Re: New winetricks 20100731: new verbs eadm eufonts gfw glut ie8 safari secur32 xlive

2010-07-31 Thread Octavian Voicu
On Sun, Aug 1, 2010 at 2:38 AM, Dan Kegel wrote: > Changes: > > Austin English: > New verbs eufonts [...] Nice, thanks! Octavian

Re: New winetricks 20100731: new verbs eadm eufonts gfw glut ie8 safari secur32 xlive

2010-07-31 Thread Dan Kegel
On Sat, Jul 31, 2010 at 4:38 PM, Dan Kegel wrote: > Changes: > > Austin English: > New verbs eadm eufonts gfw (aka xlive) ie8 safari secur32 I should have mentioned: ie8 doesn't quite work yet, but safari works well enough to do light browsing. I asked Austin to add the ie8 verb because some soft

New wisotool 20100731: 44 new verbs (aa3, apb, ... masseffect2_demo, ... zen_of_sudoku_demo_steam)

2010-07-31 Thread Dan Kegel
wisotool is a handy winetricks-like script for automatically installing games from .iso files copied from your own dvds (or, if the game is freely downloadable, it will download it). Just like winetricks, it is intended to make testing Wine easier, but might be useful for people who simply want to

New winetricks 20100731: new verbs eadm eufonts gfw glut ie8 safari secur32 xlive

2010-07-31 Thread Dan Kegel
Another month, another Winetricks. Online as always at http://kegel.com/wine/winetricks or http://winezeug.googlecode.com (Bug reports to the issue tracker at the above URL, please.) Changes: Austin English: New verbs eadm eufonts gfw (aka xlive) ie8 safari secur32 Turning off MouseWarpOverr

Re: [2/2] Try2: imagehlp: Implement ImageGetDigestStream

2010-07-31 Thread Paul Vriens
Hi Andrey, On 07/18/2010 12:39 PM, Andrey Turkin wrote: +static BOOL IMAGEHLP_ReportImportSection( IMAGE_SECTION_HEADER *hdr, +DWORD num_sections, BYTE *map, DWORD fileSize, DWORD DigestLevel, +DIGEST_FUNCTION DigestFunction, DIGEST_HANDLE DigestHandle ) +{ +BOOL ret = FALSE; +DW

Re: d3dx9: D3DXCreateMeshFVF

2010-07-31 Thread Misha Koshelev
"Misha Koshelev" wrote: >> Instead of implementing D3DXCreateMeshFVF, wouldn't it be better to >> implement D3DXCreateMesh and call the latter from D3DXCreateMeshFVF by >> previously using D3DXDeclaratorFromFVF? >> >> D3DXCreateMeshFVF would be pretty straight then: >> 1. get the const LPD3D

Re: d3dx9: D3DXCreateMeshFVF

2010-07-31 Thread Misha Koshelev
> Instead of implementing D3DXCreateMeshFVF, wouldn't it be better to > implement D3DXCreateMesh and call the latter from D3DXCreateMeshFVF by > previously using D3DXDeclaratorFromFVF? > > D3DXCreateMeshFVF would be pretty straight then: > 1. get the const LPD3DVERTEXELEMENT9 *pDeclaration from

d3dx9: D3DXCreateMeshFVF

2010-07-31 Thread Luis Buquets
Instead of implementing D3DXCreateMeshFVF, wouldn't it be better to implement D3DXCreateMesh and call the latter from D3DXCreateMeshFVF by previously using D3DXDeclaratorFromFVF? D3DXCreateMeshFVF would be pretty straight then: 1. get the const LPD3DVERTEXELEMENT9 *pDeclaration from the supplie