Re: d3dxcreatebox patch

2011-03-09 Thread David Adam
Thanks for the feedback. What do you mean by "you are forcing a particular vertex ordering3"? I just test the vertex that D3DXCreateBox sent. I think it is not possible to choose the ordering of the vertices for D3DXCreateBox. Did I miss anything? A+ David 2011/3/9 Matteo Bruni > 2011/3/9 Davi

Re: d3dxcreatebox patch

2011-03-09 Thread Matteo Bruni
2011/3/10 David Adam : > Thanks for the feedback. What do you mean by "you are forcing a particular > vertex ordering3"? I mean that you are testing the vertices of the mesh returned by D3DXCreateBox in the order generated by native d3dx9, while they could in general be in any order while still ma

Re: d3dxcreatebox patch

2011-03-09 Thread Matteo Bruni
2011/3/9 David Adam : > Hello, > > is there any problem with my d3dxcreatebox patch? > > Thanks in advance for any feedback. > > A+ > > David > Do you refer to http://source.winehq.org/patches/data/71983 ? I just had a cursory look at it: I presume there isn't anything fundamentally broken with yo

Re: USB Osciloscope

2011-03-09 Thread Archie Robertson
> Hello, > > What WINE version do you try to use? > What do you put to the WINE registry? > Could you send me ezusb.sys and a starting WINE log with > WINEDEBUG=+winedevice,+ntoskrnl,+usbhub ? > > Thanks, > Alexander Here is the information you have requested. I had trouble emailing the driver,

Re: wininet: Reimplement IsUrlCacheEntryExpired

2011-03-09 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=9825 Your paranoid android.

d3dxcreatebox patch

2011-03-09 Thread David Adam
Hello, is there any problem with my d3dxcreatebox patch? Thanks in advance for any feedback. A+ David

Re: mshtml: avoid shadowing a parameter (2/2)

2011-03-09 Thread Jacek Caban
Hi Austin, On 3/9/11 10:07 AM, Austin English wrote: diff --git a/dlls/mshtml/htmlwindow.c b/dlls/mshtml/htmlwindow.c index d0d378f..9948a02 100644 --- a/dlls/mshtml/htmlwindow.c +++ b/dlls/mshtml/htmlwindow.c @@ -2141,22 +2141,22 @@ static HRESULT HTMLWindow_invoke(DispatchEx *dispex, DISPID i

Re: [2/5] d3dx9: Support triangulation of complex glyphs in D3DXCreateText.

2011-03-09 Thread Dylan Smith
On Wed, Mar 9, 2011 at 8:02 AM, Alexandre Julliard wrote: > > Is there a reason for not using qsort? > > No. I didn't realize the function existed in the c standard library.

Re: [2/5] d3dx9: Support triangulation of complex glyphs in D3DXCreateText.

2011-03-09 Thread Alexandre Julliard
Dylan Smith writes: > +static void sort_vertex_indices(struct point2d_index *start, int count) > +{ > +struct point2d_index *current, *middle_value, *last; > +int below_count; > + > +if (count <= 1) > +return; > + > +/* quick sort */ > +last = start + count - 1; > +