re: Implementation of WIndows Gaming APIs as GSoC project

2010-03-30 Thread Mariusz Pluciński
2010/3/30 Dan Kegel Sounds good to me -- and you could start right now by checking in stubs, > if we don't have them already... > > The question is, though, how useful are these APIs (aside from > needing them to play some games)? Which games make use of them? > According to research made by Vi

Re : Summer of Code applicant with ambition!

2010-03-30 Thread paulo lesgaz
One of the most useful GSOC project for gamers would be to implement DInput with XInput2. Vitaly sent some hackish patches in Bug 6971 It could be a good start to begin to code. A+ David On Tue, Mar 30, 2010 at 6:11 PM, Edward Savage wrote: > > > Sorry this is a little off topic from D3

Re: [GSoC] IUri Implementations

2010-03-30 Thread Thomas Mullaly
You could use dynamic array for that or a list with a Uri_PROPERTY value as a key for example and a data as an offset and length. Another way is to compute each property offset only when it's requested and store it. An obvious bad case for that is a long uri. So probably one pass property com

Re: Summer of Code applicant with ambition!

2010-03-30 Thread John Koelndorfer
On Tue, Mar 30, 2010 at 6:11 PM, Edward Savage wrote: > > > Sorry this is a little off topic from D3D but maybe what the OP is > looking for. > > I'm not sure how easy it is but .net 3.5 sp1 is currently a blocker > for several high profile games that would otherwise work well with > Wine, and ma

Re: [GSoC] IUri Implementations

2010-03-30 Thread Nikolay Sivov
On 3/31/2010 02:57, Thomas Mullaly wrote: Hi, my name is Thomas Mullaly and I am a undergraduate in the Computer Science department at Kent State University and I would very much like to participate in this years GSoC. I saw under your project ideas page that the IUri API still needs implement

Re: Summer of Code applicant with ambition!

2010-03-30 Thread Edward Savage
Sorry this is a little off topic from D3D but maybe what the OP is looking for. I'm not sure how easy it is but .net 3.5 sp1 is currently a blocker for several high profile games that would otherwise work well with Wine, and many others that may work. .net needs to install correctly and functio

[GSoC] IUri Implementations

2010-03-30 Thread Thomas Mullaly
Hi, my name is Thomas Mullaly and I am a undergraduate in the Computer Science department at Kent State University and I would very much like to participate in this years GSoC. I saw under your project ideas page that the IUri API still needs implemented and I thought that this would be a good

Re: Summer of Code applicant with ambition!

2010-03-30 Thread Roderick Colenbrander
On Wed, Mar 31, 2010 at 12:13 AM, John Koelndorfer wrote: > I've done a little bit of research on Direct3D. Having seen how easy > the tutorial at http://www.directxtutorial.com/ is, I think I'd like > to propose the following: a 3D benchmarking program that would allow > users and developers to d

Re: Summer of Code applicant with ambition!

2010-03-30 Thread Austin English
On Tue, Mar 30, 2010 at 4:13 PM, John Koelndorfer wrote: > I've done a little bit of research on Direct3D. Having seen how easy > the tutorial at http://www.directxtutorial.com/ is, I think I'd like > to propose the following: a 3D benchmarking program that would allow > users and developers to de

Re: Summer of Code applicant with ambition!

2010-03-30 Thread John Koelndorfer
I've done a little bit of research on Direct3D. Having seen how easy the tutorial at http://www.directxtutorial.com/ is, I think I'd like to propose the following: a 3D benchmarking program that would allow users and developers to determine what aspects of WineD3D are the slowest so that they can b

Re: Congratulations!

2010-03-30 Thread Matteo Bruni
2010/3/30 Juan Lang : > Hi Matteo, just wanted to congratulate you on getting your > DRDXAssembleShader patches accepted.  I know it can take a fair amount > of persistence to get something substantial committed, and it seems > that many lack the patience.  Well done! > --Juan > Thank you very muc

Re: Summer of Code applicant with ambition!

2010-03-30 Thread Roderick Colenbrander
On Tue, Mar 30, 2010 at 11:04 PM, John Koelndorfer wrote: >> (Correction: I've never worked on D3D :-) > > Fair enough, I just noted that you were listed as a possible mentor > for that project so I figured you'd be the person to ask. > >> Sure, you could find and fix tons of problems that way, I

Re: Summer of Code applicant with ambition!

2010-03-30 Thread John Koelndorfer
> (Correction: I've never worked on D3D :-) Fair enough, I just noted that you were listed as a possible mentor for that project so I figured you'd be the person to ask. > Sure, you could find and fix tons of problems that way, I bet. Well that's good to hear. If that can help the Wine hackers w

Re: [PATCH 6/7] Use surface_is_offscreen instead of directly looking at the swapchain.

