New valgrind results - with fixes for two kinds of false positives

2010-01-31 Thread Dan Kegel
Julian kindly pointed out that --vex-iropt-precise-memory-exns=yes is needed to avoid false positives in tricky signal handlers like the one involved in GetBitmapBits(). Adding that didn't slow things down much if any, and got rid of lots of valgrind-specific GetBitmapBits() crashes. Also, I appli

Re: [d3d10core/tests] Fix a test failure when no adapters are present

2010-01-31 Thread Henri Verbeet
Paul Vriens wrote: > So is this patch good to go or do we do prefer broken() as I wasn't able > to reproduce? > > Patch is currently marked as 'Pending': > > http://source.winehq.org/patches/data/57834 > The patch would be ok with me. The configuration is suspicious, but the patch itself is corr

Re: [d3d10core/tests] Fix a test failure when no adapters are present

2010-01-31 Thread Paul Vriens
On 01/29/2010 10:54 AM, Paul Vriens wrote: On 01/28/2010 05:48 PM, Henri Verbeet wrote: Paul Vriens wrote: Doesn't the DXGI_ERROR_NOT_FOUND return value tell us there is no D3D10 capable adapter (instead of any adapter)? Possibly, but my understanding was that on Vista and higher DXGI is shar