Re: [PATCH 4/5] mmdevapi: Add dependency on openal

2010-03-31 Thread Maarten Lankhorst
Hi Chris, 2010/4/1 Chris Robinson : > On Wednesday 31 March 2010 2:00:57 pm Maarten Lankhorst wrote: >> +        local_contexts = palcIsExtensionPresent(NULL, > "ALC_EXTX_thread_local_context"); > > Missed a spot? Don't forget to use the correct function names for the > completed extension, too. W

Re: [PATCH 4/5] mmdevapi: Add dependency on openal

2010-03-31 Thread Chris Robinson
On Wednesday 31 March 2010 2:00:57 pm Maarten Lankhorst wrote: > +local_contexts = palcIsExtensionPresent(NULL, "ALC_EXTX_thread_local_context"); Missed a spot? Don't forget to use the correct function names for the completed extension, too.

Another proposal for your critique: improving .NET 3.5

2010-03-31 Thread John Koelndorfer
Wine-devel, Still looking at my options for summer projects and I thought this might be a good one that would work towards my goal of improving gaming for folks. As always, comments and critiques are very appreciated. I would request that, in addition to commenting on the general idea, that peopl

Re: GSoC - keyboard input

2010-03-31 Thread Vitaliy Margolen
On 03/31/2010 05:28 AM, wy...@volny.cz wrote: > Hi guys, > > if it is not too late, i would have a proposal for GSoC. I'm waiting > quite long for "BuildActionMap, SetActionMap, EnumDevicesBySemantics > & co", i.e. to make games like need for speed happy/playable (bug 8754). If you want to work o

Re: win16 patches

2010-03-31 Thread Juan Lang
Hi C.W., this isn't going to fly. For one thing, diff --git a/dlls/kernel32/comm.c b/dlls/kernel32/comm.c index f4edfd3..a85f158 100644 --- a/dlls/kernel32/comm.c There's no attribution in this patch. It can't get committed without valid attribution. For another thing, one patch per email, ple

Re: Implementation of WIndows Gaming APIs as GSoC project

2010-03-31 Thread Austin English
2010/3/31 Vincent Povirk : >>> I suspect that once the classes exist, games will expect them to >>> actually work, and adding the stubs will break some games that >>> currently work. >> >> To avoid this problem, it should be possible to add option enabling these >> classes support in compilation co

re: A proposal for implementing dxdiag.exe: thoughts?

2010-03-31 Thread Dan Kegel
John wrote: >OK -- it would definitely not make sense to redo the work if the tests >are completed to satisfaction. >In that case, I would recommend renaming/clarifying the suggested GSOC >project on the Wine wiki. >It seems to suggest that conformance tests need to be written. Well, yes, but for

Re: Implementation of WIndows Gaming APIs as GSoC project

2010-03-31 Thread Vincent Povirk
>> I suspect that once the classes exist, games will expect them to >> actually work, and adding the stubs will break some games that >> currently work. > > To avoid this problem, it should be possible to add option enabling these > classes support in compilation configuration or Wine's config pane

Re: Implementation of WIndows Gaming APIs as GSoC project

2010-03-31 Thread Mariusz Pluciński
Vincent Povirk > > I suspect that once the classes exist, games will expect them to > actually work, and adding the stubs will break some games that > currently work. To avoid this problem, it should be possible to add option enabling these classes support in compilation configuration or Wine's

Re: A proposal for implementing dxdiag.exe: thoughts?

2010-03-31 Thread John Koelndorfer
> I am still skeptical about the directx conformance test part. For one part, > we already > have this: It's our regular unit tests, to be found in dlls/d3d?/tests/*, > dlls/ddraw/tests/*, > etc. OK -- it would definitely not make sense to redo the work if the tests are completed to satisfaction

Re: A proposal for implementing dxdiag.exe: thoughts?

