Erich Hoover wrote:
> On Sun, Aug 16, 2009 at 1:10 PM, James McKenzie
> mailto:jjmckenzi...@earthlink.net>> wrote:
>
> Looks like a patch to 0.9.61 broke the EM_FORMATRANGE patch that I was
> working on. I've received guidance from Dylan Smith on how to
> redo the
> patch and I wil
The best test case I think for that is ddraw-gl. A lot of 2D games use
partial locking.
Roderick
On Sun, Aug 16, 2009 at 10:43 PM, Henri Verbeet wrote:
> Actually, do you have an application that needs partial texture
> updates? I implemented it, but I need something to test against.
>
>
>
Actually, do you have an application that needs partial texture
updates? I implemented it, but I need something to test against.
Rein Klazes wrote:
> On Sun, 16 Aug 2009 13:18:56 -0500, you wrote:
>
>> Howdy Rein,
>>
>> I don't believe you're supposed to add English resources to
>> non-English rc files. The dialog will automatically fall back to
>> English if not present. It messes up the translation stats..
>
> Is that so
On Sun, Aug 16, 2009 at 2:10 PM, James
McKenzie wrote:
> Looks like a patch to 0.9.61 broke the EM_FORMATRANGE patch that I was
> working on. I've received guidance from Dylan Smith on how to redo the
> patch and I will once I get the old patch working with 1.0.
>
> Guidance on how to use git to r
On Sun, Aug 16, 2009 at 1:10 PM, James McKenzie
wrote:
> Looks like a patch to 0.9.61 broke the EM_FORMATRANGE patch that I was
> working on. I've received guidance from Dylan Smith on how to redo the
> patch and I will once I get the old patch working with 1.0.
>
> Guidance on how to use git to
2009/8/16 Vincent Povirk :
> Don't send patches that only add unused code.
>
Well, to be true all the first 12 patches add code which is
effectively used only from patch 13 onwards. But I couldn't find a
better way to split the patches in manageable pieces while avoiding
these kind of issues.
Looks like a patch to 0.9.61 broke the EM_FORMATRANGE patch that I was
working on. I've received guidance from Dylan Smith on how to redo the
patch and I will once I get the old patch working with 1.0.
Guidance on how to use git to run bisect tests would be appreciated. Do
I get the commit numbe
On Sun, 16 Aug 2009 13:18:56 -0500, you wrote:
>Howdy Rein,
>
>I don't believe you're supposed to add English resources to
>non-English rc files. The dialog will automatically fall back to
>English if not present. It messes up the translation stats..
Is that so? I looked through the changelog for
On Sun, Aug 16, 2009 at 1:12 PM, Rein Klazes wrote:
> fixes bug#14728
> ---
> programs/winecfg/Bg.rc | 10 +
> programs/winecfg/Cs.rc | 10 +
> programs/winecfg/Da.rc | 10 +
> programs/winecfg/De.rc | 10 +
> programs/winecfg/En.rc
Don't send patches that only add unused code.
On Sun, Aug 16, 2009 at 12:50 PM, Matteo Bruni wrote:
> This is a long patch series that implements the D3D shader assembler
> and D3DXAssembleShader function. The first part has already passed a
> couple of rounds of review in wine-devel.
>
>
>
>
-
Hi Thomas,
> Nonetheless, I attached my version, it contains all definitons of the
> Windows SDK 7 header though is not WS_tified.
Thanks! Could you prepare a patch that adds your definitions and send
it to wine-patches?
Thanks,
--Juan
Rein Klazes wrote:
> On Sat, 15 Aug 2009 10:46:19 -0700, you wrote:
>
>> 14 months seems to be more than reasonable to repair a regression. I'm
>> worried about having to forever maintain a separate installation of
>> Wine just to use this program. I'll be happy to test further if
>> someone is go
On Sat, 15 Aug 2009 10:46:19 -0700, you wrote:
>
>14 months seems to be more than reasonable to repair a regression. I'm
>worried about having to forever maintain a separate installation of
>Wine just to use this program. I'll be happy to test further if
>someone is going to work on this bug but r
On Sat, Aug 15, 2009 at 5:47 PM, Matt Perry wrote:
> On Sat, Aug 15, 2009 at 11:58 AM, Austin English
> wrote:
>> James asked me to put up a guide for testing applications with
>> Appinstall.
>
> The guide looks great. Will there be any service to facilitate sharing
> of scripts between users?
Wi
2009/8/16 Nicklas Börjesson :
> This looks way cool. If no one else have already started, I'll have a go with
> PS CS4.
Excellent. You may want to start with something simpler. CS4 is a
beast, and probably has a lot of hidden bugs. Start with something
that works well, to get used to coding up te
This looks way cool. If no one else have already started, I'll have a go with
PS CS4.
So I looked through the CS2 script and I have two questions:
1. CS4, and many other, currently need some winetricks to install and work.
Can I use winetricks or do I have to break out the downloading and install
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