> What is this supposed to show?
Presumably that those parts of the header are actively reset by
StgCreateDocfileOnILockBytes. In fact, it probably makes sense to
throw out the initial data in the ILockBytes.
I guess it'd help if there were comments explaining what those fields
are, so people did
Roman Dadkov wrote:
> +IStorage_Commit(stg, STGC_DEFAULT);
> +IStorage_Release(stg);
> +GetHGlobalFromILockBytes(ilb, &hMem);
It would be helpful to test the results of the above calls too.
> +todo_wine
> +ok(!memcmp((BYTE*)hMem, StandardMagic, 8), "Incorrect storage
> crea
Scott wrote:
> So it turns out it's not a kernel config issue per se:
>
>On 03/25/2011 06:05 PM, Tim Gardner wrote:
>> The initial hard limit value is not a CONFIG option...
>> What is the issue with having upstart set this limit early in the boot
>> cycle? Won't all new processes inherit the modif
On 03/25/2011 06:26 AM, Dan Kegel wrote:
> Scott, correct me if I'm wrong, but does Natty still have the
> hard limit of 1024 files open per process?
> If so, should be ask people to go vote for
> https://bugs.launchpad.net/ubuntu/+source/linux/+bug/663090
> ?
>
> Getting that limit raised might a
On 3/26/2011 01:22, André Hentschel wrote:
Jacek gave me some advice and we made sure we have no other option to unescape
the url.
---
dlls/urlmon/ftp.c |6 ++
1 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/dlls/urlmon/ftp.c b/dlls/urlmon/ftp.c
index c9d43b8..5857818 1
Hello, wine-devel
In the last year's GSoC, I was working on implementation of Games
Explorer features under Wine. I have successfully created it's own
interfaces and made them working. However, the task proved harder than I
thought before, so I did not create a user-interface part of the
libr
The part about semantics is getting clearer to me. Apparently, like
Vitality pointed, it's more about relating the joysticks (or
"directinput devices") to the various game genres and actions
constants defined in the microsoft's dinput.h and then Action Mapping
will simply consist of polling all the
Hi David,
Thank you for your reply, I was quite busy yesterday so I didn't get
around to responding. Thank you for helping clarify the situation with
the explorer.
On 03/24/2011 10:51 AM, David Hedberg wrote:
I also just now
quickly fixed up the proof-of-concept "explorer" I hacked up last y
>
> When you add a new cpl, the wine build system does this for you.
>
> So my question is: can I just build one cpl? Or do I need to re-build the
entire wine every time I want to test a particular cpl?
If I can just build one cpl, how should I build (compile) it and let the
existing wine recogniz
Nope, this isn't about the select() limit.
The soft limit on file handles should stay at 1024 so apps that use select()
don't break.
Apps like wine that have already switched away from select should be able to
raise their soft limit if they want more file desciptors. Wine already does
this.
But ub
On Friday 25 March 2011 03:26:25 pm Dan Kegel wrote:
> Scott, correct me if I'm wrong, but does Natty still have the
> hard limit of 1024 files open per process?
> If so, should be ask people to go vote for
> https://bugs.launchpad.net/ubuntu/+source/linux/+bug/663090
> ?
>
> Getting that limit rai
Scott, correct me if I'm wrong, but does Natty still have the
hard limit of 1024 files open per process?
If so, should be ask people to go vote for
https://bugs.launchpad.net/ubuntu/+source/linux/+bug/663090
?
Getting that limit raised might avoid increasing numbers of
support requests from users
Am 24.03.2011 12:12, schrieb Henri Verbeet:
2011/3/23 Rico Schüller:
+FIXME("íface %p, desc %p stub\n", This, desc);
Typo?
Yes, that's a typo. I'll improve the patch and I'll fix all occurrences.
Thanks
Rico
Am 23.03.2011 12:00, schrieb Nikolay Sivov:
On 3/23/2011 13:49, Rico Schüller wrote:
---
dlls/d3dx9_36/effect.c |4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
-srcfileW = HeapAlloc(GetProcessHeap(), HEAP_ZERO_M
On 03/20/2011 05:42 PM, Stefan Dösinger wrote:
Wrt this specific function we already have some related infrastructure for
D3DXLoadSurfaceFrom* . Also other parts of Wine(gdi32.dll, windowscodecs.dll)
have functions for handling various on-disk file formats which can(and should)
be used. (That's j
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