Re: automated stack dumps broken, just output winedbg usage message now?

2010-06-25 Thread Eric Pouech
Le 26/06/2010 01:58, Dan Kegel a écrit : Is anybody else seeing winedbg fail to generate stack dumps? I'm seeing wine: Unhandled page fault on read access to 0x at address 0xb736bd68 (thread 0009), starting debugger... Usage: winedbg [ [ --gdb ] [ prog-name [ prog-args ] | | fi

Re: Addition of En resources to non-En resources

2010-06-25 Thread Dmitry Timoshkov
Francois Gouget wrote: [skipped] > These were picked at random. Isn't it strange how all these translated > controls have the same size as the English version despite widely > different text content? There is nothing strange there, if the text still fits and doesn't get clipped out. > So in

Re: How do you make x64 crosstests?

2010-06-25 Thread Austin English
On Fri, Jun 25, 2010 at 2:49 AM, Ilya Basin wrote: Should be install 64-bit mingw, compile wine in 64-bit mode, and run 'make crosstest'. Though I just tried this on Ubuntu Lucid, and it fails for me there (configure is looking for checking for x86_64-pc-mingw32-gcc... no checking for x86_64-w64-

Re: [PATCH 3/6] d3dx9: Add framework for a more sophisticated D3DXCreateSphere test.

2010-06-25 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=2932 Your paranoid android.

Re: [PATCH 5/6] d3dx9: Add tests for D3DXCreateSphere vertex buffer description.

2010-06-25 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=2934 Your paranoid android.

Re: [PATCH 4/6] d3dx9: Test number of vertices for D3DXCreateSphere.

2010-06-25 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=2933 Your paranoid android.

Re: [PATCH 2/6] d3dx9: Add a few more tests for D3DXCreateSphere.

2010-06-25 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=2931 Your paranoid android.

Re: [PATCH 6/6] d3dx9: Test raw vertex data for D3DXCreateSphere.

2010-06-25 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=2935 Your paranoid android.

Re: [PATCH 1/6] d3dx9: Add stub and basic test for D3DXCreateSphere.

2010-06-25 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=2930 Your paranoid android.

automated stack dumps broken, just output winedbg usage message now?

2010-06-25 Thread Dan Kegel
Is anybody else seeing winedbg fail to generate stack dumps? I'm seeing wine: Unhandled page fault on read access to 0x at address 0xb736bd68 (thread 0009), starting debugger... Usage: winedbg [ [ --gdb ] [ prog-name [ prog-args ] | | file.mdmp | --help ] on a lot of apps when th

Re: structure has #pragma pack(8) in Windows SDK (AMD64) and #pragma pack(1) in wine headers

2010-06-25 Thread Alexandre Julliard
Ilya Basin writes: > The struct in question is CSFV defined in shlobh.h. If I try to > compile shell32_test for x64 using headers from windows 2008 SDK, I > get assertion failure here: > http://source.winehq.org/source/dlls/shell32/tests/generated.c?v=wine-1.2-rc5#L1395 > > Is it normal for wine

structure has #pragma pack(8) in Windows SDK (AMD64) and #pragma pack(1) in wine headers

2010-06-25 Thread Ilya Basin
The struct in question is CSFV defined in shlobh.h. If I try to compile shell32_test for x64 using headers from windows 2008 SDK, I get assertion failure here: http://source.winehq.org/source/dlls/shell32/tests/generated.c?v=wine-1.2-rc5#L1395 Is it normal for wine to have different structure pack

Re: Tests for msvcrt

2010-06-25 Thread Paul Chitescu
On Thursday 24 June 2010 12:14:34 pm Piotr Caban wrote: > On 06/24/10 10:49, Paul Chitescu wrote: > > Hi! > > > > What would be the best way of testing MSVCRT.DLL considering that many > > functions may or may be not present in the native version? > There are already such tests in msvcrt. Take a lo

Re: Debian package backorder

2010-06-25 Thread Nate Gallaher
Ben Klein wrote: Unless someone wants to donate an AM2/DDR2 motherboard to me, someone is going to have to take over the packaging of Debian Stable, Testing and Unstable packages. Sure. Send me a newegg link and an address. ~Nate

Re: [PATCH 1/7] d3dx9: Shape functions in own file, add stub and basic tests for D3DXCreateSphere.

2010-06-25 Thread Misha Koshelev
On Fri, 2010-06-25 at 18:59 +0200, Henri Verbeet wrote: > On 25 June 2010 18:20, Misha Koshelev wrote: > >> regard, although there are (very) minor issues like using %d for > >> unsigned arguments and using imo ugly typedefs like LPDIRECT3DDEVICE9 > >> over simply "IDirect3DDevice9 *". > > > > Oh

Re: [PATCH 2/7] d3dx9: Add IUnknown method calls to ID3DXMesh.

