2010/5/31 Dmitry Timoshkov :
> Frédéric Delanoy wrote:
>
> If that's the only reason then there is no reasion to bother. On the other
> hand if you are working on translating those files, or adding new translations
> then you are free to choose the file encoding. dlls/kernel32/nls/* files
> are au
On Tue, Jun 1, 2010 at 1:56 AM, Alexandru Băluț
wrote:
> The git log shows what you did. This would show how much you have to do
> (rough approximation, of course). btw, how exactly do you keep track of what
> you have to do? Having bugs assigned looks like a way of managing your
> todo-s.
One wa
On 6/1/2010 02:56, Alexandru Băluț wrote:
In the meanwhile, please assign the bugs, and spare others of
spending time on them. As a bonus, it would be nice to see
accurate numbers about how many bugs are on nobody's plate vs how
many are on somebody's plate. Data! :) At the mome
Hi Nikolay,
On Mon, May 31, 2010 at 18:27, Nikolay Sivov wrote:
> On 5/31/2010 20:01, Alexandru Băluț wrote:
>
> Hi Paul,
>
> I was wondering what is the best way to pick bugs, for a developer
> aspiring to fix nonspecific Wine bugs. Normally, our hero would look at the
> unassigned bugs to fi
On Sun, 2010-05-30 at 13:02 -0700, James McKenzie wrote:
> I think I know your confusion here. Does UNIX and Windows implement
> these functions for the same date range or should we be rejecting a set
> of dates as being invalid?
>
Windows has 1970-2038 for mktime32 and 1970-3000 for _mktime6
>
> Does bioshock install ok manually from .mds for you
> with cdemu?
Yes, without any problem. I always double check each image, i.e. first
i test the image under winxp and when the image is ok, i take it under
wine.
Bioshock passed both these tests successfully, i.e. installs and runs
without
On Mon, May 31, 2010 at 9:28 AM, Alexandru Băluț
wrote:
> Please file a bug.
> Thanks,
> Alex
>
> On Mon, May 31, 2010 at 11:17, wrote:
>>
>> Hi,
>>
>> Joel Holdsworth wrote:
>> >http://www.airwebreathe.org.uk/space/new-about-screen.png
>> winecfg's window seems very tall. I'd like it if somebod
On 5/31/2010 20:01, Alexandru Băluț wrote:
Hi Paul,
I was wondering what is the best way to pick bugs, for a developer
aspiring to fix nonspecific Wine bugs. Normally, our hero would look
at the unassigned bugs to find one to work on. For some bugs, a fix
appeared with no notification that so
Hi Paul,
I was wondering what is the best way to pick bugs, for a developer aspiring
to fix nonspecific Wine bugs. Normally, our hero would look at the
unassigned bugs to find one to work on. For some bugs, a fix appeared with
no notification that somebody is working on them, for example:
http://
2010/5/31 Luca Bennati :
>
>
> 2010/5/31 Matteo Bruni
>>
>> > - LTEXT "File di &Tipo:", 1089, 6, 104, 90, 9
>> > + LTEXT "&Tippo del file:", 1089, 6, 104, 90, 9
>>
>> One 'p' is enough :). More importantly, this and the shell32 patch
>> have mangled accented letters (maybe the conversion to UTF8 d
> wisotool is a handy winetricks-like script for automatically
> installing games from .iso or .mds files copied from
> your own dvds
I wanted to try it, but i wasn't successful probably because of my faults.
So i prepared Bioshock .mds image, which i held on different HDD because
of install spee
Please file a bug.
Thanks,
Alex
On Mon, May 31, 2010 at 11:17, wrote:
> Hi,
>
> Joel Holdsworth wrote:
> >http://www.airwebreathe.org.uk/space/new-about-screen.png
> winecfg's window seems very tall. I'd like it if somebody
> took care that it displays correctly in a 800x600 screen or virtual
Frédéric Delanoy wrote:
> On Mon, May 31, 2010 at 13:20, Michael Stefaniuc wrote:
>> Ideally wrc should be able to
>> calculate the needed resource size too; though no clue how much effort
>> that would be.
>>
>>michael
>
> Well auto-calculating resource size might be no problematic: thin
On Mon, May 31, 2010 at 13:20, Michael Stefaniuc wrote:
> Ideally wrc should be able to
> calculate the needed resource size too; though no clue how much effort
> that would be.
>
> michael
Well auto-calculating resource size might be no problematic: think
- multi-line strings might need t
On Mon, 31 May 2010 15:05:01 +0200
André Hentschel wrote:
> Hi,
> what about an AppDB input in test reports to mention if the test were made
> with the 32 or 64 bit version of the app?
