Re: relay log problem

2010-01-28 Thread Ken Thomases
On Jan 28, 2010, at 5:21 PM, Michael Stefaniuc wrote: > On 01/28/2010 10:59 PM, Henri Verbeet wrote: >> On 28 January 2010 22:39, Stefan Leichter >> wrote: >>> Is this a know problem? Is a work around available? >>> >> Yeah, that's a known problem. As a workaround you can use ">>" >> (append) i

Re: relay log problem

2010-01-28 Thread Henri Verbeet
On 29 January 2010 00:21, Michael Stefaniuc wrote: > On 01/28/2010 10:59 PM, Henri Verbeet wrote: >> >> On 28 January 2010 22:39, Stefan Leichter >>  wrote: >>> >>> Is this a know problem? Is a work around available? >>> >> Yeah, that's a known problem. As a workaround you can use ">>" >> (append)

Re: Quick multiple-patch submission question

2010-01-28 Thread Henri Verbeet
On 29 January 2010 00:28, Juan Lang wrote: >> When submitting multiple patches that apply to the same component but >> each patch is unrelated (ie. each one fixes a different issue), is it >> still appropriate to label the patches with the [PATCH X/Y] notation? >> In the case I have at hand the pa

Re: [PATCH 3/5] wined3d: Prune invalid states from the state table.

2010-01-28 Thread Henri Verbeet
On 29 January 2010 00:27, Stefan Dösinger wrote: > Please use the number of texture blend stages reported from the fragment > pipeline rather than gl_limits.texture_stages. texture_stages only works with > the nvrc and ffp pipelines, but not arbfp or atifs(it works out ok by chance > on most GL ca

Re: [2/2] kernel32: Fix GetVolumeNameForVolumeMountPointW to match

2010-01-28 Thread Charles Davis
srrose wrote: > What does this mean? Iim using a USB 2.0 Flash Drive and a LAUNCHU3.EXE > file says it is linked to a missing export. It then says > KERNEL32.DLL:GetVolumeMountPointW. > Can you help me? Thank you!! Yes... but you're on the wrong list. User questions need to go to wine-users.

winefixme/wineoops (Was: Re: relay log problem)

2010-01-28 Thread Michael Stefaniuc
On 01/29/2010 12:23 AM, Nikolay Sivov wrote: On 1/29/2010 02:21, Michael Stefaniuc wrote: For the winefixme collector i have the luxury to be able to ignore the mangled output lines; not so much for the wineoops crash collector. Btw, are they ready and hosted somewhere already? winefixme is "

Re: Quick multiple-patch submission question

2010-01-28 Thread Michael Stefaniuc
On 01/29/2010 12:26 AM, Erich Hoover wrote: When submitting multiple patches that apply to the same component but each patch is unrelated (ie. each one fixes a different issue), is it still appropriate to label the patches with the [PATCH X/Y] notation? In the case I have at hand the patches are

Re: Quick multiple-patch submission question

2010-01-28 Thread Juan Lang
> When submitting multiple patches that apply to the same component but > each patch is unrelated (ie. each one fixes a different issue), is it > still appropriate to label the patches with the [PATCH X/Y] notation? > In the case I have at hand the patches are even for different files of > the same

Re: [PATCH 3/5] wined3d: Prune invalid states from the state table.

2010-01-28 Thread Stefan Dösinger
On Thursday 28 January 2010 23:40:25 Henri Verbeet wrote: > +static void prune_invalid_states(struct StateEntry *state_table, const > struct wined3d_gl_info *gl_info) +{ > +unsigned int start, last, i; > + > +start = STATE_TEXTURESTAGE(gl_info->limits.texture_stages, 0); > +last = STAT

Quick multiple-patch submission question

2010-01-28 Thread Erich Hoover
When submitting multiple patches that apply to the same component but each patch is unrelated (ie. each one fixes a different issue), is it still appropriate to label the patches with the [PATCH X/Y] notation? In the case I have at hand the patches are even for different files of the same component

Re: relay log problem

2010-01-28 Thread Nikolay Sivov
On 1/29/2010 02:21, Michael Stefaniuc wrote: For the winefixme collector i have the luxury to be able to ignore the mangled output lines; not so much for the wineoops crash collector. Btw, are they ready and hosted somewhere already? bye michael

Re: relay log problem

2010-01-28 Thread Michael Stefaniuc
On 01/28/2010 10:59 PM, Henri Verbeet wrote: On 28 January 2010 22:39, Stefan Leichter wrote: Is this a know problem? Is a work around available? Yeah, that's a known problem. As a workaround you can use ">>" (append) instead of ">" to redirect to the file. You'll still need the "2>&1" to red

Re: relay log problem

2010-01-28 Thread Henri Verbeet
On 29 January 2010 00:14, Ben Klein wrote: > 2010/1/29 Henri Verbeet : >> On 28 January 2010 22:39, Stefan Leichter >> wrote: >>> Is this a know problem? Is a work around available? >>> >> Yeah, that's a known problem. As a workaround you can use ">>" >> (append) instead of ">" to redirect to th

