Hi Chris,
2010/4/1 Chris Robinson :
> On Wednesday 31 March 2010 2:00:57 pm Maarten Lankhorst wrote:
>> + local_contexts = palcIsExtensionPresent(NULL,
> "ALC_EXTX_thread_local_context");
>
> Missed a spot? Don't forget to use the correct function names for the
> completed extension, too.
W
On Wednesday 31 March 2010 2:00:57 pm Maarten Lankhorst wrote:
> +local_contexts = palcIsExtensionPresent(NULL,
"ALC_EXTX_thread_local_context");
Missed a spot? Don't forget to use the correct function names for the
completed extension, too.
Wine-devel,
Still looking at my options for summer projects and I thought this
might be a good one
that would work towards my goal of improving gaming for folks. As
always, comments
and critiques are very appreciated.
I would request that, in addition to commenting on the general idea,
that peopl
On 03/31/2010 05:28 AM, wy...@volny.cz wrote:
> Hi guys,
>
> if it is not too late, i would have a proposal for GSoC. I'm waiting
> quite long for "BuildActionMap, SetActionMap, EnumDevicesBySemantics
> & co", i.e. to make games like need for speed happy/playable (bug 8754).
If you want to work o
Hi C.W., this isn't going to fly. For one thing,
diff --git a/dlls/kernel32/comm.c b/dlls/kernel32/comm.c
index f4edfd3..a85f158 100644
--- a/dlls/kernel32/comm.c
There's no attribution in this patch. It can't get committed without
valid attribution.
For another thing, one patch per email, ple
2010/3/31 Vincent Povirk :
>>> I suspect that once the classes exist, games will expect them to
>>> actually work, and adding the stubs will break some games that
>>> currently work.
>>
>> To avoid this problem, it should be possible to add option enabling these
>> classes support in compilation co
John wrote:
>OK -- it would definitely not make sense to redo the work if the tests
>are completed to satisfaction.
>In that case, I would recommend renaming/clarifying the suggested GSOC
>project on the Wine wiki.
>It seems to suggest that conformance tests need to be written.
Well, yes, but for
>> I suspect that once the classes exist, games will expect them to
>> actually work, and adding the stubs will break some games that
>> currently work.
>
> To avoid this problem, it should be possible to add option enabling these
> classes support in compilation configuration or Wine's config pane
Vincent Povirk >
> I suspect that once the classes exist, games will expect them to
> actually work, and adding the stubs will break some games that
> currently work.
To avoid this problem, it should be possible to add option enabling these
classes support in compilation configuration or Wine's
> I am still skeptical about the directx conformance test part. For one part,
> we already
> have this: It's our regular unit tests, to be found in dlls/d3d?/tests/*,
> dlls/ddraw/tests/*,
> etc.
OK -- it would definitely not make sense to redo the work if the tests
are completed to satisfaction
I am still skeptical about the directx conformance test part. For one part, we
already have this: It's our regular unit tests, to be found in
dlls/d3d?/tests/*, dlls/ddraw/tests/*, etc.
For end user purposes it would make more sense to write tests testing for known
driver bugs and report them t
> A lot of the work is already done:
> http://bugs.winehq.org/attachment.cgi?id=22871. There's a stub
> dxdiag.exe already in wine, and last year some students from UCLA
> coded a relatively functional dxdiag.exe. It's not yet in wine,
> though.
>
> I don't think it would take a GSOC amount of work
On Wed, Mar 31, 2010 at 1:33 PM, John Koelndorfer
wrote:
> I've written a proposal for what my plan would be regarding
> implementation of Wine's dxdiag based on my own thoughts and the
> suggestions of other wine-devel list members. I plan to submit
> proposals for other projects as well but befo
I've written a proposal for what my plan would be regarding
implementation of Wine's dxdiag based on my own thoughts and the
suggestions of other wine-devel list members. I plan to submit
proposals for other projects as well but before I write them I'd like
to get a better feel for what's expected
2010/3/31 Mariusz Pluciński :
> 2010/3/30 Dan Kegel
>>
>> Sounds good to me -- and you could start right now by checking in stubs,
>> if we don't have them already...
>>
>> The question is, though, how useful are these APIs (aside from
>> needing them to play some games)? Which games make use of
Welcome to wine development!
Problems with your patch:
- you forgot to add your test to rsrc.rc
- you forgot to include an expected output file
- don't change .h files in patches that don't need the changes
Please submit just the tests first, make sure 'make test' runs
your tests, and make sure t
Hi guys,
if it is not too late, i would have a proposal for GSoC. I'm waiting
quite long for "BuildActionMap, SetActionMap, EnumDevicesBySemantics
& co", i.e. to make games like need for speed happy/playable (bug 8754).
Thanks for reading,
W.
Hi Thomas,
On 03/31/2010 04:15 AM, Thomas Mullaly wrote:
>
>> You could use dynamic array for that or a list with a Uri_PROPERTY
>> value as a key for example and a data as an offset and length.
>> Another way is to compute each property offset only when it's
>> requested and store it. An obvious
On Wed, Mar 24, 2010 at 9:09 PM, Henri Verbeet wrote:
> On 24 March 2010 20:03, Roderick Colenbrander wrote:
>> I have experimented a bit with the design (intially only color fill
>> since that's quite independent). Note this is just a proof of concept
>> (some of the helper functions would becom
On Wed, Mar 31, 2010 at 11:56 AM, Stefan Dösinger
wrote:
> Hi,
>
> I think writing (yet another) D3D benchmark isn't going to help a lot, there
> are already numerous benchmarks out there.
>
> I have built a very hacky set of cxtest and php scripts that run a bunch of
> benchmarks and games(3DMark
Hi,
I think writing (yet another) D3D benchmark isn't going to help a lot, there
are already numerous benchmarks out there.
I have built a very hacky set of cxtest and php scripts that run a bunch of
benchmarks and games(3DMark, Half Life 2, UT 2004, Team Fortress), store the
results on a serv
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