On Sun, Feb 14, 2010 at 4:46 PM, Ben Klein wrote:
> On 15 February 2010 11:13, Dan Kegel wrote:
>> I recall that Paul Hampson did a first cut at using XI2,
>> linked to from the bottom of http://wiki.winehq.org/DInput,
>> and http://wiki.winehq.org/Bug6971 says "the new XInput2 X11 extension
>> (
On 15 February 2010 11:13, Dan Kegel wrote:
>
> I recall that Paul Hampson did a first cut at using XI2,
> linked to from the bottom of http://wiki.winehq.org/DInput,
> and http://wiki.winehq.org/Bug6971 says "the new XInput2 X11 extension
> (which is part of XOrg 7.5) provides relative mouse moti
I recall that Paul Hampson did a first cut at using XI2,
linked to from the bottom of http://wiki.winehq.org/DInput,
and http://wiki.winehq.org/Bug6971 says "the new XInput2 X11 extension
(which is part of XOrg 7.5) provides relative mouse motion events.
Once this extension is more common, we will
Gerald Pfeifer wrote:
> Trying to build Wine on a new tester which initially had too few packages
> installed I ran into the following.
>
Gerald:
Please take time to read through the remainder of the posts here, even
though you've been here for a while. It is NOT possible to build Wine
withou
Gerald Pfeifer writes:
> How to fix this?
>
> Should dlls/winex11.drv just not be built in such a case? Should
> configure error out? (We do have --without-x, too, though.) Anything
> else?
>
> Currently we do pass configure and then run into a compile failure
> later on.
It's definitely su
Trying to build Wine on a new tester which initially had too few packages
installed I ran into the following.
In file included from bitblt.c:33:
x11drv.h:30:22: error: X11/Xlib.h: No such file or directory
x11drv.h:31:27: error: X11/Xresource.h: No such file or directory
x11drv.h:32:23: e
Saulius Krasuckas schrieb:
> Hi folks
>
> is it only me getting short midi-like sounds during non-interactive run of
> Winetest, or is this known new bug already?
>
>
> S.
>
>
AFAIK its by design of the new tests, its seems we cant get around it.
--
Best Regards, André Hentschel
On Sun, Feb 14, 2010 at 6:31 PM, David Gerard wrote:
> On 12 February 2010 06:11, Jui-Hao Chiang wrote:
>
>> I am currently starting a project which tries to run a window
>> application on one (source) machine, and display on another
>> (destination) machine. Of course, the VNC or X11 forwarding
On 12 February 2010 06:11, Jui-Hao Chiang wrote:
> I am currently starting a project which tries to run a window
> application on one (source) machine, and display on another
> (destination) machine. Of course, the VNC or X11 forwarding technique
> can achieve the same goal, but I am trying to re
Charles Davis wrote:
> Jui-Hao Chiang wrote:
>
>> Hi, all:
>>
>> I am currently starting a project which tries to run a window
>> application on one (source) machine, and display on another
>> (destination) machine. Of course, the VNC or X11 forwarding technique
>> can achieve the same goal, but
Detlef Riekenberg wrote:
> On Fr, 2010-02-12 at 13:00 +0100, Alexandre Julliard wrote:
>
>> A C Hurst writes:
>>
>>
>>> Fixes bug 11811 [http://bugs.winehq.org/show_bug.cgi?id=11811] and its
>>> duplicates.
>>> This patch sent some time back (over a year) was ignored/lost in noise.
>>> Co
On Sun, Feb 14, 2010 at 2:39 AM, Stefan Dösinger wrote:
> There are two issues here: One is supporting the products of the game engine,
> and supporting the game builder itself. It's like supporting apps compiled by
> visual studio 2008 versus supporting Visual Studio 2008 itself.
Exactly.
> I
Greetings:
Cannot connect to www.winehq.org this morning. Scheduled downtime or
did the site drop again?
James McKenzie
Am 14.02.2010 um 05:26 schrieb Dan Kegel:
> The two main commercial ones with freely
> downloadable SDKs that I know about are Unity3D
> ( http://appdb.winehq.org/objectManager.php?sClass=version&iId=19268 )
> and Unreal
> ( Unreal's UDK requires .net 3.5, so it can't be installed at the moment ).
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