> --
>
32 and 64 bit should be listed as separate versions of the app.
--
Rosanne DiMesio
Hi,
what about an AppDB input in test reports to mention if the test were made with
the 32 or 64 bit version of the app?
--
Best Regards, André Hentschel
Am 29.05.2010 23:03, schrieb Maarten Lankhorst:
> Hello Joel,
>
> 2010/5/29 Joel Holdsworth :
>> Hi All,
>>
>> I know it's late and we're in freeze mode now, but I wanted to offer
>> some work I've been doing:
>>
>> http://www.airwebreathe.org.uk/space/new-about-screen.png
>>
>> Basically I've bee
>Hi,
>
>I think I solved problems with this patch:
>
>Use the already implemented D3DXGetDeclVertexSize to compute the offset.
>This saves to introduce new internal functions.
>Simplify the checks for the index.
>Clean a little bit the code
>
David:
It is customary to label retries of patch submis
Dwayne Bailey wrote:
> On Fri, 2010-05-28 at 21:32 +0200, Paul Vriens wrote:
>> On 05/28/2010 11:58 AM, Michael Stefaniuc wrote:
>>> Not really. The translation statistics page is generated every time
>>> afresh from the Wine source code; it doesn't keep state. It would be a
>>> significant amount
On Fri, 2010-05-28 at 21:32 +0200, Paul Vriens wrote:
> On 05/28/2010 11:58 AM, Michael Stefaniuc wrote:
> > Not really. The translation statistics page is generated every time
> > afresh from the Wine source code; it doesn't keep state. It would be a
> > significant amount of work to do that. Prob
Dwayne Bailey wrote:
> On Thu, 2010-05-27 at 12:52 +0200, Paul Vriens wrote:
>
>
>
>> If you like to help out Wine but don't want to touch any of these
>> resource files we can help you out. Please sent us an email with the
>> language you'd like to translate Wine into and we will sent you the
On Thu, 2010-05-27 at 12:52 +0200, Paul Vriens wrote:
> If you like to help out Wine but don't want to touch any of these
> resource files we can help you out. Please sent us an email with the
> language you'd like to translate Wine into and we will sent you the more
> familiar po files. Thes
On Mon, May 31, 2010 at 5:33 AM, Henri Verbeet wrote:
> On 31 May 2010 12:29, Andrew Nguyen wrote:
>> I have taken the liberty of submitting your patch for you, and found
>> no test failures:
>>
>> https://testbot.winehq.org/JobDetails.pl?Key=2397
>>
> Yeah, but that's because it's skipping the t
On 31 May 2010 12:29, Andrew Nguyen wrote:
> I have taken the liberty of submitting your patch for you, and found
> no test failures:
>
> https://testbot.winehq.org/JobDetails.pl?Key=2397
>
Yeah, but that's because it's skipping the tests.
On Sun, May 30, 2010 at 11:48 PM, David Adam wrote:
> Hello,
>
> I tried these tests with my Vista box. All they passed.
> Can anyone test on a real Windows XP box or a real Windows box?
>
> Thanks in advance
>
> David
>
You can submit tests to the WineTestBot service for execution in
various Win
2010/5/31 Matteo Bruni
> > - LTEXT "File di &Tipo:", 1089, 6, 104, 90, 9
> > + LTEXT "&Tippo del file:", 1089, 6, 104, 90, 9
>
> One 'p' is enough :). More importantly, this and the shell32 patch
> have mangled accented letters (maybe the conversion to UTF8 didn't
> work out well?). No problems i
Hi,
Joel Holdsworth wrote:
>http://www.airwebreathe.org.uk/space/new-about-screen.png
winecfg's window seems very tall. I'd like it if somebody
took care that it displays correctly in a 800x600 screen or virtual desktop.
Currently, the ok & cancel buttons at the bottom are cut off :-(
Regards,
The patch seems OK to me.
Am 31.05.2010 um 07:09 schrieb Dan Kegel:
> While testing Battlefield: Bad Company 2, I saw a glibc memory corruption
> error,
> so I ran with +heap,+relay,+d3d. That showed
> err:heap:HEAP_ValidateInUseArena Heap 0x11: block 0x13ef80 tail
> overwritten at 0x13ef85
Am 29.05.2010 um 19:34 schrieb Alexandre Tolmos:
> Hello all,
>
> I tried to run the submarine simulation game Silent Hunter 4 on my Mac (MacOS
> X 10.6.3 Snow Leopard) and it crashes because the D3DX function
> D3DXCreateTextureFromFileExA is not implemented.
>
> I know OpenGL so maybe I can
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