On Sun, Aug 1, 2010 at 2:38 AM, Dan Kegel wrote:
> Changes:
>
> Austin English:
> New verbs eufonts [...]
Nice, thanks!
Octavian
On Sat, Jul 31, 2010 at 4:38 PM, Dan Kegel wrote:
> Changes:
>
> Austin English:
> New verbs eadm eufonts gfw (aka xlive) ie8 safari secur32
I should have mentioned: ie8 doesn't quite work yet, but
safari works well enough to do light browsing.
I asked Austin to add the ie8 verb because some soft
wisotool is a handy winetricks-like script for automatically
installing games from .iso files copied from your own dvds
(or, if the game is freely downloadable, it will download it).
Just like winetricks, it is intended to make testing Wine easier,
but might be useful for people who simply want to
Another month, another Winetricks.
Online as always at
http://kegel.com/wine/winetricks
or
http://winezeug.googlecode.com
(Bug reports to the issue tracker at the above URL, please.)
Changes:
Austin English:
New verbs eadm eufonts gfw (aka xlive) ie8 safari secur32
Turning off MouseWarpOverr
Hi Andrey,
On 07/18/2010 12:39 PM, Andrey Turkin wrote:
+static BOOL IMAGEHLP_ReportImportSection( IMAGE_SECTION_HEADER *hdr,
+DWORD num_sections, BYTE *map, DWORD fileSize, DWORD DigestLevel,
+DIGEST_FUNCTION DigestFunction, DIGEST_HANDLE DigestHandle )
+{
+BOOL ret = FALSE;
+DW
"Misha Koshelev" wrote:
>> Instead of implementing D3DXCreateMeshFVF, wouldn't it be better to
>> implement D3DXCreateMesh and call the latter from D3DXCreateMeshFVF by
>> previously using D3DXDeclaratorFromFVF?
>>
>> D3DXCreateMeshFVF would be pretty straight then:
>> 1. get the const LPD3D
> Instead of implementing D3DXCreateMeshFVF, wouldn't it be better to
> implement D3DXCreateMesh and call the latter from D3DXCreateMeshFVF by
> previously using D3DXDeclaratorFromFVF?
>
> D3DXCreateMeshFVF would be pretty straight then:
> 1. get the const LPD3DVERTEXELEMENT9 *pDeclaration from
Instead of implementing D3DXCreateMeshFVF, wouldn't it be better to
implement D3DXCreateMesh and call the latter from D3DXCreateMeshFVF by
previously using D3DXDeclaratorFromFVF?
D3DXCreateMeshFVF would be pretty straight then:
1. get the const LPD3DVERTEXELEMENT9 *pDeclaration from the supplie