I suspect there are badly behaved apps on both sides of the road,
however these apps are legitimately broken; would they even work on a
non-english version of windows?
If there was a choice to be made though, for what it's worth, I always
hated the spaces too.
J. Leclanche
On Fri, Apr 22, 201
On 04/22/2011 02:06 PM, EG Galano wrote:
This fixes jittery mouse movement in Combat Arms. This was introduced
in commit 79c2e55b5a6331d15788f65a929e9e002c2f8b05
This is likely the same issue discussed here but I don't have a copy
to test:
http://forum.winehq.org/viewtopic.php?t=11759&sid=9d951
Windows 7 changed the folders in c:/users/$USERNAME around a bit.
My Documents is now just a link to the new folder Documents
Application Data is now just a link to the new folder AppData/Roaming
Local Settings is now just a link to the new folder AppData/Local
How is this going to affect Wine?
Frédéric Delanoy writes:
> It's just that it feels weird to add a context for a specific form of
> a specific language
> Ex: HKY_NONE "None" in comctl32.rc:44
>
> converted to HKY_NONE "#msgctxt#feminine agreement#None"
>
> since this agreement doesn't exist in English
>
> Is it the way it shoul
2011/4/22 Alexandre Julliard :
> Frédéric Delanoy writes:
>
>> OTOH, creating a distinct msgcontext for every agreement in every
>> supported language may be overkill, although the number of affected
>> msgids is limited.
>>
>> What's your opinion on how to handle that, folks?
>
> Feel free to add
On 22 April 2011 14:25, "Stefan Dösinger" wrote:
> An unrelated issue I am ignoring for now:
> void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
>
> in the .idl file is compiled by Microsoft's midl to
>
> void *__cdecl wined3d_buffer_get_parent(
> struct wined3d_buf
Original-Nachricht
> Datum: Fri, 22 Apr 2011 14:12:26 +0200
> Von: Henri Verbeet
> An: wine-devel@winehq.org
> Betreff: Re: [2/2] wined3d: Scale the depthbias factor by the depth buffer\'s
> depth
> On 22 April 2011 13:17, Stefan Dösinger wrote:
> > +scale = 0;
>
> Yeah, I wrote that test. But please add the one for a NULL rt with
> non-NULL DS as well, it should be pretty trivial.
Working on it. I'd still consider the existing tests to be enough for this NULL
pointer regression fix to go in before the snapshot release.
The tests will take a little longer
On 22 April 2011 13:17, Stefan Dösinger wrote:
> +scale = 0;
I thought you cared about the warnings MSVC generates for this kind of thing. :)
Frédéric Delanoy writes:
> OTOH, creating a distinct msgcontext for every agreement in every
> supported language may be overkill, although the number of affected
> msgids is limited.
>
> What's your opinion on how to handle that, folks?
Feel free to add contexts where necessary.
--
Alexandre
On 22 April 2011 13:29, Stefan Dösinger wrote:
> We have a test. It didn't catch the problem because it tests setting both the
> depth stencil and RT to NULL, so the check if the depthstencil is NULL in
> SetRenderTarget prevented the crash. Well, I guess I can add a test for
> that...
>
Yeah, I w
On Friday 22 April 2011 12:40:04 Henri Verbeet wrote:
> Tests, please. Also, at least with the current code this is still
> going to fail because wined3d disallows setting RT0 to NULL.
We have a test. It didn't catch the problem because it tests setting both the
depth stencil and RT to NULL, so th
Tests, please. Also, at least with the current code this is still
going to fail because wined3d disallows setting RT0 to NULL.
On Friday 22 April 2011 10:20:25 Emanuele Oriani wrote:
> Hi guys,
>
> I'd like to instrument wined3d in order to get to the bottom of the two
> issues with StarCraft II:
You probably won't get far with instrumenting the functions. The cause(s) of
the d3d performance issues are more complex than
On Friday 22 April 2011 08:43:19 Gerold Jens Wucherpfennig wrote:
> Hi,
>
> I want to try to create some tests for rasapi32.dll.
> May I just create some tests and do the implementation
> later? For the time being that will mean that
> RASAPI32 tests will fail, because of missing code in
> rasapi.
Hi guys,
I'd like to instrument wined3d in order to get to the bottom of the two
issues with StarCraft II:
- low FPS when we don't set affinity of all threads on one core
- low FPS when shader level is > MEDIUM
Which kind of function should I instrument?
I've instrumented all the non static in
Am Freitag 22 April 2011, 08:43:19 schrieb Gerold Jens Wucherpfennig:
> Hi,
>
> I want to try to create some tests for rasapi32.dll.
> May I just create some tests and do the implementation
> later? For the time being that will mean that
> RASAPI32 tests will fail, because of missing code in
> ras
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