Austin English wrote:
> +SetLastError(0xdeadbeef);
> +hFile = CreateFileA("c:\\*.*", GENERIC_READ, FILE_SHARE_READ, NULL,
> OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
> +ok(GetLastError() == ERROR_INVALID_NAME ||
> +broken(GetLastError() == ERROR_FILE_NOT_FOUND), /* Win98
On Sun, Jul 18, 2010 at 1:24 AM, Nikolay Sivov wrote:
> On 7/18/2010 10:17, Austin English wrote:
>>
>> Passed all the vm's on wtb.
>
> Hi, Austin. This looks strange:
>
>> +
>> + hFile = CreateFileA("c:\\*.*",
>> GENERIC_READ,FILE_SHARE_READ,NULL,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL,NULL
>> );
On Sun, Jul 18, 2010 at 9:39 AM, James McKenzie
wrote:
> Austin English wrote:
>>
>> Passed all the vm's on wtb.
>>
>>
>>
>>
>
> + hFile = CreateFileA("c:\\*.*",
> GENERIC_READ,FILE_SHARE_READ,NULL,OPEN_EXISTING,FILE_ATTR
Thank you. I will take a look at this tomorrow morning.
On Jul 18, 2010 8:05 PM, "Jeff Zaroyko" wrote:
On Mon, Jul 19, 2010 at 10:48 AM, Misha Koshelev wrote:
> I believe the GLMap2f...
I don't know if this is entirely necessary for your purpose, but
OpenGL has a feedback buffer which can be us
On Mon, Jul 19, 2010 at 10:48 AM, Misha Koshelev wrote:
> I believe the GLMap2f functions are actually creating further vertex data...
> I could be wrong though. Thx
>
> Misha
I don't know if this is entirely necessary for your purpose, but
OpenGL has a feedback buffer which can be used to captur
I believe the GLMap2f functions are actually creating further vertex data...
I could be wrong though. Thx
Misha
On Jul 18, 2010 5:46 PM, "Roderick Colenbrander"
wrote:
On Sun, Jul 18, 2010 at 11:58 PM, Misha Koshelev wrote:
> On Sun, 2010-07-18 at...
How raw do you want to have it:
http://cgit
On Sun, Jul 18, 2010 at 11:58 PM, Misha Koshelev wrote:
> On Sun, 2010-07-18 at 14:37 -0700, Dan Kegel wrote:
>> IMHO, our criterion is "we only need to implement what apps really need",
>> and for the moment, that app probably could live with a stub for
>> D3DXCreateTeapot. When we run into a c
On Sun, 2010-07-18 at 14:37 -0700, Dan Kegel wrote:
> IMHO, our criterion is "we only need to implement what apps really need",
> and for the moment, that app probably could live with a stub for
> D3DXCreateTeapot. When we run into a complaint about
> our lousy teapot, we can create a better one.
On 18 July 2010 22:37, Dan Kegel wrote:
> IMHO, our criterion is "we only need to implement what apps really need",
> and for the moment, that app probably could live with a stub for
> D3DXCreateTeapot. When we run into a complaint about
> our lousy teapot, we can create a better one. So relax,
IMHO, our criterion is "we only need to implement what apps really need",
and for the moment, that app probably could live with a stub for
D3DXCreateTeapot. When we run into a complaint about
our lousy teapot, we can create a better one. So relax,
just do a stub, and move on to more important th
On 18 July 2010 21:56, Roderick Colenbrander wrote:
> Others have mentioned before that the only 'reverse' engineering
> method we allow is black box reverse engineering. Technically this is
> black box, but I would say that you can't use the output because of
> copyright reasons.
In the US, a
On Sun, Jul 18, 2010 at 11:05 AM, Misha Koshelev wrote:
> Dear All:
>
> I just wanted to double check before I do anything with
> D3DXCreateTeapot.
>
> I have several options for implementing this:
>
> Option A
>
> One, the slightly harder option, involves the original dataset:
> http://w
Dear All:
I just wanted to double check before I do anything with
D3DXCreateTeapot.
I have several options for implementing this:
Option A
One, the slightly harder option, involves the original dataset:
http://www.sjbaker.org/teapot/teaset.tgz
Option B
Another, much simpler me
Dan Kegel wrote:
James wrote:
This whole line of thought was rejected, at least once.
Yes, but see his later patchset. I think he's
now just trying to provide a uniform abstraction for the existing
ad-hoc single-shot FIXMEs without adding any new ones,
following Henri's advice in
http
On Sun, Jul 18, 2010 at 6:43 PM, GOUJON Alexandre wrote:
> What I want is to add a comment to some patch before the
> ...
> for instance.
>
> Any idea how to do that ?
Just do `git format-patch' with proper parameters and this will result
in a series of files, one for each patch in the series.
T
the explanations for the bug fix look really strange
all the printf use %4.4s form, which will limit output to only 4 chars,
whatever the string is terminated or not
so the crash doesn't come from here
looking quickly at the patch, several remark arise
- in the second & third modification to the TR
On 07/18/2010 04:17 PM, Tom Wickline wrote:
You forgot to attach the patches :) and a subjust is nice as well.
Tom
On Sun, Jul 18, 2010 at 6:16 PM, Alexandre Goujon
mailto:ale.gou...@gmail.com>> wrote:
Here is another big path; should fix bug #18071.
These tests crash on NT4 but I d
Austin English wrote:
Passed all the vm's on wtb.
+hFile = CreateFileA("c:\\*.*",
GENERIC_READ,FILE_SHARE_READ,NULL,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL,NULL );
+ok(GetLastError() == ERROR_INVALID_NAME || br
On 07/17/2010 10:27 AM, Detlef Riekenberg wrote:
Hi Max
Welcome to Wine.
Your Patch "[Add '_ONCE' variants of DPRINTF, FIXME, WARN.]"
( http://source.winehq.org/patches/data/63503 )
has a typo near the end:
#define ERR_ONCE WINE_ERR_ONCEE
Thank you! Fixed and resubmitted.
On 7/18/2010 15:59, Mariusz Pluciński wrote:
+/* interface available up from Vista */
+hr = CoCreateInstance(&CLSID_GameExplorer, NULL,
CLSCTX_INPROC_SERVER,&IID_IGameExplorer, (LPVOID*)&ge);
+ok(ge&& hr == S_OK, "IGameExplorer creating failed (result false)\n");
+if(ge)
+
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=3459
Your paranoid android.
On Sun, Jul 18, 2010 at 3:10 PM, Marvin wrote:
> Hi,
>
> While running your changed tests on Windows, I think I found new failures.
> Being a bot and all I'm not very good at pattern recognition, so I might be
> wrong, but could you please double-check?
> Full results can be found at
> http://test
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=3456
Your paranoid android.
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=3449
Your paranoid android.
On Sunday 18 July 2010 00:26:50 Henri Verbeet wrote:
> On 17 July 2010 09:07, Andrey Turkin wrote:
> > +#ifdef NONAMELESSUNION
> > +# define U(x) (x).u
> > +#else
> > +# define U(x) (x)
> > +#endif
>
> I think this is already done in wine/test.h?
Right. Some other tests define NONAMELESSUNION a
On Sunday 18 July 2010 00:26:36 Henri Verbeet wrote:
> On 17 July 2010 09:06, Andrey Turkin wrote:
> > +if (nt->OptionalHeader.FileAlignment <= 0)
>
> I can't comment much on the changes themselves, but FileAlignment is
> unsigned, so can't be < 0.
Original function has this check just befor
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