On 7/7/2010 03:04, Owen Rudge wrote:
This should have been sent with my earlier fusion patch. It provides a
more complete implementation of IAssemblyNameImpl_GetDisplayName, and
is also required to fix the slow DirectX installer bug (22774).
---
dlls/fusion/Makefile.in |2 +-
dlls/fu
In richedit.h CHARFORMAT2[AW] is padded differently on the Windows
PSDK depending on whether it is included for a c or c++ source file.
Should the include file be fixed, or does bug for bug compatibility
mean that a correct CHARFORMAT2 structure should be declared in a
private include file?
I tri
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=3197
Your paranoid android.
>>> I'm reading this comment carefully for a suggestion as to how to "fix"
>>> things, but it seems totally obfuscated.
>>
>> Editor should be unconditionally initialized if it's NULL, and WM_NCDESTROY
>> should be made an explicit case in the 'switch' statement.
>
> Of course with appropriate test
On Tue, 2010-07-06 at 19:08 -0700, Juan Lang wrote:
> > My question:
> > Can I simply
> > 1) look at the relevant DirectX 9 Microsoft .h files and add the
> > constants (rewriting of course not copy paste) from there?
>
> I believe you can.
>
> > 2) do I have to do something more complicated?
>
> My question:
> Can I simply
> 1) look at the relevant DirectX 9 Microsoft .h files and add the
> constants (rewriting of course not copy paste) from there?
I believe you can.
> 2) do I have to do something more complicated?
No, I don't think so.
There are legal precedents if you like, e.g. th
Misha Koshelev wrote:
---
dlls/d3dx9_36/tests/mesh.c |6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d3dx9_36/tests/mesh.c b/dlls/d3dx9_36/tests/mesh.c
index a2fb6d8..2952e23 100644
--- a/dlls/d3dx9_36/tests/mesh.c
+++ b/dlls/d3dx9_36/tests/mesh.c
@@ -262,7 +26
Misha Koshelev wrote:
Dear All:
I may be mistaken, but it appears that the constants used for D3DX Mesh
Options:
http://msdn.microsoft.com/en-us/library/bb205746%28v=VS.85%29.aspx
are not yet present in Wine.
For example, in the main Wine source directory the command:
find . -name \*.h -exec
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=3196
Your paranoid android.
Dear All:
I may be mistaken, but it appears that the constants used for D3DX Mesh
Options:
http://msdn.microsoft.com/en-us/library/bb205746%28v=VS.85%29.aspx
are not yet present in Wine.
For example, in the main Wine source directory the command:
find . -name \*.h -exec grep D3DXMESH_32BIT {} \
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=3194
Your paranoid android.
On Tue, Jul 6, 2010 at 2:04 PM, Misha Koshelev wrote:
> On Tue, 2010-07-06 at 14:50 -0400, Mike Kaplinskiy wrote:
>> On Tue, Jul 6, 2010 at 2:31 PM, Misha Koshelev wrote:
>> > On Tue, Jul 6, 2010 at 12:42 PM, Misha Koshelev wrote:
>> >> Thank you so much for the info. I will probably just keep t
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=3190
Your paranoid android.
Hello,
I'm approaching 100% of translation of wine to Brazilian Portuguese :D
As can be seen in wine statistics, the MESSAGE #1 from dlls/kernel32 in
Brazilian Portuguese is actually translated in European Portuguese. As I can
see, only the "default sublanguages" languages have that file translat
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=3187
Your paranoid android.
On Wed, 2010-07-07 at 00:17 +0200, Matteo Bruni wrote:
> 2010/7/6 Misha Koshelev :
> > Oops good thing I did not yet figure out how to use a native d3dx9_36 then
> > so no compromise of my ability to contribute.
> >
> > Just to clarify then... I may NOT use wine to monitor calls within a native
> >
2010/7/6 Misha Koshelev :
> Oops good thing I did not yet figure out how to use a native d3dx9_36 then
> so no compromise of my ability to contribute.
>
> Just to clarify then... I may NOT use wine to monitor calls within a native
> DLL? Specifically, I may not determine what parameters one native
On 07/06/2010 11:36 PM, Ken Sharp wrote:
On 6/7/2010 9:51 PM, Paul Vriens wrote:
On 07/06/2010 08:45 PM, Ken Sharp wrote:
Works fine here, but I've changed the encoding of the patch to see if
that helps.
