On Sun, 13 Feb 2011, Janne Hakonen wrote:
> Actually, now with your change you are comparing ULONG_PTR to ULONG.
> With 64 bit binary the left side of comparison is a 64 bit pointer and
> right side is 32 bit value.
Thanks, Janne. I have adjusted, tested and resubmitted the first
hunk of the p
On Tue, Feb 15, 2011 at 6:50 PM, Henri Verbeet wrote:
> On 15 February 2011 21:37, Misha Koshelev wrote:
>> and noticed that although glxinfo reports:
>> misha@ubuntu:~/.wine/drive_c/Program Files/Tag$ glxinfo | grep -i render
>> direct rendering: Yes
>> OpenGL renderer string: Parallels using NV
I haven't investigated very closely, but my impression is that you
want to use libsquish. I'm not sure if it has C bindings, or if the
API is entirely right for what we need, but maybe they accept patches.
On 15 February 2011 21:37, Misha Koshelev wrote:
> and noticed that although glxinfo reports:
> misha@ubuntu:~/.wine/drive_c/Program Files/Tag$ glxinfo | grep -i render
> direct rendering: Yes
> OpenGL renderer string: Parallels using NVIDIA GeForce GT 330M OpenGL Engine
>
Is that a 32-bit or 64-b
Howdy all,
I've added a few more suppressions, and after a suggestion by Nikolay,
added some debugging symbols:
austin@debian:~/src/winezeug/valgrind$ dpkg -l | grep dbg
ii cups-dbg 1.4.5-2
Common UNIX Printing System(tm) - debugging symbols
ii libc6-dbg
On Sun, Feb 13, 2011 at 11:37 PM, David Adam wrote:
> Here is cool link to show what D3DXCreateTorus does:
> http://www.xmission.com/~legalize/book/snippets/rt_D3DXSphere.zip
>
> A+
>
> David
>
Fixed small typo in spec file.
Thank you
Misha
From fdb0abe017a084194ec70636b2c24de063112569 Mon Sep
Hi Stefan. I'm not really into opengl internals, so I think the best
solution for now is to implement 1), and give complete support when the
blitting code will be in a better shape. Would this be okay?
if (!context->valid)
{
context_release(context);
FIXME("No gl context, c
I am trying some simple patches for:
http://bugs.winehq.org/show_bug.cgi?id=24642
and noticed that although glxinfo reports:
misha@ubuntu:~/.wine/drive_c/Program Files/Tag$ glxinfo | grep -i render
direct rendering: Yes
OpenGL renderer string: Parallels using NVIDIA GeForce GT 330M OpenGL Engine
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Am 15.02.2011 um 14:39 schrieb albe...@mattea.info:
> Good idea. This new patch implements this approach. It seems to be working
> perfectly at least with the nvidia blob. It is also much smaller than the
> previous one, and doesn't require hacks like
Actually, a better way to accomplish this is to add:
php_flag zlib.output_compression On
to the .htaccess file. I'm a little surprised it was not there already.
-N
On 02/15/2011 01:02 PM, André Hentschel wrote:
First make sure that works with your server...
---
site |3 +++
1 files cha
On 2/15/11 5:13 PM, Marvin wrote:
Hi,
While running your changed tests on Windows, I think I found new
failures.
Being a bot and all I'm not very good at pattern recognition, so I might
be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDeta
Daniel writes:
> @@ -54,11 +56,13 @@ HPEN CDECL X11DRV_SelectPen( X11DRV_PDEVICE *physDev,
> HPEN hpen )
> elp = HeapAlloc( GetProcessHeap(), 0, size );
>
> GetObjectW( hpen, size, elp );
> -/* FIXME: add support for user style pens */
> +
> logpen.lopnStyle
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=9273
Your paranoid android.
On 2/15/11 5:13 PM, Marvin wrote:
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=9272
Your paranoid android.
m...@mtew.isa-geek.net writes:
> @@ -204,7 +204,7 @@ int CDECL MSVCRT__chdir(const char * newdir)
> /*
> * _wchdir (MSVCRT.@)
> *
> - * Unicode version of _chdir.
> + * Unicode version of MSVCRT__chdir.
You don't w
Jack Edmonds writes:
> gdi32/dib.c: Reversed source bitmap pointer instead of destination
> bitmap pointer.
> Removed check for destination bitmap height when
> determining whether to copy the source bitmap upside down.
> gdi32/tests/bitmap.c: Added a test for cop
On 2/15/2011 18:53, Jacek Caban wrote:
Hi Nikolay,
On 2/14/11 9:04 PM, Nikolay Sivov wrote:
Basic put_input() method for IXSLProcessor
+IXMLDOMNode *old_input = This->input;
+HRESULT hr;
-FIXME("(%p): stub\n", This);
-return E_NOTIMPL;
+TRACE("(%p)->(type=%d)\n", This, V
Hi Nikolay,
On 2/14/11 9:04 PM, Nikolay Sivov wrote:
+ case VT_UNKNOWN:
+hr = IUnknown_QueryInterface(V_UNKNOWN(&output),&IID_IStream,
(void**)&This->output);
+break;
You leak This->output here.
Jacek
On 2/15/11 4:53 PM, Jacek Caban wrote:
Hi Nikolay,
On 2/14/11 9:04 PM, Nikolay Sivov wrote:
Basic put_input() method for IXSLProcessor
+TRACE("(%p)->(type=%d)\n", This, V_VT(&input));
I missed it in my previous mail, but we have debugstr_variant for this in
msxml3 now.
Jacek
Hi Nikolay,
On 2/14/11 9:04 PM, Nikolay Sivov wrote:
Basic put_input() method for IXSLProcessor
+IXMLDOMNode *old_input = This->input;
+HRESULT hr;
-FIXME("(%p): stub\n", This);
-return E_NOTIMPL;
+TRACE("(%p)->(type=%d)\n", This, V_VT(&input));
+
+/* try IXMLDOMNode
> An idea that was proposed before was to delegate the conversion (and the
> patents burden) to the OpenGL drivers, something like using
> glCompressedTexImage2D() / glGetCompressedTexImage(). Not sure
> whether there are hidden issues with that approach (except, well, requiring
> an OpenGL driver
Hi Jacek,
On 14/02/2011 9:48 PM, Jacek Caban wrote:
On 2/14/11 10:03 AM, Alistair Leslie-Hughes wrote:
Changelog:
mshtml: Ignore IActiveScript interface for IXMLHTTPRequest
mshtml?
+ else if ( IsEqualGUID( riid,&IID_IActiveScript))
+ {
+ TRACE("(%p)->(IID_IActiveScript %p) returning NULL\n",
OK, actually it looks like the problem is already in X11DRV_SelectPen
and is unlikely to occur, so my patches are good.
Still, I'm thinking that if GetObjectW fails
(http://source.winehq.org/source/dlls/winex11.drv/pen.c#L45) then we
should immediately exit the function returning zero rather than
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