2010-03-31 Thread Stefan Dösinger
I am still skeptical about the directx conformance test part. For one part, we already have this: It's our regular unit tests, to be found in dlls/d3d?/tests/*, dlls/ddraw/tests/*, etc. For end user purposes it would make more sense to write tests testing for known driver bugs and report them t

Re: A proposal for implementing dxdiag.exe: thoughts?

2010-03-31 Thread John Koelndorfer
> A lot of the work is already done: > http://bugs.winehq.org/attachment.cgi?id=22871. There's a stub > dxdiag.exe already in wine, and last year some students from UCLA > coded a relatively functional dxdiag.exe. It's not yet in wine, > though. > > I don't think it would take a GSOC amount of work

Re: A proposal for implementing dxdiag.exe: thoughts?

2010-03-31 Thread Austin English
On Wed, Mar 31, 2010 at 1:33 PM, John Koelndorfer wrote: > I've written a proposal for what my plan would be regarding > implementation of Wine's dxdiag based on my own thoughts and the > suggestions of other wine-devel list members. I plan to submit > proposals for other projects as well but befo

A proposal for implementing dxdiag.exe: thoughts?

2010-03-31 Thread John Koelndorfer
I've written a proposal for what my plan would be regarding implementation of Wine's dxdiag based on my own thoughts and the suggestions of other wine-devel list members. I plan to submit proposals for other projects as well but before I write them I'd like to get a better feel for what's expected

Re: Implementation of WIndows Gaming APIs as GSoC project

2010-03-31 Thread Vincent Povirk
2010/3/31 Mariusz Pluciński : > 2010/3/30 Dan Kegel >> >> Sounds good to me -- and you could start right now by checking in stubs, >> if we don't have them already... >> >> The question is, though, how useful are these APIs (aside from >> needing them to play some games)?  Which games make use of

re: [1/2] wcmd/setshow_attrib: Moved from internal to external attrib.exe

2010-03-31 Thread Dan Kegel
Welcome to wine development! Problems with your patch: - you forgot to add your test to rsrc.rc - you forgot to include an expected output file - don't change .h files in patches that don't need the changes Please submit just the tests first, make sure 'make test' runs your tests, and make sure t

GSoC - keyboard input

2010-03-31 Thread wylda
Hi guys, if it is not too late, i would have a proposal for GSoC. I'm waiting quite long for "BuildActionMap, SetActionMap, EnumDevicesBySemantics & co", i.e. to make games like need for speed happy/playable (bug 8754). Thanks for reading, W.

Re: [GSoC] IUri Implementations

2010-03-31 Thread Jacek Caban
Hi Thomas, On 03/31/2010 04:15 AM, Thomas Mullaly wrote: > >> You could use dynamic array for that or a list with a Uri_PROPERTY >> value as a key for example and a data as an offset and length. >> Another way is to compute each property offset only when it's >> requested and store it. An obvious

Re: WineD3D BltOverride overhaul

2010-03-31 Thread Roderick Colenbrander
On Wed, Mar 24, 2010 at 9:09 PM, Henri Verbeet wrote: > On 24 March 2010 20:03, Roderick Colenbrander wrote: >> I have experimented a bit with the design (intially only color fill >> since that's quite independent). Note this is just a proof of concept >> (some of the helper functions would becom

Re: Summer of Code applicant with ambition!

2010-03-31 Thread Roderick Colenbrander
On Wed, Mar 31, 2010 at 11:56 AM, Stefan Dösinger wrote: > Hi, > > I think writing (yet another) D3D benchmark isn't going to help a lot, there > are already numerous benchmarks out there. > > I have built a very hacky set of cxtest and php scripts that run a bunch of > benchmarks and games(3DMark

Re: Summer of Code applicant with ambition!

2010-03-31 Thread Stefan Dösinger
Hi, I think writing (yet another) D3D benchmark isn't going to help a lot, there are already numerous benchmarks out there. I have built a very hacky set of cxtest and php scripts that run a bunch of benchmarks and games(3DMark, Half Life 2, UT 2004, Team Fortress), store the results on a serv