re: comctl32: realloc or free and alloc

2011-04-30 Thread Alexey Fisher
Am Samstag, den 30.04.2011, 14:41 + schrieb Dan Kegel: > Alexey wrote: > > > i currently digg in comctl32 to find why my app fails. I found that > > string conversation AtoW in some places silently fails. The problem is > > that the destination for string is just a fresh pointer (not NULL). >

Re: ddraw: Fix filtering of enumerated display modes by bits per pixel

2011-04-30 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=10648 Your paranoid android

Re: D3D performance debugging report

2011-04-30 Thread Stefan Dösinger
On Saturday 30 April 2011 17:18:54 Stefan Dösinger wrote: > 9-11) Distributor / End use choice. Note that some compiler > flags(especially the framepointer one) can break apps and copy protection > systems. Forget about -O3. I can't get any Windows game working with that. Apparently I am already l

Re: D3D performance debugging report

2011-04-30 Thread Emanuele Oriani
Hi Stefan, What do you think about using inline spinlocks (in asm code maybe) to implement locks? Clearly an optimized spinlock would mean different code for different compilers/architectures, but shouldn't it be the best solution? For your reference, once I commented out the GL locks to see St

Re: D3D performance debugging report

2011-04-30 Thread Stefan Dösinger
Hi, Here's another update. First I expanded my performance tests at https://84.112.174.163/~git/perftest a bit. The old tests were renamned to streamsrc_d3d and streamsrc_gl, and I added another set of tests that just tests the draw overhead without ever changing any states: drawprim_d3d and dr

re: comctl32: realloc or free and alloc

2011-04-30 Thread Dan Kegel
Alexey wrote: > i currently digg in comctl32 to find why my app fails. I found that > string conversation AtoW in some places silently fails. The problem is > that the destination for string is just a fresh pointer (not NULL). > Str_SetPtrAtoW check if it is NULL pointer and if not it trys to > Re

Re: [Bug 26975] configure can't find OSSv4 (both Wine and OSSv4 is current from git and mercurial respectively)

2011-04-30 Thread Brock York
Interestingly enough I just had this error and it was solved by sudo apt-get install oss4-base oss4-dev

Re: gecko and native msvcrt

2011-04-30 Thread Jacek Caban
On 4/30/11 3:05 PM, Eric Pouech wrote: Le 30/04/2011 12:15, Jacek Caban a écrit : On 4/29/11 11:58 PM, Eric Pouech wrote: Le 29/04/2011 23:07, Dan Kegel a écrit : While testing a game with current gecko, I saw the error wine: Call from 0x7bc4ad90 to unimplemented function msvcrt.dll._snwprin

Re: gecko and native msvcrt

2011-04-30 Thread Eric Pouech
Le 30/04/2011 12:15, Jacek Caban a écrit : On 4/29/11 11:58 PM, Eric Pouech wrote: Le 29/04/2011 23:07, Dan Kegel a écrit : While testing a game with current gecko, I saw the error wine: Call from 0x7bc4ad90 to unimplemented function msvcrt.dll._snwprintf_s, aborting The game needed a nativ

Re: [PATCH] dinput: Mark internal symbols as hidden

2011-04-30 Thread Marcus Meissner
On Sat, Apr 30, 2011 at 12:48:49PM +0200, Stefan Dösinger wrote: > On Saturday 30 April 2011 12:31:28 Marcus Meissner wrote: > > As distribution packager I wonder if I should build without debug or not. > > A special package (wine-nodebug)? > > Or just leave out TRACE() messages? > Is there a confi

Re: [PATCH] dinput: Mark internal symbols as hidden

2011-04-30 Thread Stefan Dösinger
On Saturday 30 April 2011 12:31:28 Marcus Meissner wrote: > As distribution packager I wonder if I should build without debug or not. > A special package (wine-nodebug)? > Or just leave out TRACE() messages? Is there a configure option for disabling debugging? I couldn't find any when I was lookin

Re: [PATCH] dinput: Mark internal symbols as hidden

2011-04-30 Thread Marcus Meissner
On Sat, Apr 30, 2011 at 05:18:03AM +0200, Henri Verbeet wrote: > On 30 April 2011 00:41, Stefan Dösinger wrote: > > I don't know how much the effect of marking a few functions hidden changes > > that > > though. In the d3d code most things are already either static or hidden, and > > still not us

Re: gecko and native msvcrt

2011-04-30 Thread Jacek Caban
On 4/29/11 11:58 PM, Eric Pouech wrote: Le 29/04/2011 23:07, Dan Kegel a écrit : While testing a game with current gecko, I saw the error wine: Call from 0x7bc4ad90 to unimplemented function msvcrt.dll._snwprintf_s, aborting The game needed a native msvcrt, so I had installed one with winetr

Re: [PATCH] dinput: Mark internal symbols as hidden

2011-04-30 Thread Marcus Meissner
On Sat, Apr 30, 2011 at 12:41:19AM +0200, Stefan Dösinger wrote: > On Friday 29 April 2011 21:01:36 Marcus Meissner wrote: > > I do not think there will be noticable speed-up. > Actually, not using -fPIC gives a ~2-3% speed boost in a number of d3d > benchmarks. > > I don't know how much the effe