On Wed, Apr 14, 2010 at 1:46 AM, Tom Wickline wrote:
>
> Wine also runs on BSD and OpenSolaris, so if OSS was removed it would kill
> sound support on these platforms.
>
Doesn't openal support bsd and solaris too?
http://connect.creativelabs.com/openal/OpenAL%20Wiki/Platforms.aspx
--John Klehm
On Wed, Apr 14, 2010 at 12:35 PM, Luis Busquets
wrote:
> Could someone please confirm the following points?:
>
> 1. Sound system. The configuration that wine will implement is:
> winmm --> WASAPI --> OpenAL
> and
> DirectSound --> OpenAL
> After that is done wineoss, winejack, winealsa, ... will b
On 14 April 2010 14:35, Luis Busquets wrote:
> Could someone please confirm the following points?:
>
> 1. Sound system. The configuration that wine will implement is:
> winmm --> WASAPI --> OpenAL
> and
> DirectSound --> OpenAL
> After that is done wineoss, winejack, winealsa, ... will be removed
Could someone please confirm the following points?:
1. Sound system. The configuration that wine will implement is:
winmm --> WASAPI --> OpenAL
and
DirectSound --> OpenAL
After that is done wineoss, winejack, winealsa, ... will be removed from
the tree.
2. Integration of DosBOX or other emulat
Alexandre Julliard wrote:
> > While playing with the button painting bug I noticed that the button doesn't
> > repaint its focus when you hold mouse button and move it outside and then
> > back
> > to the button.
>
> It looks to me that you should fix the push button paint routine,
> instead of
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=1423
Your paranoid android.
On 13 April 2010 23:13, Stefan Dösinger wrote:
> Am 13.04.2010 um 20:46 schrieb Henri Verbeet:
>> + if (wined3d_settings.strict_draw_ordering) wglFlush(); /* Flush to
>> ensure ordering across contexts. */
> I'd prefer to have this in an (inline) function.
>
I'm not sure I see how that's going
Am 13.04.2010 um 20:46 schrieb Henri Verbeet:
> +if (wined3d_settings.strict_draw_ordering) wglFlush(); /* Flush to
> ensure ordering across contexts. */
I'd prefer to have this in an (inline) function.
On Tue, 2010-04-13 at 13:10 -0700, Greg Geldorp wrote:
> > From: Henri Verbeet
> >
> > On 13 April 2010 11:36, Marvin wrote:
> > > While running your changed tests on Windows, I think I found new failures.
> > > Being a bot and all I'm not very good at pattern recognition, so I might
> > > be
> >
> From: Henri Verbeet
>
> On 13 April 2010 11:36, Marvin wrote:
> > While running your changed tests on Windows, I think I found new failures.
> > Being a bot and all I'm not very good at pattern recognition, so I might be
> > wrong, but could you please double-check?
> > Full results can be found
On 13 April 2010 11:36, Marvin wrote:
> While running your changed tests on Windows, I think I found new failures.
> Being a bot and all I'm not very good at pattern recognition, so I might be
> wrong, but could you please double-check?
> Full results can be found at
> http://testbot.winehq.nl/Job
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.nl/JobDetails.pl?Key=1407
Your paranoid android.
Dmitry Timoshkov writes:
> While playing with the button painting bug I noticed that the button doesn't
> repaint its focus when you hold mouse button and move it outside and then back
> to the button.
It looks to me that you should fix the push button paint routine,
instead of changing the noti
It seems this patch wasn't accepted yet. Are there any issues I should
know about?
Regards
Johan Gill
How about this:
First check it the normal way, also taking the maximum patch number into
account.
If a patch with a number higher than the maximum comes in that also
changes tests, then you run the whole patchset again.
If a set is not complete after x hours after the last patch has been se
> From: Dan Kegel
>
> when I was running patchwatcher, taking the number of patches
> in the series helped more than it hurt. (It's fairly frequent for
> people to submit two patchsets, and fairly infrequent for the
> second patchset to have the same number of patches.)
Thanks Dan, I think we hav
On Thu, Apr 1, 2010 at 4:47 PM, Stefan Dösinger wrote:
>
> Am 01.04.2010 um 11:24 schrieb Roderick Colenbrander:
>> First of all welcome to Wine. Myself I'm a bit worried about whether
>> we should improve our DOS support even further. The problem is that
>> more and more people are moving over to
Hi Ge,
when I was running patchwatcher, taking the number of patches
in the series helped more than it hurt. (It's fairly frequent for
people to submit two patchsets, and fairly infrequent for the
second patchset to have the same number of patches.)
The darn interface needed babysitting, though, s
Ideas for future tests:
* default pool textures
* default pool rendertarget textures
* default pool depth stencil textures
* managed pool textures
* default pool depthstencil surfaces
Am 12.04.2010 um 21:06 schrieb Roderick Colenbrander:
>
> <0008-d3d9-Add-an-initial-ColorFill-regression-test.p
Hi Dmitry,
> And another rule is that the patch which changes the behaviour of an API
> needs to have an appropriate test case which does not pass before the patch
> (i.e. has the todo_wine around it), and passes after the patch (i.e. the patch
> removes the corresponding todo_wine). Your patch do
> From: Wolfram Sang
>
> This should be a pretty rare case given that most people will use some
> generators like 'git format-patch' or 'quilt' for their patch-series.
> I'd say if such an error ever occurs, the series could be manually
> fixed/resent. That way, you don't need to code some UI and t
Wolfram Sang wrote:
>>> you could, instead of only checking for the author, also try to check
>>> for the maximum amount of patches. If you find patch [Patch 1/7], I
>>> assume you currently wait for all 7 patches. Now if a patch 1/3 comes in
>>> between, you'll see that the maximum is different, i
>> you could, instead of only checking for the author, also try to check
>> for the maximum amount of patches. If you find patch [Patch 1/7], I
>> assume you currently wait for all 7 patches. Now if a patch 1/3 comes in
>> between, you'll see that the maximum is different, in this case 3, so
>> yo
Hi Sven,
> From: Sven Baars
>
> you could, instead of only checking for the author, also try to check
> for the maximum amount of patches. If you find patch [Patch 1/7], I
> assume you currently wait for all 7 patches. Now if a patch 1/3 comes in
> between, you'll see that the maximum is different
Greg Geldorp schreef:
From: Ge van Geldorp
From: Roderick Colenbrander
I'm not sure how the bot works but it looks like it concatenated some
of my patches together and then applied to them. I have no idea to
what Wine version it was since it applies fine on Wine git here. It
could be that
The TestBot has moved to a new location:
http://testbot.winehq.org
You will be automatically redirected if you use the old address.
Thanks to Jeremy Newman who helped me set this up.
Ge.
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