Hi Ken,
This one is even worse:
../../../wine-git/dlls/mapi32/Ga.rc:32:87: Error: Inva
On 6/7/2010 9:51 PM, Paul Vriens wrote:
On 07/06/2010 08:45 PM, Ken Sharp wrote:
Works fine here, but I've changed the encoding of the patch to see if
that helps.
Hi Ken,
This one is even worse:
../../../wine-git/dlls/mapi32/Ga.rc:32:87: Error: Invalid character in
string 'R-phost a sheolad
Oops good thing I did not yet figure out how to use a native d3dx9_36 then
so no compromise of my ability to contribute.
Just to clarify then... I may NOT use wine to monitor calls within a native
DLL? Specifically, I may not determine what parameters one native function
passes to another?
Thank
On Tue, Jul 6, 2010 at 3:39 PM, Austin English wrote:
> On Tue, Jul 6, 2010 at 3:29 PM, Misha Koshelev wrote:
>> I am now trying to debug the exact parameters D3DXCreateBox uses in its
>> call to D3DXCreateMesh to create its mesh.
>>
>> I would like to run make test with a native DLL.
>>
>> I hav
On 07/06/2010 10:58 PM, Paul Vriens wrote:
On 07/06/2010 08:40 PM, Ken Sharp wrote:
Could someone take a look at this for me?
http://source.winehq.org/patches/data/63232
It applies fine here but http://source.winehq.org/patches/ says it
fails. I can't see what's wrong. :(
Thanks.
It's the
On 6 July 2010 22:38, Bjørnar Hansen wrote:
> On Mon, Jul 5, 2010 at 21:23, Henri Verbeet wrote:
>> You're supposed to call IDirect3D9_CheckDeviceFormatConversion() to
>> determine which conversions are supported.
>>
>
> Currently, that method always returns OK. Seems pointless to use it,
> but I
On 07/06/2010 08:40 PM, Ken Sharp wrote:
Could someone take a look at this for me?
http://source.winehq.org/patches/data/63232
It applies fine here but http://source.winehq.org/patches/ says it
fails. I can't see what's wrong. :(
Thanks.
It's the changes to Makefile.in that are the issue.
On 07/06/2010 08:40 PM, Ken Sharp wrote:
Could someone take a look at this for me?
http://source.winehq.org/patches/data/63232
It applies fine here but http://source.winehq.org/patches/ says it
fails. I can't see what's wrong. :(
How did you test it? The way to go is:
- Save the email from the
On 07/06/2010 08:45 PM, Ken Sharp wrote:
Works fine here, but I've changed the encoding of the patch to see if
that helps.
Hi Ken,
This one is even worse:
../../../wine-git/dlls/mapi32/Ga.rc:32:87: Error: Invalid character in
string 'R-phost a sheoladh mar a theip n� g� duit a cliant r�omhp
On Tue, Jul 6, 2010 at 3:29 PM, Misha Koshelev wrote:
> I am now trying to debug the exact parameters D3DXCreateBox uses in its
> call to D3DXCreateMesh to create its mesh.
>
> I would like to run make test with a native DLL.
>
> I have tried both:
> * using winecfg to set native overrides
> * WIN
On Mon, Jul 5, 2010 at 21:37, Stefan Dösinger wrote:
> The DirectX9 SDK "Blobs" sample needs it. It creates a R32F surface, stretches
> to a R16F and then uses it for drawing. Later on I realized that DirectX9
> cards(at least my GF7400) don't support R16F, so the sample uses the original
> R32F
Should probably use the size of the expected declaration anyway.
I am now trying to debug the exact parameters D3DXCreateBox uses in its
call to D3DXCreateMesh to create its mesh.
I would like to run make test with a native DLL.
I have tried both:
* using winecfg to set native overrides
* WINEDLLOVERRIDES="d3dx9_36=n" make test
but neither seems to do the tri
On Tue, 2010-07-06 at 14:50 -0400, Mike Kaplinskiy wrote:
> On Tue, Jul 6, 2010 at 2:31 PM, Misha Koshelev wrote:
> > On Tue, Jul 6, 2010 at 12:42 PM, Misha Koshelev wrote:
> >> Thank you so much for the info. I will probably just keep the Zip file for
> >> now but if the number of patches gets o
On Tue, Jul 6, 2010 at 2:31 PM, Misha Koshelev wrote:
> On Tue, Jul 6, 2010 at 12:42 PM, Misha Koshelev wrote:
>> Thank you so much for the info. I will probably just keep the Zip file for
>> now but if the number of patches gets out of hand will try git again :-)
>> Thanks again
>>
>> Misha
>>
>
Could someone take a look at this for me?
http://source.winehq.org/patches/data/63232
It applies fine here but http://source.winehq.org/patches/ says it
fails. I can't see what's wrong. :(
Thanks.