Re: relay log problem

2010-01-28 Thread Ben Klein
2010/1/29 Henri Verbeet : > On 28 January 2010 22:39, Stefan Leichter wrote: >> Is this a know problem? Is a work around available? >> > Yeah, that's a known problem. As a workaround you can use ">>" > (append) instead of ">" to redirect to the file. You'll still need the > "2>&1" to redirect stde

Re: [2/2] kernel32: Fix GetVolumeNameForVolumeMountPointW to match

2010-01-28 Thread srrose
What does this mean? Iim using a USB 2.0 Flash Drive and a LAUNCHU3.EXE file says it is linked to a missing export. It then says KERNEL32.DLL:GetVolumeMountPointW. Can you help me? Thank you!! srr...@commspeed.net

Re: relay log problem

2010-01-28 Thread Henri Verbeet
On 28 January 2010 22:39, Stefan Leichter wrote: > Is this a know problem? Is a work around available? > Yeah, that's a known problem. As a workaround you can use ">>" (append) instead of ">" to redirect to the file. You'll still need the "2>&1" to redirect stderr to stdout, of course.

relay log problem

2010-01-28 Thread Stefan Leichter
Hello, does anyone notice a problem that the lines of the logging are written over each other as in the attached log? My system has an AMD Phenom(tm) II X2 550 Processor on a NVIDIA GeForce 8300 Chipset running running Debian Lenny 32 bit Is this a know problem? Is a work around available? --

Fwd: Loader, mapping and sharing issues with main exe

2010-01-28 Thread Jason Edmeades
Does anyone have any comments on this please? -- Forwarded message -- From: Jason Edmeades Date: Wed, Jan 27, 2010 at 1:09 AM Subject: Loader, mapping and sharing issues with main exe To: wine-devel@winehq.org Hello, I've been debugging a problem with an application which check

Re: Student Interested in Google Summer of Code 2010

2010-01-28 Thread Loïc Hoguin
On 01/28/2010 09:25 PM, Henri Verbeet wrote: > On 28 January 2010 20:15, Arjun Comar wrote: >> Ah, I wasn't going to do it as a SoC project, but rather as a way to get a >> feel for wine, directx, etc. over the next couple months (leading up to >> SoC). Henri is suggesting that I not do so? >> > I

Re: Student Interested in Google Summer of Code 2010

2010-01-28 Thread Henri Verbeet
On 28 January 2010 20:15, Arjun Comar wrote: > Ah, I wasn't going to do it as a SoC project, but rather as a way to get a > feel for wine, directx, etc. over the next couple months (leading up to > SoC). Henri is suggesting that I not do so? > I think anyone would have a hard time getting those co

Re: Student Interested in Google Summer of Code 2010

2010-01-28 Thread Loïc Hoguin
On 01/28/2010 08:15 PM, Arjun Comar wrote: > Ah, I wasn't going to do it as a SoC project, but rather as a way to get > a feel for wine, directx, etc. over the next couple months (leading up > to SoC). Henri is suggesting that I not do so? > > Anyway, if there are no objections, I'm willing to do

Re: Windows-version dependent callback?

2010-01-28 Thread Eric Pouech
Paul Vriens a écrit : On 01/27/2010 04:41 PM, joerg-cyril.hoe...@t-systems.com wrote: Hi, my (unreleased) MIDI tests have spotted that not all versions of MS-Windows seem to send out the MM_MOM_POSITIONCB callback/notification resulting from a MEVT_F_CALLBACK event in midiStreamOut(). w9X/M

Re: Student Interested in Google Summer of Code 2010

2010-01-28 Thread Tony Wasserka
Am 28.01.2010 20:38, schrieb Reece Dunn: > There is already support for WIC codecs by Vincent Povirk that has > been committed into wine, supporting bmp, jpeg, gif, png and other > formats. > > I don't know how complete this is, though, for what D3DX needs. > > - Reece > > yeah, the plan was to

Re: Student Interested in Google Summer of Code 2010

2010-01-28 Thread Reece Dunn
On 28 January 2010 19:25, Tony Wasserka wrote: > Just btw, those depend on D3DXGetImageInfoFromMemory, D3DXFilterTexture, > D3DXCreateTexture and possibly others I can't think of right now. > D3DXFilterTexture is quite trivial, but the other two also add a notable > effort. On the other hand, I ha

Re: Student Interested in Google Summer of Code 2010

2010-01-28 Thread Tony Wasserka
Am 28.01.2010 19:46, schrieb Loïc Hoguin: > If a student wishes to do the integration work as a SoC project, then > I'll step down. It'll certainly be more helpful for a student than for > me. I can find another project to work on in that case. > > Not sure whether integration of my work is stil

