Re: DIB clarification

2010-08-29 Thread Austin English
On Sun, Aug 29, 2010 at 7:00 PM, James McKenzie wrote: > One additional note:  We should, as a project, not accept 'broken' code.  I > work with a real-time project and get paid for this that soon will have this > policy in effect.  No broken code, it is way to hard to go back and fix it > later.

Re: DIB clarification

2010-08-29 Thread Tom Wickline
On Mon, Aug 30, 2010 at 8:00 AM, James McKenzie wrote: > > Also, Max's code has shown up in another 'for pay' project and where > implementation was done, works. Where implementation is not complete, it is > seriously broken. The problem is where it works and does not work is not > cleanly defin

Re: [PATCH 4/6] winealsa.drv: Append hw address to handle to prevent name collision. (resend)

2010-08-29 Thread Vitaliy Margolen
On 08/29/2010 12:43 AM, Jeff Cook wrote: On Tue, Aug 3, 2010 at 7:49 AM, Vitaliy Margolen wrote: +memcpy(ww->ds_desc.szDesc, description, +min( (sizeof(ww->ds_desc.szDesc) - 1), strlen(description)) ); This does not guarantee that ww->ds_desc.szDesc will be \0 terminated. Vi

Re: DIB clarification

2010-08-29 Thread Jeff Cook
On Sun, Aug 29, 2010 at 7:12 PM, Jeremy White wrote: >> This could also help.  If I recall correctly, Jeremy White mentioned >> at Wineconf 2008 that this was a major reason they haven't invested >> serious energy into one themselves:  they had a hard time finding an >> application that they cared

Re: DIB clarification

2010-08-29 Thread Jeremy White
> This could also help. If I recall correctly, Jeremy White mentioned > at Wineconf 2008 that this was a major reason they haven't invested > serious energy into one themselves: they had a hard time finding an > application that they cared about that benefited significantly from a > DIB engine.

Re: DIB clarification

2010-08-29 Thread James McKenzie
Juan Lang wrote: Hi Jeff, this has in fact come up before, and been addressed. The main problem with the current attempt, as far as I know, is that the risk of regressions is so high that only very high quality changes stand any chance of getting accepted. In the case of a DIB engine, the atte

Re: ddraw [patch 1/2]: SetCooperativeLevels with Normal+Fullscreen+Exclusive mode is authorized

2010-08-29 Thread James McKenzie
Octavian Voicu wrote: Try running: git config --global color.ui auto This will activate colorful output for all git commands (in particular for `git diff' too). Then, when you run `git diff' from a terminal you will see whitespace errors (eg. trailing whitespace) highlighted with a red backgro

Re: ddraw [patch 1/2]: SetCooperativeLevels with Normal+Fullscreen+Exclusive mode is authorized

2010-08-29 Thread James McKenzie
David Adam wrote: Looks like you are trying very hard to avoid the [try 4] moniker. Please add this to each version of the patch you are submitting. Use the notes feature of git commit to put in why you are submitting a new try. Second, if the patch will NOT apply due to whitespace issues,

Re: ddraw [patch 1/2]: SetCooperativeLevels with Normal+Fullscreen+Exclusive mode is authorized

2010-08-29 Thread Octavian Voicu
Try running: git config --global color.ui auto This will activate colorful output for all git commands (in particular for `git diff' too). Then, when you run `git diff' from a terminal you will see whitespace errors (eg. trailing whitespace) highlighted with a red background. Hope it helps, Oct

Re: DIB clarification

2010-08-29 Thread Juan Lang
Hi Jeff, this has in fact come up before, and been addressed. The main problem with the current attempt, as far as I know, is that the risk of regressions is so high that only very high quality changes stand any chance of getting accepted. In the case of a DIB engine, the attempts have usually r

Re: ddraw [patch 1/2]: SetCooperativeLevels with Normal+Fullscreen+Exclusive mode is authorized

2010-08-29 Thread Henri Verbeet
On 29 August 2010 20:45, David Adam wrote: > - You clearly ignored my previous comments about trailing spaces. - This patch changes a lot more things than just allowing DDSCL_NORMAL | DDSCL_FULLSCREEN. E.g. the call to IWineD3DDevice_AcquireFocusWindow(). - Still needs more tests. For example, is

Re: ddraw [patch 2/2]: Add more combinaison tests for SetCooperativeLevels

2010-08-29 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=4844 Your paranoid android.

Re: [PATCH 1/1] gameux/tests: verifying registry values created by GameExplorer (try 4)

2010-08-29 Thread Mariusz Pluciński
W dniu 29.08.2010 18:33, Octavian Voicu pisze: 2010/8/29 Mariusz Pluciński: Could you tell me is there proper way to tell make to track changes in my custom file? Expected effect is running wrc while build if there was modification in my .gdf.xml file (currently, it is started only if .rc file w

Re: [PATCH 1/1] gameux/tests: verifying registry values created by GameExplorer (try 4)

2010-08-29 Thread Octavian Voicu
2010/8/29 Mariusz Pluciński : > Could you tell me is there proper way to tell make to track changes in my > custom file? Expected effect is running wrc while build if there was > modification in my .gdf.xml file (currently, it is started only if .rc file > was modified). Of course, Makefiles in Win

Re: [PATCH 1/1] gameux/tests: verifying registry values created by GameExplorer (try 4)

2010-08-29 Thread Mariusz Pluciński
W dniu 26.08.2010 18:34, (Marvin) pisze: Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/Jo

Re: HEAP and FarCry installer

2010-08-29 Thread Henri Verbeet
2010/8/29 : > > Hope i don't bother you much, but i guess you would tell me... > > I still have a problem with FarCry installer. During that i found > HEAP issue - based on assumption, that message "Heap invalid in-use > arena magic 00eefeee" is unhealthy. > > So program allocates 6fc bytes at 0x1

Re: d3d9 equivalent of D3DXFVFFromDeclarator?

2010-08-29 Thread Henri Verbeet
On 28 August 2010 23:35, Misha Koshelev wrote: > One point of clarification if possible. > > The need for D3DXFVFFromDeclarator() from the standpoint ID3DXMesh is > for the GetFVF() function. > > It seems, per dlls/d3d9/tests/vertexdeclaration.c test_decl_to_fvf > that the same functionality (to r

Re: DIB clarification

2010-08-29 Thread Jesse Allen
On Sun, Aug 29, 2010 at 6:18 AM, Jeff Cook wrote: > Alexandre is right that the > architecture is a lot of work, but I am not asking for him to write > out a complete spec, and I don't think the community is, either; the > main thing, as far as I can tell, is that the interaction and feedback > on

DIB clarification

2010-08-29 Thread Jeff Cook
I hate to stir the pot, especially as an unknown in the community, but I've spent the last few hours reading WINE's history regarding DIB engines and it is pretty distressing. I have seen expressions of frustration from many regarding the handling of the mostly-functional DIB engine that Massimo w

Re: msvcrt:string Avoid size_t in ok()

2010-08-29 Thread GOUJON Alexandre
On 08/29/2010 02:36 AM, James McKenzie wrote: Alexandre: Can we avoid a typo by substituting: "Did not returned \n" with "Did not return \n" for each instance in the file? Thank you. James McKenzie Sorry for the typo, I guess I wrote it too fast. And no problem, I'll send a try2.

HEAP and FarCry installer

2010-08-29 Thread wylda
Hope i don't bother you much, but i guess you would tell me... I still have a problem with FarCry installer. During that i found HEAP issue - based on assumption, that message "Heap invalid in-use arena magic 00eefeee" is unhealthy. So program allocates 6fc bytes at 0x14c160 and free those bytes