Akihiro Sagawa
Hi, I have a problem about testing wine where specific to locales (or ANSI code pages). Because test bots don't seem to test wine in non-English locales. I'd like to get wine's test results in various locale environments from test.winehq.org. Firstly, as a wine intended to handle locale properly,

Re: [PATCH 2/5] wined3d: Just enable ARB_shader_texture_lod if it's available.

2011-06-07 Thread Matteo Bruni
2011/6/7 Henri Verbeet : > On 7 June 2011 14:39, Matteo Bruni wrote: >>> Well, it may be, but the instruction we care about here is texldl. I >>> could of course add a usestexldl condition, but afaik there isn't any >>> reason not to enable ARB_shader_texture_lod if it's available. >>> >> >> Actua

Re: [PATCH 2/5] wined3d: Just enable ARB_shader_texture_lod if it's available.

2011-06-07 Thread Henri Verbeet
On 7 June 2011 14:39, Matteo Bruni wrote: >> Well, it may be, but the instruction we care about here is texldl. I >> could of course add a usestexldl condition, but afaik there isn't any >> reason not to enable ARB_shader_texture_lod if it's available. >> > > Actually, there is already a usestexld

Re: [PATCH 2/5] wined3d: Just enable ARB_shader_texture_lod if it's available.

2011-06-07 Thread Matteo Bruni
2011/6/7 Henri Verbeet : > On 7 June 2011 11:16, Stefan Dösinger wrote: >> On Tuesday 07 June 2011 11:06:25 Henri Verbeet wrote: >>> -    if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] && >>> reg_maps->usestexldd) >> Why is reg_maps->usestexldd not true in pixel shaders? >> > Well, it may be, but

Re: testbot flakiness?

2011-06-07 Thread Frédéric Delanoy
On Mon, Jun 6, 2011 at 03:17, Dan Kegel wrote: > https://testbot.winehq.org/JobDetails.pl?Key=11509 shows failures and > crashes, but the nearly identical > https://testbot.winehq.org/JobDetails.pl?Key=11510 does not.  (The latter one > just adds a call to GetProcessMemoryInfo() in the xyz() loggi

Re: [PATCH 2/5] wined3d: Just enable ARB_shader_texture_lod if it's available.

2011-06-07 Thread Stefan Dösinger
On Tuesday 07 June 2011 11:43:17 Henri Verbeet wrote: > On 7 June 2011 11:16, Stefan Dösinger wrote: > > On Tuesday 07 June 2011 11:06:25 Henri Verbeet wrote: > >> -if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] && > >> reg_maps->usestexldd) > > > > Why is reg_maps->usestexldd not true in pix

Re: [PATCH 2/5] wined3d: Just enable ARB_shader_texture_lod if it's available.

2011-06-07 Thread Henri Verbeet
On 7 June 2011 11:16, Stefan Dösinger wrote: > On Tuesday 07 June 2011 11:06:25 Henri Verbeet wrote: >> -    if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] && >> reg_maps->usestexldd) > Why is reg_maps->usestexldd not true in pixel shaders? > Well, it may be, but the instruction we care about here

Re: [PATCH 2/5] wined3d: Just enable ARB_shader_texture_lod if it's available.

2011-06-07 Thread Stefan Dösinger
On Tuesday 07 June 2011 11:06:25 Henri Verbeet wrote: > -if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] && > reg_maps->usestexldd) Why is reg_maps->usestexldd not true in pixel shaders? signature.asc Description: This is a digitally signed message part.