On 10 July 2010 03:40, Misha Koshelev wrote:
> I am implementing my tests as follows:
>
> * patch 1: general test for a D3DX function (D3DXCreateBox for example,
> testing specific vertices and indices for _specific_ dimensions).
> * patch 2: separate into function that works with arbitrary dimens
On Sat, Jul 10, 2010 at 2:54 AM, Misha Koshelev wrote:
> Dear All:
>
> I am still learning git and it seems that my solution does not quite
> work.
>
> Specifically, my idea was to use:
> git rebase -i upstream/master
>
> Mark the commit _after_ which I'd like to insert a commit with edit.
>
> The
I am implementing my tests as follows:
* patch 1: general test for a D3DX function (D3DXCreateBox for example,
testing specific vertices and indices for _specific_ dimensions).
* patch 2: separate into function that works with arbitrary dimensions
for the box, etc. I restrict to the dimensions fro
On Fri, 2010-07-09 at 21:02 -0400, Mike Kaplinskiy wrote:
> You can move commits around in an interactive rebase. Just create an
> empty commit, move it into place with rebase and edit it.
>
> Sorry for top post, mobile gmail doesn't let you bottom post.
>
> > On Jul 9, 2010 8:56 PM, "Misha Koshe
Misha Koshelev wrote:
Hi Guys:
I really appreciate all the responses to my work on this bug
http://bugs.winehq.org/show_bug.cgi?id=22918
Misha:
Not everyone gets or reads the wine-devel mailing list. It is good to
duplicate what appears in the mailing list into the bug report that it
af
On Fri, 2010-07-09 at 21:02 -0400, Mike Kaplinskiy wrote:
> You can move commits around in an interactive rebase. Just create an
> empty commit, move it into place with rebase and edit it.
>
> Sorry for top post, mobile gmail doesn't let you bottom post.
>
> > On Jul 9, 2010 8:56 PM, "Misha Koshe
You can move commits around in an interactive rebase. Just create an empty
commit, move it into place with rebase and edit it.
Sorry for top post, mobile gmail doesn't let you bottom post.
On Jul 9, 2010 8:56 PM, "Misha Koshelev" wrote:
Dear All:
I am still learning git and it seems that my so
Dear All:
I am still learning git and it seems that my solution does not quite
work.
Specifically, my idea was to use:
git rebase -i upstream/master
Mark the commit _after_ which I'd like to insert a commit with edit.
Then, when I am at that commit, I do:
git commit --amend -a
save commit
Th
On Fri, Jul 9, 2010 at 1:04 PM, Eliot Blennerhassett
wrote:
> Now I see that revised patch 63334 is in "Needs Tests" state, I'm not a
> windows application developer...
>
> I am not able to write any new test for this.
>
> There are already 52 uses of EndDialog in dlls/user32/tests
> If these stil
On 07/09/2010 12:47 PM, Hayan Lee wrote:
> Thanks, Marcus.
>
> In detail, I can see SelectObject in Relay mode.
>
> 000d:Call gdi32.SelectObject(022c,0244) ret=68951b54
>
> The time when the handle 0x22c is created, however, is not caught in
> relay mode
> and I don't know what function
Thanks, Marcus.
In detail, I can see SelectObject in Relay mode.
000d:Call gdi32.SelectObject(022c,0244) ret=68951b54
The time when the handle 0x22c is created, however, is not caught in relay
mode
and I don't know what function or dll create it, either.
Any idea?
Thanks,
Hayan
On
On Fri, Jul 09, 2010 at 10:34:10AM -0400, Hayan Lee wrote:
> Hi, all
>
> I'm working on relay layer in WINE.
> When I turn on WINEDEBUG=+relay, relay looks to miss some calls.
>
> When is the relay layer loaded?
> Before dll loaded or after?
>
> If WINE does something in its initialization step,
Hi Guys:
I really appreciate all the responses to my work on this bug
http://bugs.winehq.org/show_bug.cgi?id=22918
Especially the fact that you guys are looking at this code is very very
important to me, as it will have to be eventually reviewed to be
submitted to Wine.
However, I am a little fr
Hello everybody,
It was my pleasure to conclude the translation, I'm glad I could help :)
I could only finish this job because more than half of the work was already
done. I reused many of old pt_BR translations and also the current pt_PT
translation. Cheers to free software.
Let's hope that goo
Overall, I don't feel this series is "ready" yet, or that it will be
ready if you address all of my comments. I'm intentionally keeping
quiet about some things because I think it will be better for you to
address them when the code freeze is over and you can send things to
wine-patches. This is mos
On Fri, 2010-07-09 at 11:31 +0200, Stefan Dösinger wrote:
> Am 09.07.2010 um 03:21 schrieb Misha Koshelev:
> >wined3d: Add WINED3DUSAGE_OVERLAY.
> This was added for overlay surfaces that only exist in ddraw. The mask is to
> make sure d3d9 apps don't accidentally pass this flag to wined3d. I
Hi, all
I'm working on relay layer in WINE.
When I turn on WINEDEBUG=+relay, relay looks to miss some calls.
When is the relay layer loaded?
Before dll loaded or after?
If WINE does something in its initialization step, relay can catch those or
not?
Thanks in advance.
Hayan
2010/7/9 Paul Vriens :
> On 07/09/2010 12:56 PM, Michael Stefaniuc wrote:
>>
>> Paul,
>>
>> Paul Vriens wrote:
>>>
>>> Many thanks to Gustavo who brought the Portuguese (Brazil) translation
>>> to a 100%.
>>>
>>> The list of 100% translations is slowly growing, we now have 7 (not
>>> counting the o
On 07/09/2010 12:56 PM, Michael Stefaniuc wrote:
Paul,
Paul Vriens wrote:
Many thanks to Gustavo who brought the Portuguese (Brazil) translation
to a 100%.
The list of 100% translations is slowly growing, we now have 7 (not
counting the ones that are mostly inherited from the neutral ones)!!
Paul,
Paul Vriens wrote:
> Many thanks to Gustavo who brought the Portuguese (Brazil) translation
> to a 100%.
>
> The list of 100% translations is slowly growing, we now have 7 (not
> counting the ones that are mostly inherited from the neutral ones)!!
I count 8 translations at 100% (pt_BR and p
I just wanted to note that the test bot failures for the patch series
are pre-existing, and aren't due to the changes in the series.
On 07/09/2010 04:19 AM, (Marvin) wrote:
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at
writes:
>>In any case, if you think the existing tests are not good enough, you
>>can certainly add more of them to clarify things.
>
> I'd like to, but how to change a drive's directory from within a program?
Set the corresponding "=X:" environment variable.
--
Alexandre Julliard
julli...@win
Am 09.07.2010 um 03:21 schrieb Misha Koshelev:
>wined3d: Add WINED3DUSAGE_OVERLAY.
This was added for overlay surfaces that only exist in ddraw. The mask is to
make sure d3d9 apps don't accidentally pass this flag to wined3d. I don't think
a test is needed, unless we find a windows app that
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=3251
Your paranoid android.
Hi,
The kernel32/volume test either passes or fails depending on C:'s
current directory prior to invocation in the shell.
C:
CD \ # Use CD \windows or CD \anydir to obtain opposite results
D:
CD \somesubdir
X:\path\to\kernel32_test.exe volume
volume.c:328: Test failed: GetVolumeInformationA w/o '
Hi,
Many thanks to Gustavo who brought the Portuguese (Brazil) translation
to a 100%.
The list of 100% translations is slowly growing, we now have 7 (not
counting the ones that are mostly inherited from the neutral ones)!!
--
Cheers,
Paul.
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