On Mon, Apr 11, 2011 at 11:14 PM, Henri Verbeet wrote:
> On 10 April 2011 07:56, Nikolay Sivov wrote:
>> Use dpa to store item data
>>
> This seems to break text on winecfg tabs for me.
>
Sorry for that, I didn't check how it looks visually.
The problem is that I won't be able to patch anything
Please ignore this patch for now as it conflicts with Henri's patch.
bye
michael
On 04/12/2011 10:23 AM, Michael Stefaniuc wrote:
---
dlls/d3d9/d3d9_private.h |7 ++---
dlls/d3d9/device.c |8 +++---
dlls/d3d9/swapchain.c| 61 ++
You can't just resend this unmodified if you're leaving buffer creation in.
Actually, I took a look at the benchmark you said this is supposed to
help. It doesn't seem to use offscreen rendering at all.
On Monday 11 April 2011 21:14:38 Henri Verbeet wrote:
> On 10 April 2011 07:56, Nikolay Sivov wrote:
> > Use dpa to store item data
>
> This seems to break text on winecfg tabs for me.
They work for me, but when I exit winecfg I get these ERRs:
err:heap:GlobalFree (0x375d0): Page fault occurred
On 04/08/2011 08:50 AM, Henri Verbeet wrote:
On 7 April 2011 18:51, Adam Martinson wrote:
-context_apply_fbo_state(context, GL_FRAMEBUFFER,
context->blit_targets, depth_stencil, SFLAG_INTEXTURE);
+
+if (rt_count == device->adapter->gl_info.limits.buffers&&
+
On 10 April 2011 07:56, Nikolay Sivov wrote:
> Use dpa to store item data
>
This seems to break text on winecfg tabs for me.
Le 11/04/2011 19:07, Austin English a écrit :
IMO, you should keep the variable names in comment so that we know what
we're talking about:
/* version = */ dwarf2_parse_u2(&ctx);
or
dwarf2_parse_u2(&ctx); /* version */
A+
--
Eric Pouech
"The problem with designing something completely f
On Mon, Apr 11, 2011 at 01:08, Andrew Nguyen wrote:
> On 04/11/2011 12:41 AM, Austin English wrote:
>>
>
> This ignores the side effects of the dwarf2_parse_u2 function.
Nice catch, thanks. I'll send a fixed version.
--
-Austin
On Sun, Apr 10, 2011 at 06:45:51PM +0200, Francois Gouget wrote:
> It might get used soon but then it's easy to add back anyway.
Very soon in fact - it gets used in the PatBlt patch I just sent ;-)
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