My little automated app installer tool, wisotool, now supports seven apps:
assassinscreed, diablo2, dragonage, morrowind, sims3, starcraft, and
wog (world of goo)
It also seems to run on Windows ok in Cygwin (though I've only barely
tested that).
Thanks to Austin for dragonage, morrowind, and some
Hi all,
I've seen a few very good proposals on the mailing list, but not enough
of them ended up as a proposal on the official summer of code app. So if
you haven't done so already please apply there now. You can still modify
your proposal there after submitting it based on feedback, but you'l
On Mon, Apr 5, 2010 at 9:52 PM, Stefan Dösinger wrote:
>
> Am 05.04.2010 um 20:05 schrieb Roderick Colenbrander:
>> - IWineD3DDeviceImpl *device = This->resource.device;
>> - if((This->resource.usage & WINED3DUSAGE_RENDERTARGET) &&
>> -
>> device->blitter->color_fixup_sup
Henri Verbeet a écrit :
On 5 April 2010 20:28, Christian Costa wrote:
+inline ctab_constant* get_constant(D3DXHANDLE ptr)
+{
+if (!ptr) return NULL;
+return (ctab_constant*)~(UINT)ptr;
+}
+
+inline D3DXHANDLE get_handle(ctab_constant* ptr)
+{
+return (D3DXHANDLE)~((UINT)ptr);
+}
Am 05.04.2010 um 20:05 schrieb Roderick Colenbrander:
> -IWineD3DDeviceImpl *device = This->resource.device;
> -if((This->resource.usage & WINED3DUSAGE_RENDERTARGET) &&
> -
> device->blitter->color_fixup_supported(&device->adapter->gl_info,
> This->resource.format_desc
On 5 April 2010 20:28, Christian Costa wrote:
> +inline ctab_constant* get_constant(D3DXHANDLE ptr)
> +{
> +if (!ptr) return NULL;
> +return (ctab_constant*)~(UINT)ptr;
> +}
> +
> +inline D3DXHANDLE get_handle(ctab_constant* ptr)
> +{
> +return (D3DXHANDLE)~((UINT)ptr);
> +}
How is tha
+hr = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
+if (FAILED(hr))
+return E_FAIL;
You should continue in this case, but don't call CoUninitialize at the end.
On Mon, Apr 5, 2010 at 1:28 PM, Christian Costa wrote:
> --
> Check return of CoInitializeEx and some WIC calls. Retu
<<
While they focus mostly on games, they aren't against general fixes.
>>
not the experience I had on a number of non game related postings,
I was told the couple of bytes it would take to add support for a vesa std
text video mode would add to much bloat and hit a number of other "it will
not h
Henri Verbeet a écrit :
On 5 April 2010 10:30, Christian Costa wrote:
+inline ctab_constant* get_constant(D3DXHANDLE ptr)
+{
+if (!ptr) return NULL;
+return (ctab_constant*)~(DWORD)ptr;
+}
+
+inline D3DXHANDLE get_handle(ctab_constant* ptr)
+{
+return (D3DXHANDLE)~((DWORD)ptr);
+
Hello everyone,
I am Bradley Tucker, a junior computer science major at Tennessee Tech
University, and I am very interested in participating in the Google Summer of
Code. I have a strong passion for developing video games, and it sounds like
working with the Wine Project this summer would be
> +CoUninitialize();
You should call this function only if your original CoInitializeEx
call succeeded. It may fail in a multithreaded apartment (in which
case WIC won't work either, but that's a bug), and in that case the
uninitialize is not needed.
Also, you seem to be leaving things uninit
"Mikhail Maroukhine" wrote:
> user32/dialog.c: GetNextDlgTabItem returns hwndDlg if next item not found
> Behavior checked on Windows XP
Welcome to Wine development! Poker playing penguins salute you.
As Dmitry wrote, adding a test case would be a good idea;
see http://wiki.winehq.org/WritingCo
On 5 April 2010 10:30, Christian Costa wrote:
> +FIXME("(%p, %s, %p): stub\n", device, srcfile, texture);
"srcfile" is an external string, this should use debugstr_a().
On 5 April 2010 10:30, Christian Costa wrote:
> +inline ctab_constant* get_constant(D3DXHANDLE ptr)
> +{
> +if (!ptr) return NULL;
> +return (ctab_constant*)~(DWORD)ptr;
> +}
> +
> +inline D3DXHANDLE get_handle(ctab_constant* ptr)
> +{
> +return (D3DXHANDLE)~((DWORD)ptr);
> +}
These lo
On 5 April 2010 10:55, Christian Costa wrote:
>
The proper way to do attribution is by adding an appropriate From:
line to the patch, preferably by simply passing --author with the
right information to git commit.
On 5 April 2010 10:30, Christian Costa wrote:
> @@ -71,7 +71,8 @@ HRESULT WINAPI D3DXGetImageInfoFromFileA(LPCSTR file,
> D3DXIMAGE_INFO *info)
> LPWSTR widename;
> HRESULT hr;
> int strlength;
> -TRACE("(void): relay\n");
> +
> +TRACE("(%s, %p): relay\n", file, info);
You
"Mikhail Maroukhine" wrote:
> user32/dialog.c: GetNextDlgTabItem returns hwndDlg if next item not found
> Behavior checked on Windows XP
Please add a test case for this.
> +return retWnd ? retWnd : (hwndCtrl ? hwndCtrl : hwndDlg);
Using an 'if' case would be more readable IMO.
--
Dmitry.
On Mon, Apr 5, 2010 at 10:45 AM, Edward Hervey wrote:
> Hi all,
>
> I took some time this morning to rebase tdavenport's gst/dshow branch
> against current master and added my comments/reviews in the last commit.
>
> The branch can be found here :
> http://github.com/bilboed/wine/tree/tdaven-reb
Hi all,
I took some time this morning to rebase tdavenport's gst/dshow branch
against current master and added my comments/reviews in the last commit.
The branch can be found here :
http://github.com/bilboed/wine/tree/tdaven-rebased
I'm putting this out so that if any student is interested
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