On 03/23/2011 12:05 PM, Dan Kegel wrote:
Winetricks is a simple script that adds a few mssing things to wine, e.g.
it's how most people install ms dlls or .net on wine. It also provides a
simple commandline way to change a few settings. For instance, winetricks
vd=1024x768 sets a 1024x768 virtua
On 03/25/2011 11:12 AM, Tony Zhang wrote:
If I can just build one cpl, how should I build (compile) it and let the
existing wine recognize it?
Yes, you can build only one dll/cpl/program:
# Assuming you are in wine source directory:
$ make -C dlls/inetcpl.cpl
If you trying to use "existing Win
IDirect3DDevice9::StretchRect is used to stretch-blit between video memory
surfaces. It's implemented by calling IWineD3DSurfaceImpl_Blt, which itself
will attempt IWineD3DSurfaceImpl_BltOverride to accelerate it. However,
BltOverride will not accelerate the blit if neither surface is a swapchai
On Saturday 26 March 2011 16:25:00 Roderick Colenbrander wrote:
> For some more background see the thread 'wined3d: Prevent crash when
> blit_priv is NULL' started by Konrad Rzepecki . Essentially because
> the blitter refactoring is not finished, BltOverride can enter this
> code. Inside BltOverr
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=10152
Your paranoid android
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=10151
Your paranoid android
Hi Jay,
On Fri, Mar 25, 2011 at 21:51, Jay Yang wrote:
>> The code for creating new explorer windows should probably reside in
>> explorerframe.dll, somewhat analogous to how this works for the
>> Internet Explorer and shdocvw.dll.
>
> So would implementing explorerframe.dll be a good summer pro
On Sat, Mar 26, 2011 at 2:18 AM, Stefan Dösinger wrote:
>
> <0001-wined3d-check-for-ARB_fragment_program-in-arbfp_blit.patch>
>
> Considering this statement in select_blit_implementation, directx.c:
> if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
> && gl_i
> <0001-wined3d-check-for-ARB_fragment_program-in-arbfp_blit.patch>
Considering this statement in select_blit_implementation, directx.c:
if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
&& gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
els