2010-03-30 Thread Henri Verbeet
On 30 March 2010 21:19, Roderick Colenbrander wrote: > @@ -4062,7 +4062,7 @@ static HRESULT > IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const >          * Also beware that the front buffer's surface size is screen width x > screen height, >          * whereas the real gl drawabl

re: Summer of Code applicant with ambition!

2010-03-30 Thread Dan Kegel
John Koelndorfer wrote: >I've again gone over the list of possible projects on >the Summer of Code page and one that particularly piqued my interest >was "Direct3D - Conformance / Performance / Interactive tests". This >seems like it may be a good fit given my lack of previous experience >in the Wi

Re: Summer of Code applicant with ambition!

2010-03-30 Thread John Koelndorfer
Firstly, thanks to Roderick for the prompt reply. I had a feeling that my ideas were a little much. :-) That being said, I've again gone over the list of possible projects on the Summer of Code page and one that particularly piqued my interest was "Direct3D - Conformance / Performance / Interact

[PATCH 1/5] winmm: Improve MCI's Sysinfo command.

2010-03-30 Thread Joerg-Cyril.Hoehle
Hi, Eric Pouech wrote: >did you test the 16 => 32 bit conversion for the MCI_ALL_DEVICE ? It's good you asked. Upon closer inspection, MCI_Sysinfo appears to behave differently. I'd say it's even a bug in MS that setting SYSINFO_PARMS.wDeviceType = MCI_ALL_DEVICE_ID is not recognized! Only send

Implementation of WIndows Gaming APIs as GSoC project

2010-03-30 Thread Mariusz Pluciński
Hello I'm Mariusz Pluciński, student of Information Technology in Gdańsk University of Technology (Poland). I decided to apply to Google Summer of Code in your project, cause I've been fascinated in Wine for a long time (without Wine, migration to open source OS would not be possible for me). In m

Congratulations!

2010-03-30 Thread Juan Lang
Hi Matteo, just wanted to congratulate you on getting your DRDXAssembleShader patches accepted. I know it can take a fair amount of persistence to get something substantial committed, and it seems that many lack the patience. Well done! --Juan

Re: winedump: code cleanup

2010-03-30 Thread Alexandre Julliard
"Mikhail Maroukhine" writes: > - winedump/search.c::get_type - cleanup variable usage That's not much better. It would be cleaner to stop abusing the passed argument as a local variable. -- Alexandre Julliard julli...@winehq.org

Re: 10/10 wined3d: use RECT instead of WINED3DRECT in stretch_rect_fbo [try2]

2010-03-30 Thread Alexandre Julliard
Roderick Colenbrander writes: > Hi, > > While working on some other patches, I spotted a small error in the > call to surface_get_rect for the source rectangle. I was passing > 'This' (destination) instead of Src. It doesn't work: ../../../tools/runtest -q -P wine -M ddraw.dll -T ../../.. -p dd

Re: Summer of Code applicant with ambition!

2010-03-30 Thread Roderick Colenbrander
On Tue, Mar 30, 2010 at 4:34 PM, John Koelndorfer wrote: > Hello wine-devel, > > My name is John and I'm a computer science major at the University of > Minnesota, Twin Cities campus. I've made quite a bit of use of Wine before > (and I have purchased Crossover) and I'm inspired to give something

winmm: For MCI parsing, use 64bit compatible structures.

2010-03-30 Thread Joerg-Cyril.Hoehle
Hi, Eric Pouech wrote: >this patch is ugly as hell... Please qualify. To me, - data[3] = (DWORD_PTR)dev; + parms.open.lpstrElementName = dev; looks more robust than before: - no magic offsets, - no casts that may silence warnings. The one #ifdef WIN64 is a pure performance

Summer of Code applicant with ambition!

2010-03-30 Thread John Koelndorfer
Hello wine-devel, My name is John and I'm a computer science major at the University of Minnesota, Twin Cities campus. I've made quite a bit of use of Wine before (and I have purchased Crossover) and I'm inspired to give something back to the project. I have fairly ambitious goals for myself (may

[PATCH 1/5] winmm: Improve MCI's Sysinfo command.

2010-03-30 Thread Joerg-Cyril.Hoehle
Hi, Eric Pouech wrote: >did you test the 16 => 32 bit conversion for the MCI_ALL_DEVICE ? Which ones do you have in mind? There are tests involving MCI_ALL_DEVICE_ID that pass on both win9x and later (also in patch #5). I wrote a few more MCI tests privately. Generally, I added (UINT16) casts i