Julian kindly pointed out that --vex-iropt-precise-memory-exns=yes is needed
to avoid false positives in tricky signal handlers like the one
involved in GetBitmapBits().
Adding that didn't slow things down much if any, and got rid of lots
of valgrind-specific GetBitmapBits() crashes.
Also, I appli
Paul Vriens wrote:
> So is this patch good to go or do we do prefer broken() as I wasn't able
> to reproduce?
>
> Patch is currently marked as 'Pending':
>
> http://source.winehq.org/patches/data/57834
>
The patch would be ok with me. The configuration is suspicious, but the
patch itself is corr
On 01/29/2010 10:54 AM, Paul Vriens wrote:
On 01/28/2010 05:48 PM, Henri Verbeet wrote:
Paul Vriens wrote:
Doesn't the DXGI_ERROR_NOT_FOUND return value tell us there is no D3D10
capable adapter (instead of any adapter)?
Possibly, but my understanding was that on Vista and higher DXGI is
shar