On 04/16/2010 12:20 AM, Detlef Riekenberg wrote:
---
dlls/urlmon/tests/sec_mgr.c | 29 +
1 files changed, 21 insertions(+), 8 deletions(-)
Hi Detlef,
After this patch none of the tests are actually run on W95B and we have
loads of win_skip's.
Wouldn't it be
Hi.
Could someone please tell me why this patch was silently discarded ?
Is there some something awfully wrong in the
changes in tools/Makefile.in ?
Or some other trivial mistake ?
Frédéric
On Thu, 15 Apr 2010 11:56:32 +0200, Yann Droneaud
wrote:
> In order to build with CLANG with default arguments, extern inline
> declaration
> must be changed.
>
> By default CLANG uses C99's "extern inline" semantic which is like
> gcc's "inline", and not the expected gcc's "extern inline" behavo
On Thu, Apr 15, 2010 at 7:04 AM, Erich Hoover wrote:
> On Thu, Apr 15, 2010 at 2:22 AM, Roderick Colenbrander <
> thunderbir...@gmail.com> wrote:
>
>> I can't see the screenshot well but that's notepad? What display
>> drivers are you using?
>>
>> Roderick
>>
>> On Thu, Apr 15, 2010 at 3:36 AM, E
Eleazar Galano writes:
>> Dan Kegel is helping me get started with Wine development. To prepare
>> for modifications to the ATTRIB function of CMD.EXE, I have added test
>> cases for the current functionality of ATTRIB.
It seems to me this should go in programs/attrib. Also it should test
that t
Johan Gill writes:
> dlls/ddraw/ddraw.c|3 ---
> dlls/ddraw/tests/ddrawmodes.c | 25 +
> 2 files changed, 25 insertions(+), 3 deletions(-)
This causes the test to not restore the display mode properly on exit.
--
Alexandre Julliard
julli...@winehq.org
On Thu, Apr 15, 2010 at 11:23 AM, Stefan Dösinger
wrote:
>
> Am 14.04.2010 um 20:45 schrieb Jason Green:
>> FYI, we encountered a game a while back which used a few shaders that
>> depended on being compiled with a particular version for d3dx9_##.dll.
>> There was a compiler bug which the game
On Thu, Apr 15, 2010 at 2:22 AM, Roderick Colenbrander <
thunderbir...@gmail.com> wrote:
> I can't see the screenshot well but that's notepad? What display
> drivers are you using?
>
> Roderick
>
> On Thu, Apr 15, 2010 at 3:36 AM, Erich Hoover wrote:
> > I noticed a problem with the icons in Wine
Hi Joerg,
2010/4/15 :
> Hi,
>
> any comment on that patch? It's currently the bottommost in
> source.winehq.org/patches hence may fall into the bitbucket anytime.
>
> I had noticed that the MCI MIDI player would busy loop while paused
> because of a while(xyz) ; statement therein.
>
> Test it usi
Hi,
any comment on that patch? It's currently the bottommost in
source.winehq.org/patches hence may fall into the bitbucket anytime.
I had noticed that the MCI MIDI player would busy loop while paused
because of a while(xyz) ; statement therein.
Test it using these MCI commands
open c:\data\foo.
On 4/14/2010 23:56, André Hentschel wrote:
Nikolay Sivov schrieb:
On 4/14/2010 22:51, André Hentschel wrote:
case 0x3: /* TTT TTTDD TTTDDD */
- if (iDate&& dp.dwCount == 3)
+ if (dp.dwCount == 3&& !strncmp(ShortDate,"dd.MM.yy",8))
case 0x1B
Am 14.04.2010 um 20:45 schrieb Jason Green:
> FYI, we encountered a game a while back which used a few shaders that
> depended on being compiled with a particular version for d3dx9_##.dll. There
> was a compiler bug which the game engine knew about and accounted for. If
> you tried to use the
Hello guys!
Wine 64bit (the one able to run 64bit Windows application) is nearly
feature complete. As of wine-1.1.42 Wine supports shared 32/64-bit
setups; though we do not recommend it yet for general consumption. This
is more of a "heads up" info as the next stable Wine release aka 1.2 is
"
I can't see the screenshot well but that's notepad? What display
drivers are you using?
Roderick
On Thu, Apr 15, 2010 at 3:36 AM, Erich Hoover wrote:
> I noticed a problem with the icons in Wine when alt+tabbing today. After
> doing a regression test it appears that commit
> c29cf0591976f96c3ad
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