http://blog.chromium.org/2010/03/introducing-angle-project.html
"We're happy to announce a new open source project called Almost
Native Graphics Layer Engine, or ANGLE for short. The goal of ANGLE is
to layer WebGL's subset of the OpenGL ES 2.0 API over DirectX 9.0c API
calls. We're open-sourcing A
That's the idea. AppInstall already runs a suite of tests on various windows
applications, its a matter of integrating that with the current test suite
and automating the whole process.
On Fri, Mar 19, 2010 at 1:05 AM, Andrew Fenn wrote:
> I don't think it would hurt to run tests on the latest r
On Fri, Mar 19, 2010 at 12:58 PM, Dan Kegel wrote:
> Austin and I updated the pages
> http://kegel.com/wine/good-games.html
> http://kegel.com/wine/bad-games.html
>
..snip..
> According to this count, the top 570 or so games since 1999,
> Wine handles 227 well, and 237 poorly.
>
Just a small obse
I don't think it would hurt to run tests on the latest revisions
coming out. What might be more useful (and more complicated) is to
automate the building then running of popular windows programs on the
latest versions. When a failure is detected you could then run an
automated regression test to fi
Right, sorry, didn't mean to make it seem like there was nothing in place
already. Buildbot just seems more easily extensible.
On Fri, Mar 19, 2010 at 12:28 AM, Dan Kegel wrote:
> On Thu, Mar 18, 2010 at 9:25 PM, Arjun Comar
> wrote:
> > --Buildbot--
> > To keep from seeming pedantic, I'll be b
On Thu, Mar 18, 2010 at 9:25 PM, Arjun Comar wrote:
> --Buildbot--
> To keep from seeming pedantic, I'll be brief with this one. Automating
> testing suites are awesome and help keep down the number of bugs/regressions
> that pop up. It'd be really cool if Wine had something like this.
To be clea
Hey all, I wanted to run my proposal for GSoC by everybody for some feedback
and commentary, especially since student apps start in just 10 days. Any
advice is greatly appreciated.
GSoC 2010 Proposal: Buildbot Automated Testing System
For those who aren't aware, http://buildbot.net/ provides an au
Alexandre Goujon wrote:
> ---
> tools/winegcc/winegcc.c |4
> 1 files changed, 4 insertions(+), 0 deletions(-)
>
> diff --git a/tools/winegcc/winegcc.c b/tools/winegcc/winegcc.c
> index c2e7876..a929214 100644
> --- a/tools/winegcc/winegcc.c
> +++ b/tools/winegcc/winegcc.c
> @@ -555,6 +55
Austin and I updated the pages
http://kegel.com/wine/good-games.html
http://kegel.com/wine/bad-games.html
As before, they list the games from the
last ten or so years with the highest gamerankings.com
scores, along with their appdb scores.
The games with platinum or gold are considered 'good',
and
On 18 March 2010 20:58, Christian Costa wrote:
> In dx9c, I don't see any structural change between d3d9effect.h and
> d3d9shader.h for instance.
d3dx9shader.h shouldn't have those macros either, no.
> And how could I write test without these macros ?
>
You're pretty much forced to call through
> Does that mean all applications in programs should be unicode and existing
> ansi one should be converted at some point ?
Yes, probably.
--Juan
Dmitry Timoshkov a écrit :
Eric Pouech wrote:
bt /x will do what you want.
How will it help with all those backtraces generated and sent by users
to bugzilla? Or those intermittent crashes which are very hard to reproduce?
Is there any reason to spend any time again if all re
Juan Lang a écrit :
What do you mean ? Creating an unicode console application ?
Yes.
There are lot of commands in ansi. Why doing something different for this
one ?
Localization.
--Juan
Does that mean all applications in programs should be unicode and
existing ansi one
On Thu, Mar 18, 2010 at 9:21 AM, Alexandre Goujon wrote:
> ---
> tools/winegcc/winegcc.c | 4
> 1 files changed, 4 insertions(+), 0 deletions(-)
>
> diff --git a/tools/winegcc/winegcc.c b/tools/winegcc/winegcc.c
> index c2e7876..a929214 100644
> --- a/tools/winegcc/winegcc.c
> +++ b/tools
> What do you mean ? Creating an unicode console application ?
Yes.
> There are lot of commands in ansi. Why doing something different for this
> one ?
Localization.
--Juan
Henri Verbeet a écrit :
On 17 March 2010 12:21, Christian Costa wrote:
+typedef struct _D3DXPASS_DESC {
+LPCSTR Name;
+UINT Annotations;
+DWORD VSVersion;
+DWORD PSVersion;
+UINT VSSemanticsUsed;
+D3DXSEMANTIC VSSemantics[MAXD3DDECLLENGTH];
+UINT PSSemanticsUsed;
Detlef Riekenberg a écrit :
On Mi, 2010-03-17 at 12:22 +0100, Christian Costa wrote:
+printf("attrib.exe is currently only a stub command\n");
+printf("cmdline:");
UNICODE would be better, even for a stub.
What do you mean ? Creating an unicode console application ?
Ther
Topic says it all,
Here's to an awesome start of summer of code 2010 for wine!
Let the proposals begin!
Cheers,
Maarten
Piotr Caban writes:
> On 03/18/10 17:42, Paul Vriens wrote:
>> Patch is committed. So all you need to do now if fix the 64bit
>> implementation (if that's indeed the case) ;)
>
> As far as I know both oleaut typelib creation and widl are not working
> well on 64bit systems (is widl ever compiled
Paul Vriens schrieb:
> Hi,
>
> I already mentioned this in my last shlwapi patch.