On Tue, Jul 6, 2010 at 12:42 PM, Misha Koshelev wrote:
> Thank you so much for the info. I will probably just keep the Zip file for
> now but if the number of patches gets out of hand will try git again :-)
> Thanks again
>
> Misha
>
> On Jul 6, 2010 12:18 PM, "Mike Kaplinskiy"
> wrote:
>
> On Tu
Thank you so much for the info. I will probably just keep the Zip file for
now but if the number of patches gets out of hand will try git again :-)
Thanks again
Misha
On Jul 6, 2010 12:18 PM, "Mike Kaplinskiy"
wrote:
On Tue, Jul 6, 2010 at 11:27 AM, Misha Koshelev wrote:
> Fyi I am just going
On Tue, Jul 6, 2010 at 11:27 AM, Misha Koshelev wrote:
> Fyi I am just going to keep my latest patches here:
> http://www.mkosh.com/wine-d3dx9.zip
>
> I have struggled for an hour trying to remove a remote commit on github,
> and that's an hour I'd rather spend implementing D3DX functions.
>
> Any
Stefan Dösinger writes:
> Using win_skip this time
It fails here:
../../../tools/runtest -q -P wine -M d3d9.dll -T ../../.. -p d3d9_test.exe.so
visual.c && touch visual.ok
visual.c:7975: Tests skipped: Card has unconditional pow2 support, skipping
conditional NP2 tests
visual.c:10076: Test fa
On 6 July 2010 17:41, Stefan Dösinger wrote:
>> Sure, I just don't think either behaviour should be considered broken
>> at this point.
> Do you think we should just accept both behaviors as OK?
>
Yeah.
Am Dienstag 06 Juli 2010 17:02:23 schrieb Henri Verbeet:
> > I haven't seen any game that depends on the new behavior. Since the
> > Source 2003 engine is pretty popular it would be a lot of pain to try to
> > adopt the dx10 fog-sRGB behavior with no gain.
>
> We may want to use the framebuffer_sR
Fyi I am just going to keep my latest patches here:
http://www.mkosh.com/wine-d3dx9.zip
I have struggled for an hour trying to remove a remote commit on github,
and that's an hour I'd rather spend implementing D3DX functions.
Anyway sorry for the mailbox clutter :)
Misha
On 6 July 2010 16:50, Stefan Dösinger wrote:
> Am Dienstag 06 Juli 2010 16:23:51 schrieb Henri Verbeet:
>> It's really HL2 that's broken then, I don't think it would be
>> unreasonable for wined3d to adapt the newer behaviour on appropriate
>> cards in the future.
> I haven't seen any game that de
Am Dienstag 06 Juli 2010 16:24:02 schrieb Henri Verbeet:
> IMO this should be deferred.
fine with me
Am Dienstag 06 Juli 2010 16:23:51 schrieb Henri Verbeet:
> It's really HL2 that's broken then, I don't think it would be
> unreasonable for wined3d to adapt the newer behaviour on appropriate
> cards in the future.
I haven't seen any game that depends on the new behavior. Since the Source
2003 eng
On 6/7/2010 9:55 AM, Huw Davies wrote:
On Mon, Jul 05, 2010 at 06:51:36PM +0100, Ken Sharp wrote:
+{
+ 0 ""
+ 1 "px"
+ 2 "b" /* What is "b" ? */
+ 3 "mm"
+ 4 "dpi" /* dotiau fesul modfedd */
+ 5 "%"
+ 6 "ns" /* What is "ns" ? */
+}
See the SANE_UNIT_ defines in /usr/include/sane/sane.h
'b' i
On 6/7/2010 7:30 AM, Paul Vriens wrote:
On 07/05/2010 07:38 PM, Ken Sharp wrote:
Hi Ken,
Next to fixing the apply failure you should also add the "#pragma
code_page(65001)" statement to avoid these warnings:
Warning: string "R-phost a sheoladh mar a theip ní gá duit a cliant
ríomhphoist MA
On 07/05/2010 11:53 AM, Ilya Basin wrote:
> I Wonder why our package maintainers didn't mark prelink as
> makedepends.
