Re: [PATCH] [Server]: correctly set the DR0..7 registers on Linux for x86_64 architecture

2010-04-07 Thread Dmitry Timoshkov
Eric Pouech wrote: > +case CPU_x86_64: > +context->debug.x86_64_regs.dr0 = data[0]; > +context->debug.x86_64_regs.dr1 = data[1]; > +context->debug.x86_64_regs.dr2 = data[2]; > +context->debug.x86_64_regs.dr3 = data[3]; > +context->debug.x86_64_regs.dr6

Re: [GSoC] IUri Implementations

2010-04-07 Thread Thomas Mullaly
> > In general, the idea looks right, that's how it probably should be > implemented. This is an implementation detail through. The bigger and > more important problem is URI parsing and canonicalization. That's where > most of work needs to be done. In this case tests will be also very > importan

Re: [PATCH 01/10] server: allow polling for no events in set_fd_events

2010-04-07 Thread Mike Kaplinskiy
On Tue, Apr 6, 2010 at 2:03 PM, Alexandre Julliard wrote: > Mike Kaplinskiy writes: > >> Would allowing adding the fd to the poll loop after it has been >> removed be more sane? Otherwise we have to resort to ugly things like >> sock_try_event (which only half work). > > I don't think that makes

Re: (try2)[PATCH 3/4] d3d10: Implement ID3DEffectVariable::GetInputSignatureElementDesc().

2010-04-07 Thread Henri Verbeet
2010/4/7 Rico Schüller : > +/* Check desc for NULL, this crashes on W7/DX10 */ > +if (!desc) > +{ > +WARN("This should crash on W7/DX10!\n"); > +return E_FAIL; > +} It's perfectly fine to require a parameter to be non-NULL, and just crash if it isn't. You'll get a ni

Mac OS X technologies

2010-04-07 Thread C.W. Betts
There is a long list of technologies in Mac OS X that could be used to improve Wine on OS X. One of them is ColorSync. ColorSync is a color management software that is HEAVILY integrated into the Mac OS. For instance, you can calibrate your monitor and when OS X starts up, it will read the color

Re: [PATCH 2/4] d3d10: Move the effect shader input signature into a separate struct.

2010-04-07 Thread Rico Schüller
Am 07.04.2010 11:29, schrieb Henri Verbeet: 2010/4/6 Rico Schüller: +struct d3d10_effect_shader_signature { That isn't going to apply. Did you edit the patch? (And please keep the formatting consistent with the existing code.) Sorry, Thunderbird screwed up the patches. I'll s

Re: About Wine Test Bot

2010-04-07 Thread Greg Geldorp
Hi Alexandre, > Ok so I could not run any test until compiling on cygwin works. > But the idea was to be able to remotly compile wine with some of our patches > applied. > > I was told "you can't do that, it will break minGW". > The WINEBUILD VM exists but we can't use it (or tell me how to do tha

Re: About Wine Test Bot

2010-04-07 Thread Alexandre Goujon
I didn't know this tool. It looks quite interesting. Thanks again for your advices

Re: About Wine Test Bot

2010-04-07 Thread Seth Shelnutt
Patchwatcher is suppose to sort of do this. It only works for linux, not other systems, but it will not only check your patch against compiling but also against the test suit and mark and regressions.

Re: About Wine Test Bot

2010-04-07 Thread Dmitry Timoshkov
Alexandre Goujon wrote: > > For any productive Wine development you need not only working compiling > > environment, but a working Wine binary, to run at least 'make test'. > > > Ok so I could not run any test until compiling on cygwin works. Even if compiling under Cygwin works, the tests sti

Re: About Wine Test Bot

2010-04-07 Thread Alexandre Goujon
Dmitry Timoshkov wrote > For any productive Wine development you need not only working compiling > environment, but a working Wine binary, to run at least 'make test'. Ok so I could not run any test until compiling on cygwin works. But the idea was to be able to remotly compile wine with some o

winmm: Improve MCI A/W mapping slightly.

2010-04-07 Thread Joerg-Cyril.Hoehle
Hi, I forgot to mention that this patch was rebased against 1.1.42, supersedes the former "Fix A/W mapping for 64bit Wine" patch and is not dependent on prior 64bit patches. Currently, I can't think of a fully general solution to the A/W mapping problem. In theory, an unknown driver with new unkn

Re: Participation in GSoC

2010-04-07 Thread Roderick Colenbrander
Hi Alexander, Good to see you back in GSoc. I can't comment on IE / control panel as I don't know much about it but I will comment to another small part. > As for my own project ideas, I think it would have been interesting to > implement IPX over TCP in winsock, since most of the games that use

Participation in GSoC

2010-04-07 Thread Alexander N. Sørnes
Hello, I'm a student interested in participating in Google's Summer of Code. This isn't my first mail to the wine-devel list; I was a GSoC partiicpant in 2007, where I worked on WIne's WordPad clone. I have also done some work on the AppDB as well as minor bug fixes and lately a (little) work

Re: [PATCH 2/5] [Server]: correctly set the DR0..7 registers on Linux for x86_64 architecture

2010-04-07 Thread Alexandre Julliard
Eric Pouech writes: > @@ -549,12 +549,21 @@ void get_thread_context( struct thread *thread, > context_t *context, unsigned int > goto done; > } > } > +#ifdef __i386__ > context->debug.i386_regs.dr0 = data[0]; > context->debug.i386_regs.dr1 = data[1]; > c

Re: About Wine Test Bot

2010-04-07 Thread Dmitry Timoshkov
Alexandre Goujon wrote: > Currently, I can't compile on Linux and cygwin is very slow. > So it would make my life easier if I could rely on wineTestBot... For any productive Wine development you need not only working compiling environment, but a working Wine binary, to run at least 'make test'.

About Wine Test Bot

2010-04-07 Thread Alexandre Goujon
Hi, I have a suggestion about wineTestBot. It's maybe the wrong place but I'm quite sure interested people read wine-devel. I think it would be great if we could not only run tests (as it already does) but also check if a patch does not break wine (on minGW, on cygwin or on MAC for instance). Th

Re: ddraw/tests: Added todo_wine test to verify resizing of fullscreen windows

2010-04-07 Thread Henri Verbeet
On 6 April 2010 23:14, Johan Gill wrote: > +»··»···if (!EqualRect(&scrn, &orig_rect)) { > +»··»···/* Check that the client rect was resized */ > +»··»···rc = GetClientRect(hwnd, &test); > +»··»···ok(rc!=0, "GetClientRect returned %x\n", rc); > +»··»·

Re: [PATCH 2/4] d3d10: Move the effect shader input signature into a separate struct.

2010-04-07 Thread Henri Verbeet
On 7 April 2010 11:29, Henri Verbeet wrote: > That isn't going to apply. Also, 3/4 and 4/4 have similar issues.

Re: [PATCH 2/4] d3d10: Move the effect shader input signature into a separate struct.

2010-04-07 Thread Henri Verbeet
2010/4/6 Rico Schüller : >  +struct d3d10_effect_shader_signature { That isn't going to apply. Did you edit the patch? (And please keep the formatting consistent with the existing code.)