>
> lstrcmpW (and CompareStringW for that matter) ignore some special
> unicode characters like 0x200e (and also loads of others).
>
> Do we care? I.o.w. is there a need for implementing this?
>
> I only tested th
On 03/18/10 17:42, Paul Vriens wrote:
Patch is committed. So all you need to do now if fix the 64bit
implementation (if that's indeed the case) ;)
As far as I know both oleaut typelib creation and widl are not working
well on 64bit systems (is widl ever compiled as 64bit application?). It
wil
On 03/18/2010 05:26 PM, Paul Vriens wrote:
On 03/18/2010 05:23 PM, Piotr Caban wrote:
This test is only failing on some wine boxes, that doesn't have
oleaut2.tlb registered (or QueryPathOfRegTypeLib is broken). It probably
happens only when 64bit tests are being run.
Ok, that makes the approac
On 03/18/2010 05:23 PM, Piotr Caban wrote:
This test is only failing on some wine boxes, that doesn't have
oleaut2.tlb registered (or QueryPathOfRegTypeLib is broken). It probably
happens only when 64bit tests are being run.
Ok, that makes the approach a bit different.
Should I check if we'r
This test is only failing on some wine boxes, that doesn't have
oleaut2.tlb registered (or QueryPathOfRegTypeLib is broken). It probably
happens only when 64bit tests are being run.
Should I check if we're running in 64bit tests and add todo_wine in this
case?
On 03/18/2010 09:57 AM, Vitaly Budovski wrote:
/*
- Some of the following helper functions are duplicated in
+_ Somf of the following helper functions are duplicated in
dlls/gdi/dib.c
*/
Hi Vitaly,
I can't comment on the rest of the code but this piece doesn't look like
it's intende
On 03/18/2010 05:03 PM, Piotr Caban wrote:
Hi,
If it's acceptable to get something else besides S_OK you should change
the ok() and add a broken() (still bail out of course).
It's not acceptable to get anything else than S_OK here. I thought skip
should be used to inform that not all tests are
Hi,
If it's acceptable to get something else besides S_OK you should change
the ok() and add a broken() (still bail out of course).
It's not acceptable to get anything else than S_OK here. I thought skip
should be used to inform that not all tests are being executed.
A skip() usually means t
On 03/17/2010 10:05 PM, Piotr Caban wrote:
hres = ICreateTypeInfo_AddRefTypeInfo(createti, unknown,&hreftype);
ok(hres == S_OK, "got %08x\n", hres);
+if(hres != S_OK) {
+skip("Skipping some tests\n");
+return;
+}
Hi Piotr,
If it's acceptable to get something
And winetricks 20100317 fixes the brown-paper-bag bug which broke menu mode.
On Tue, Mar 16, 2010 at 7:56 PM, Dan Kegel wrote:
> Today's winetricks was brought to you by the letters W and S,
> and the number 7.
>
> Online as always at
> http://kegel.com/wine/winetricks
> or
> http://winezeug.go
Can you write a test for that?
Alistair Leslie-Hughes writes:
> Both FADF_HAVEVARTYPE and FADF_RECORD both store information at
> negative 4 in the safearray, and ODBC(native MDAC) can attempt to copy
> an array with both of these flags set.
A test case would be a good idea.
--
Alexandre Julliard
julli...@winehq.org
Trey Hunner writes:
> +int main(int argc, char** argv)
> +{
> +int n = 0;
> +int optc;
> +
> +while ((optc = getopt( argc, argv, "n:w:" )) != -1)
> +{
> +switch(optc)
> +{
> +case 'n':
> +n = atoi( optarg );
> +break;
2010/3/18 Ilya Basin :
> PV> If this is no longer a todo_wine you should change the filename_tests
> PV> struct:
> You're right.
>
> Do you have any clue why this block of code was added to
> SHELL_execute() ?
>
>
try git blame and see if the commit message is of any help...
PV> If this is no longer a todo_wine you should change the filename_tests
PV> struct:
You're right.
Do you have any clue why this block of code was added to
SHELL_execute() ?
Am 17.03.2010 um 15:14 schrieb Henri Verbeet:
> On 17 March 2010 15:08, Roderick Colenbrander wrote:
>> Well, I discussed the situation with Stefan last weekend. He preferred
>> if I would make BltOverride a little bit nicer before I improved the
>> p8 stuff. He considered it a safe move to disa
Am 17.03.2010 um 17:38 schrieb Roderick Colenbrander:
> On Wed, Mar 17, 2010 at 5:27 PM, Austin English
> wrote:
>> Howdy,
>>
>> I've been testing some games lately on Windows/Wine, and wanted to see
>> the difference in framerates. On windows, I've been using Fraps, which
>> works decently we
Hi Vitaly,
In case of Age of Empires the performance is certainly affected by the
DIB code. As you have seen, right now we perform all rendering (except
when XRender is around but that's typically for >8-bit) at the depth
of the Xserver and perform conversions back and forth. Alexandre
mentioned s
Le mercredi 17 mars 2010 à 14:31 +0100, paul.vriens.winea a écrit :
> On 03/17/2010 02:22 PM, Jacek Caban wrote:
> > --- a/programs/cmd/tests/test_builtins.cmd.exp
> > +++ b/programs/cmd/tests/test_builtins.cmd.exp
> > @@ -16,6 +16,7 @@ bar
> > ~dp0 should be directory containing batch file
> >
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