Report that as a bug to your distro.
> Maybe it's not 100% reliable?
It is 100% reliable, if prelink works of course.
> For example if one of the wine's dependencies, say, libpth
On 07/04/2010 12:08 PM, James McKenzie wrote:
> Marcus Meissner wrote:
>> kernel32 is also loaded to the same base address.
> Is there a good reason for this? Otherwise, this opens a security
> vulnerability in Wine that does not exist in Windows
Yes, safedisk.
Vitaliy
On 7/6/2010 17:52, (Marvin) wrote:
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDeta
On Tue, 2010-07-06 at 15:10 +0200, Matteo Bruni wrote:
> 2010/7/6 Misha Koshelev :
> > Thank you for the well wishes James and Dan. Will def keep the test bot in
> > mind.
>
> Unfortunately no WineTestBot machine has any d3dx9_xx.dll installed
> (or so it was last time I checked), so no luck there
On 6 July 2010 14:53, Stefan Dösinger wrote:
> + * DirectX9 cards return 0.5, DirectX10 cards return 0.73. Some
> games(Half Life 2 based ones
> + * specifically) need the DX9 behavior. DX10 Windows drivers apparently
> have a quirk for HL2. Wine
> + * emulates the DX9 behavior, this
IMO this should be deferred.
Dmitry Timoshkov writes:
> Austin Lund wrote:
>> I'm not sure how that's relevant because if the messages aren't passed
>> then as long as a WM_NCCREATE is passed then the editor variable is
>> initialised by this.
>
> What happens if an application doesn't pass WM_NCCREATE?
It would be legitim
Austin Lund wrote:
>Subject: [PATCH] riched20: Process WM_GETMINMAXINFO which arrives before
>WM_NCCREATE.
>
>
Austin:
Does this solve a regression bug?
If not this will have to wait until Wine 1.2 is released.
Also, a conformance test that demonstrates this is what Windows does helps a
grea
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=3178
Your paranoid android.
Austin Lund wrote:
> > This code is completely broken. An app can decide to not even pass these
> > messages to a subclassed richedit control.
>
> I'm not sure how that's relevant because if the messages aren't passed
> then as long as a WM_NCCREATE is passed then the editor variable is
> initia
2010/7/6 Misha Koshelev :
> Thank you for the well wishes James and Dan. Will def keep the test bot in
> mind.
Unfortunately no WineTestBot machine has any d3dx9_xx.dll installed
(or so it was last time I checked), so no luck there. I don't know if
it's possible to install the latest DirectX SDK t
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=3171
Your paranoid android.
On 6 July 2010 17:39, Dmitry Timoshkov wrote:
> Austin Lund wrote:
>
>> --- a/dlls/riched20/editor.c
>> +++ b/dlls/riched20/editor.c
>> @@ -4406,7 +4406,7 @@ static LRESULT RichEditWndProc_common(HWND hWnd, UINT
>> msg, WPARAM wParam,
>> texthost = ME_CreateTextHost(hWnd, pcs, FALSE);
>>
On 7/6/10 3:55 AM, Scott Ritchie wrote:
I'm wondering if I'll need to update the gecko packages too.
No, there is no Gecko update for Wine 1.2. See
http://www.winehq.org/pipermail/wine-devel/2010-June/084102.html for more
details.
Jacek
On Mon, Jul 05, 2010 at 06:51:36PM +0100, Ken Sharp wrote:
> +{
> + 0 ""
> + 1 "px"
> + 2 "b" /* What is "b" ? */
> + 3 "mm"
> + 4 "dpi" /* dotiau fesul modfedd */
> + 5 "%"
> + 6 "ns" /* What is "ns" ? */
> +}
See the SANE_UNIT_ defines in /usr/include/sane/sane.h
'b' is bits and 'ns' should be
Austin Lund wrote:
> --- a/dlls/riched20/editor.c
> +++ b/dlls/riched20/editor.c
> @@ -4406,7 +4406,7 @@ static LRESULT RichEditWndProc_common(HWND hWnd, UINT
> msg, WPARAM wParam,
>texthost = ME_CreateTextHost(hWnd, pcs, FALSE);
>return texthost != NULL;
> }
> -else if
61 matches
Mail list logo