2010-06-25 Thread Henri Verbeet
On 25 June 2010 18:14, Misha Koshelev wrote: > If I do not declare these functions, how do I call the Release method of > the appropriate interfaces? > > Specifically, I started looking at the test for line.c - I believe that > if I create a mesh, I have to release it. > If it's just about releasi

Re: [PATCH 1/7] d3dx9: Shape functions in own file, add stub and basic tests for D3DXCreateSphere.

2010-06-25 Thread Henri Verbeet
On 25 June 2010 18:20, Misha Koshelev wrote: >> regard, although there are (very) minor issues like using %d for >> unsigned arguments and using imo ugly typedefs like LPDIRECT3DDEVICE9 >> over simply "IDirect3DDevice9 *". > > Oh and the LPDIRECT3DDEVICE9's are straight from line.c tests. But I wi

Re:

2010-06-25 Thread Henri Verbeet
On 25 June 2010 18:07, Misha Koshelev wrote: > So here is why I thought maybe having a separate shape.c file might be good. > I am very new to D3DX9 so > please pardon my ignorance, but simply looking at SDK, I see: > > i) http://msdn.microsoft.com/en-us/library/bb172976%28v=VS.85%29.aspx > Shape

Re: [PATCH 1/7] d3dx9: Shape functions in own file, add stub and basic tests for D3DXCreateSphere.

2010-06-25 Thread Misha Koshelev
> On 24 June 2010 05:18, Misha Koshelev wrote: > > Dan suggested tests ok during code freeze so blame Dan for my patches ;) > Certainly will. wine-devel is an open mailing list, and posting is > easy. You'll probably want to check with something like "git shortlog > -s -n" if the advice you're ge

Re: [PATCH 2/7] d3dx9: Add IUnknown method calls to ID3DXMesh.

2010-06-25 Thread Misha Koshelev
> On 24 June 2010 05:18, Misha Koshelev wrote: > > +#if !defined(__cplusplus) || defined(CINTERFACE) > > +/*** IUnknown methods ***/ > > +#define ID3DXMesh_QueryInterface(p,a,b) > > (p)->lpVtbl->QueryInterface(p,a,b) > > +#define ID3DXMesh_AddRef(p)(p)->lpVtbl->AddRef(p) > > +#

[no subject]

2010-06-25 Thread Misha Koshelev
> On 24 June 2010 05:18, Misha Koshelev wrote: > > Dan suggested tests ok during code freeze so blame Dan for my patches ;) > Certainly will. wine-devel is an open mailing list, and posting is > easy. You'll probably want to check with something like "git shortlog > -s -n" if the advice you're ge

Re: sorry guys... slow on uptake today :)

2010-06-25 Thread Misha Koshelev
On Fri, 2010-06-25 at 07:31 -0700, James Mckenzie wrote: > Misha Koshelev wrote: > > > >So I've been working on bug 13891, but got sidetracked by what I thought > >was a race condition as dlls/shell32/tests/shlexec.c was hanging. > > > >Spent several hours tracing it to line 464 in dlls/ntdll/dire

Re: sorry guys... slow on uptake today :)

2010-06-25 Thread James Mckenzie
Misha Koshelev wrote: > >So I've been working on bug 13891, but got sidetracked by what I thought >was a race condition as dlls/shell32/tests/shlexec.c was hanging. > >Spent several hours tracing it to line 464 in dlls/ntdll/directory.c > >if (stat( entry->mnt_dir, &st ) == -1) continue; >

Re: [PATCH] [try 4] ddraw: Grow indexbuffer as needed

2010-06-25 Thread Alexandre Julliard
Mikko Rasa writes: > +/* check that the buffer is large enough to hold the indices, > + * reallocate if necessary. > + */ > +hr = IWineD3DBuffer_GetDesc(This->indexbuffer, &desc); > +if(desc.Size < IndexCount * sizeof(WORD)) > +{ > +UINT size = desc.Size; > +

Re: Addition of En resources to non-En resources

2010-06-25 Thread Francois Gouget
On Fri, 25 Jun 2010, Dmitry Timoshkov wrote: > Francois Gouget wrote: > > > Requiring that translators master both skills severly limits the pool of > > translators we can draw from. > > Doesn't this sound similar to so called limitation that exists for people > willing to work on Wine code, b

Re: Addition of En resources to non-En resources

2010-06-25 Thread Dmitry Timoshkov
Michael Stefaniuc wrote: > > How is that different from transalting an .rc file and generating a patch > > from > > the resulting translation? > For Alexandre there is no difference; he gets a patch on wine-patches > and does his emacs magic on it. But we do not care about Alexandre here ;) > >

Re: Addition of En resources to non-En resources

2010-06-25 Thread Michael Stefaniuc
Dmitry Timoshkov wrote: > Michael Stefaniuc wrote: > >> What we see is that there are several people who want to help us with >> the translation part but have no idea how to code (or are actually >> willing to code). We could use them, especially for the more exotic (or >> let's c

