Thanks for the feedback. What do you mean by "you are forcing a particular
vertex ordering3"?
I just test the vertex that D3DXCreateBox sent. I think it is not possible
to choose the ordering of the vertices for D3DXCreateBox. Did I miss
anything?
A+
David
2011/3/9 Matteo Bruni
> 2011/3/9 Davi
2011/3/10 David Adam :
> Thanks for the feedback. What do you mean by "you are forcing a particular
> vertex ordering3"?
I mean that you are testing the vertices of the mesh returned by
D3DXCreateBox in the order generated by native d3dx9, while they could
in general be in any order while still ma
2011/3/9 David Adam :
> Hello,
>
> is there any problem with my d3dxcreatebox patch?
>
> Thanks in advance for any feedback.
>
> A+
>
> David
>
Do you refer to http://source.winehq.org/patches/data/71983 ? I just
had a cursory look at it: I presume there isn't anything fundamentally
broken with yo
> Hello,
>
> What WINE version do you try to use?
> What do you put to the WINE registry?
> Could you send me ezusb.sys and a starting WINE log with
> WINEDEBUG=+winedevice,+ntoskrnl,+usbhub ?
>
> Thanks,
> Alexander
Here is the information you have requested.
I had trouble emailing the driver,
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=9825
Your paranoid android.
Hello,
is there any problem with my d3dxcreatebox patch?
Thanks in advance for any feedback.
A+
David
Hi Austin,
On 3/9/11 10:07 AM, Austin English wrote:
diff --git a/dlls/mshtml/htmlwindow.c b/dlls/mshtml/htmlwindow.c
index d0d378f..9948a02 100644
--- a/dlls/mshtml/htmlwindow.c
+++ b/dlls/mshtml/htmlwindow.c
@@ -2141,22 +2141,22 @@ static HRESULT HTMLWindow_invoke(DispatchEx *dispex,
DISPID i
On Wed, Mar 9, 2011 at 8:02 AM, Alexandre Julliard wrote:
>
> Is there a reason for not using qsort?
>
> No.
I didn't realize the function existed in the c standard library.
Dylan Smith writes:
> +static void sort_vertex_indices(struct point2d_index *start, int count)
> +{
> +struct point2d_index *current, *middle_value, *last;
> +int below_count;
> +
> +if (count <= 1)
> +return;
> +
> +/* quick sort */
> +last = start + count - 1;
> +