Regardless, I've modified the tests a so that they should pass on
windows. Can you verify that they do?
Travis.
On Fri, Jan 21, 2011 at 9:22 PM, Henri Verbeet wrote:
> On 22 January 2011 06:11, Travis Athougies wrote:
>> The failed tests worry me since it passes on linux with a native
>> d3dx9_
On 22 January 2011 06:11, Travis Athougies wrote:
> The failed tests worry me since it passes on linux with a native
> d3dx9_36 dll. Have you tried a native d3dx9_36 with wine? Do the tests
> still fail?
>
That's not a valid way to verify tests.
The failed tests worry me since it passes on linux with a native
d3dx9_36 dll. Have you tried a native d3dx9_36 with wine? Do the tests
still fail?
Travis.
On Thu, Jan 20, 2011 at 8:48 AM, Matteo Bruni wrote:
> 2011/1/20 Travis Athougies :
>> +static void test_setting_basic_table(IDirect3DDevice
On 01/21/2011 01:43 AM, Greg Geldorp wrote:
I've tried to install the June 2010 DirectX redistributable on it
Shame on me, I've totally forgot that the latest DX version for NT was DX3
that came with service pack. Don't recall thou if it was a separate install
or not.
The patch still should g
Hi all,
I'm back with a smaller and reworked winscard patch.
In respond to Vitaly Margolen
(http://www.winehq.org/pipermail/wine-devel/2010-September/087017.html)
1. I used configure to get the so name of the library.
2. I removed trailing spaces.
3. When this patch is approved, I will make a
On Jan 21, 2011, at 2:36 AM, Damjan Jovanovic wrote:
> Should we reconsider libicns? Apple's APIs obviously can't be relied upon.
On Jan 21, 2011, at 5:04 AM, Alexandre Julliard wrote:
> Several other things are already broken on Mac OS X 10.4. Basic
> functionality is there, but it's not worth
On 01/22/2011 12:22 AM, Travis Athougies wrote:
matrix + i will advance by the size of 1 D3DXMATRIX, since matrix is a
pointer to a D3DXMATRIX. Michael is right, I thought the code was
clearer with the pointer arithmetic, but I now see more people are
familiar with the array indexing style.
Actua
Oh I'm sorry. I now see what you mean, you were talking about the
register index parameter to Set*ShaderConstantF? Yes, that should be
changed. I will submit updated patches shortly.
Travis.
On Fri, Jan 21, 2011 at 3:22 PM, Travis Athougies wrote:
> matrix + i will advance by the size of 1 D3DXM
matrix + i will advance by the size of 1 D3DXMATRIX, since matrix is a
pointer to a D3DXMATRIX. Michael is right, I thought the code was
clearer with the pointer arithmetic, but I now see more people are
familiar with the array indexing style.
Travis.
On Fri, Jan 21, 2011 at 8:47 AM, Matteo Bruni
2011/1/21 Michael Stefaniuc :
> On 01/21/2011 06:56 AM, Travis Athougies wrote:
>> On Thu, Jan 20, 2011 at 7:27 AM, Matteo Bruni
>> wrote:
>>>
>>> 2011/1/20 Travis Athougies:
+/* D3DXMATRIX is a union, one of whose elements is an
array, so it can be cast to a float point
From: Vitaliy Margolen [mailto:wine-patc...@kievinfo.com]
> Shame on me, I've totally forgot that the latest DX version for NT was DX3
> that came with service pack. Don't recall thou if it was a separate install
> or not.
Wikipedia says (http://en.wikipedia.org/wiki/DirectX#Releases) that DirectX
On Thu, 20 Jan 2011, Alexandre Julliard wrote:
> > So otherwise for context issues I believe the outcome of the WineConf
> > discussion was that we'd insert a prefix in the two strings to
> > translate, e.g. 'CTX-IDS_DESKTOP:Desktop' and
> > 'CTX-IDS_DESKTOPDIRECTORY:Desktop', and have wrc remov
> === W7PROX64 (32 bit shelldispatch) ===
> shelldispatch.c:80: Test failed: bad title
I suppose the title here was "Program Files (x86)", it would be good to
print the title that you got (using wine_dbgstr_w()). This test will
probably fail when running as 32-bit executable on any Windows 64-bit
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=8506
Your paranoid android.
Damjan Jovanovic writes:
> If distribution of Wine users among Linux and MacOS is roughly equal, then
> even if we disable icons on only Intel MacOS X 10.4, it will break for
> almost as many users as are using Ubuntu 10.04 and 10.10 put together.
Several other things are already broken on Mac O
On Fri, Jan 21, 2011 at 10:52 AM, Reece Dunn wrote:
> On 21 January 2011 08:36, Damjan Jovanovic wrote:
> > Should we reconsider libicns? Apple's APIs obviously can't be relied
> upon.
>
> You could always:
>
> 1. check for native support (including presence of
> kIconServices16PixelDataARGB) a
On 01/21/2011 06:56 AM, Travis Athougies wrote:
Uh no. If I were to do that, matrix->m[1] would be the second row, not
the second matrix. I'm trying to get at the second matrix. To
illustrate this, suppose the matrix were at 0x8000 (not going to
happen, but just pretend). matrix->m[1] would be at
On 21 January 2011 08:36, Damjan Jovanovic wrote:
> Should we reconsider libicns? Apple's APIs obviously can't be relied upon.
You could always:
1. check for native support (including presence of
kIconServices16PixelDataARGB) and use if present;
2. check for libicns and use it if present;
3.
From: Vitaliy Margolen
> On 01/20/2011 07:52 PM, Marvin wrote:
> > === WNT4WSSP6 (32 bit device) ===
> > device.c:168: Test failed: DirectInputCreate() failed: 80040154
>
> Does this box has any newer version of DX installed at all? If it doesn't
> know about DX2 interfaces I'm guessing not.
I've
Should we reconsider libicns? Apple's APIs obviously can't be relied upon.
On Fri, Jan 21, 2011 at 2:58 AM, Ken Thomases wrote:
>
> For http://bugs.winehq.org/show_bug.cgi?id=25778
> ---
> dlls/windowscodecs/icnsformat.c |6 --
> 1 files changed, 4 insertions(+), 2 deletions(-)
>
>
>
>
>
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