Re: Addition of En resources to non-En resources

2010-06-25 Thread Dmitry Timoshkov
Michael Stefaniuc wrote: > What we see is that there are several people who want to help us with > the translation part but have no idea how to code (or are actually > willing to code). We could use them, especially for the more exotic (or > let's call it less mainstream) lang

Re: Addition of En resources to non-En resources

2010-06-25 Thread Michael Stefaniuc
Dmitry Timoshkov wrote: > Paul Vriens wrote: > What we see is that there are several people who want to help us with the translation part but have no idea how to code (or are actually willing to code). We could use them, especially for the more exotic (or let's call it less ma

Re: Addition of En resources to non-En resources

2010-06-25 Thread Paul Vriens
On 06/25/2010 12:08 PM, Dmitry Timoshkov wrote: Paul Vriens wrote: What we see is that there are several people who want to help us with the translation part but have no idea how to code (or are actually willing to code). We could use them, especially for the more exotic (or let's call it less

Re: Addition of En resources to non-En resources

2010-06-25 Thread Dmitry Timoshkov
Paul Vriens wrote: > >> What we see is that there are several people who want to help us with > >> the translation part but have no idea how to code (or are actually > >> willing to code). We could use them, especially for the more exotic (or > >> let's call it less mainstream) languages. > > > >

Re: Addition of En resources to non-En resources

2010-06-25 Thread Paul Vriens
On 06/25/2010 11:44 AM, Dmitry Timoshkov wrote: Paul Vriens wrote: For the actual resources and their size/placements it would be nice to have a tool/website as well that could be used to show how the translated language actually looks in a menu/dialog/whatever with even the possibility to cha

Fwd: Possible patch for #12706

2010-06-25 Thread Jeff Cook
This is a patch that makes WINE detect snd_usb_audio mics and assign them a mixer and working master control. See bug #12706 for more information about this problem: http://bugs.winehq.org/show_bug.cgi?id=12706 I wasn't able to test it completely because I wasn't able to switch my default input

Re: Addition of En resources to non-En resources

2010-06-25 Thread Dmitry Timoshkov
Paul Vriens wrote: > >> For the actual resources and their size/placements it would be nice to > >> have a tool/website as well that could be used to show how the > >> translated language actually looks in a menu/dialog/whatever with even > >> the possibility to change things. Is that feasible? >

Re: Addition of En resources to non-En resources

2010-06-25 Thread Nikolay Sivov
On 6/25/2010 13:29, Paul Vriens wrote: On 06/25/2010 11:23 AM, Dmitry Timoshkov wrote: Paul Vriens wrote: For the actual resources and their size/placements it would be nice to have a tool/website as well that could be used to show how the translated language actually looks in a menu/dialog/

Re: Addition of En resources to non-En resources

2010-06-25 Thread Frédéric Delanoy
On Fri, Jun 25, 2010 at 11:14, Paul Vriens wrote: > On 06/25/2010 11:04 AM, Dmitry Timoshkov wrote: > >> Francois Gouget wrote: >> >>> We will still need people to take on the somwhat unsexy control resizing >>> >>> task and that may be a problem. If it turns out we lack volunteers for >>> that w

Re: Addition of En resources to non-En resources

2010-06-25 Thread Paul Vriens
On 06/25/2010 11:23 AM, Dmitry Timoshkov wrote: Paul Vriens wrote: For the actual resources and their size/placements it would be nice to have a tool/website as well that could be used to show how the translated language actually looks in a menu/dialog/whatever with even the possibility to cha

Re: Addition of En resources to non-En resources

2010-06-25 Thread Dmitry Timoshkov
Paul Vriens wrote: > For the actual resources and their size/placements it would be nice to > have a tool/website as well that could be used to show how the > translated language actually looks in a menu/dialog/whatever with even > the possibility to change things. Is that feasible? What's wr

Re: Addition of En resources to non-En resources

2010-06-25 Thread Paul Vriens
On 06/25/2010 11:04 AM, Dmitry Timoshkov wrote: Francois Gouget wrote: We will still need people to take on the somwhat unsexy control resizing task and that may be a problem. If it turns out we lack volunteers for that we may turn to some automatic layout scheme, for instance describe the reso

Re: Addition of En resources to non-En resources

2010-06-25 Thread Dmitry Timoshkov
Francois Gouget wrote: > Requiring that translators master both skills severly limits the pool of > translators we can draw from. Doesn't this sound similar to so called limitation that exists for people willing to work on Wine code, but have no appropriate skills? I.e. there is always a choice

How do you make x64 crosstests?

2010-06-25 Thread Ilya Basin
_

Re: wined3d: Silence a noisy fixme.

2010-06-25 Thread Henri Verbeet
I don't think so. That FIXME should have been an ERR, and if you're seeing it that's a bug.