Re: Student Interested in Google Summer of Code 2010

2010-01-28 Thread Arjun Comar
Ah, I wasn't going to do it as a SoC project, but rather as a way to get a feel for wine, directx, etc. over the next couple months (leading up to SoC). Henri is suggesting that I not do so? Anyway, if there are no objections, I'm willing to do it. Loic, you probably have more experience, I'll ced

Re: Student Interested in Google Summer of Code 2010

2010-01-28 Thread Loïc Hoguin
On 01/28/2010 06:33 PM, Tony Wasserka wrote: > About my own work, it's not been integrated that much, yet: Loïc Hoguin > has expressed interest to integrate them, but I'm not sure whether he > was sure about that, yet. > I might work again on integrating my texture stuff in case you'd really > par

Re: Student Interested in Google Summer of Code 2010

2010-01-28 Thread Henri Verbeet
2010/1/28 Tony Wasserka : > Henri: I'm not sure whether the D3DX9 interface _depends_ on the HLSL > compiler; maybe the bytecode effect compiler does, but there's plenty of The effect compiler does, you can use embedded HLSL or assembly in effects. You can skip implementing the compiler of course,

Re: Student Interested in Google Summer of Code 2010

2010-01-28 Thread Tony Wasserka
About my own work, it's not been integrated that much, yet: Loïc Hoguin has expressed interest to integrate them, but I'm not sure whether he was sure about that, yet. I might work again on integrating my texture stuff in case you'd really participate in gsoc with some d3dx stuff, can't promise an

Re: [d3d10core/tests] Fix a test failure when no adapters are present

2010-01-28 Thread Henri Verbeet
Paul Vriens wrote: > Doesn't the DXGI_ERROR_NOT_FOUND return value tell us there is no D3D10 > capable adapter (instead of any adapter)? > Possibly, but my understanding was that on Vista and higher DXGI is shared across pretty much the entire graphics subsystem. Henri

Re: [d3d10core/tests] Fix a test failure when no adapters are present

2010-01-28 Thread Paul Vriens
On 01/28/2010 05:14 PM, Henri Verbeet wrote: Paul Vriens wrote: Hi, On VMware with the "Standard VGA" adapter and on VirtualBox there are no adapters returned when enumerating. I didn't use broken() as 'no adapters' seems somehow a valid return (added Henri to the cc: to prove me wrong). There

Re: Student Interested in Google Summer of Code 2010

2010-01-28 Thread Matteo Bruni
2010/1/28 Stefan Dösinger : > On Wednesday 27 January 2010 23:41:27 Henri Verbeet wrote: >> The problem with the effect interface is that there are several fairly >> large parts/dependencies to implement. For example, it has important >> dependencies on both the (non-existent) HLSL compiler and the

Re: tell wine not to use the mouse

2010-01-28 Thread Mihai Donțu
On Thursday 28 January 2010 16:05:58 Mihai Donțu wrote: > Hi, > > I use wine to run cl.exe and build some dll-s. However, each time make > invokes wine, my mouse short-jumps from one position to another or stops > responding for a brief period of time. Is there any way to tell wine to > skip an

tell wine not to use the mouse

2010-01-28 Thread Mihai Donțu
Hi, I use wine to run cl.exe and build some dll-s. However, each time make invokes wine, my mouse short-jumps from one position to another or stops responding for a brief period of time. Is there any way to tell wine to skip any GUI initialization or to not touch the mouse? Thanks, -- Mihai

Re: Student Interested in Google Summer of Code 2010

2010-01-28 Thread Stefan Dösinger
On Wednesday 27 January 2010 23:41:27 Henri Verbeet wrote: > The problem with the effect interface is that there are several fairly > large parts/dependencies to implement. For example, it has important > dependencies on both the (non-existent) HLSL compiler and the only > partially merged shader a

Re: WINEDLLPATH and /usr/lib/wine

2010-01-28 Thread Hin-Tak Leung
--- On Wed, 27/1/10, Alexandre Julliard wrote: > The first step would probably be to explain why you need to > have an app > with the same name as an existing builtin. ddiwrapper provides its own gdi32.dll.so winspool.drv.so , so that bitmap generated by the host's ghostscript is fed into the p

Re: [PATCH 3/5] wined3d: Ensure draw ordering across contexts.

2010-01-28 Thread Henri Verbeet
On 28 January 2010 09:40, Stefan Dösinger wrote: > Why do we have to do this even when there is only one context? In the event > another context is created after the draw? > Yes.

Re: [PATCH 3/5] wined3d: Ensure draw ordering across contexts.

2010-01-28 Thread Stefan Dösinger
> -if (SUCCEEDED(IWineD3DSurface_GetContainer((IWineD3DSurface *)target, > &IID_IWineD3DSwapChain, (void **)&swapchain))) { > -if (target == (IWineD3DSurfaceImpl*) swapchain->frontBuffer) { > -wglFlush(); > -} > -IWineD3DSwapChain_Release((IWineD3DSwapChain