I can't seem to reproduce this patch apply failure. Is there a way to
check if the wine testbot is building against origin (currently commit
5bf7622fc3ad043cb17accfefcaf5b6371f80a8e)? Because the apply failure
is completely consistent with applying my patchset against yesterdays
last commit (441f
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=11553
Your paranoid android
On 7 June 2011 20:40, Stefan Dösinger wrote:
> On Tuesday 07 June 2011 19:44:49 Henri Verbeet wrote:
>> if (wined3d_settings.logo)
>> - IWineD3DDeviceImpl_LoadLogo(device, wined3d_settings.logo);
>> + device_load_logo(device, wined3d_settings.logo);
> Does the logo stuff still w
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=11550
Your paranoid android
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=11551
Your paranoid android
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=11549
Your paranoid android
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=11548
Your paranoid android
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=11546
Your paranoid android
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=11547
Your paranoid android
On Tuesday 07 June 2011 19:44:49 Henri Verbeet wrote:
> if (wined3d_settings.logo)
> -IWineD3DDeviceImpl_LoadLogo(device, wined3d_settings.logo);
> +device_load_logo(device, wined3d_settings.logo);
Does the logo stuff still work? I thought about removing it, I don't think it
h
On Tue, Jun 7, 2011 at 11:05, Akihiro Sagawa wrote:
> Hi,
> I have a problem about testing wine where specific to locales (or ANSI
> code pages). Because test bots don't seem to test wine in non-English
> locales. I'd like to get wine's test results in various locale
> environments from test.wineh
Hi,
I have a problem about testing wine where specific to locales (or ANSI
code pages). Because test bots don't seem to test wine in non-English
locales. I'd like to get wine's test results in various locale
environments from test.winehq.org.
Firstly, as a wine intended to handle locale properly,
2011/6/7 Henri Verbeet :
> On 7 June 2011 14:39, Matteo Bruni wrote:
>>> Well, it may be, but the instruction we care about here is texldl. I
>>> could of course add a usestexldl condition, but afaik there isn't any
>>> reason not to enable ARB_shader_texture_lod if it's available.
>>>
>>
>> Actua
On 7 June 2011 14:39, Matteo Bruni wrote:
>> Well, it may be, but the instruction we care about here is texldl. I
>> could of course add a usestexldl condition, but afaik there isn't any
>> reason not to enable ARB_shader_texture_lod if it's available.
>>
>
> Actually, there is already a usestexld
2011/6/7 Henri Verbeet :
> On 7 June 2011 11:16, Stefan Dösinger wrote:
>> On Tuesday 07 June 2011 11:06:25 Henri Verbeet wrote:
>>> - if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] &&
>>> reg_maps->usestexldd)
>> Why is reg_maps->usestexldd not true in pixel shaders?
>>
> Well, it may be, but
On Mon, Jun 6, 2011 at 03:17, Dan Kegel wrote:
> https://testbot.winehq.org/JobDetails.pl?Key=11509 shows failures and
> crashes, but the nearly identical
> https://testbot.winehq.org/JobDetails.pl?Key=11510 does not. (The latter one
> just adds a call to GetProcessMemoryInfo() in the xyz() loggi
On Tuesday 07 June 2011 11:43:17 Henri Verbeet wrote:
> On 7 June 2011 11:16, Stefan Dösinger wrote:
> > On Tuesday 07 June 2011 11:06:25 Henri Verbeet wrote:
> >> -if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] &&
> >> reg_maps->usestexldd)
> >
> > Why is reg_maps->usestexldd not true in pix
On 7 June 2011 11:16, Stefan Dösinger wrote:
> On Tuesday 07 June 2011 11:06:25 Henri Verbeet wrote:
>> - if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] &&
>> reg_maps->usestexldd)
> Why is reg_maps->usestexldd not true in pixel shaders?
>
Well, it may be, but the instruction we care about here
On Tuesday 07 June 2011 11:06:25 Henri Verbeet wrote:
> -if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] &&
> reg_maps->usestexldd)
Why is reg_maps->usestexldd not true in pixel shaders?
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