Am Sunday 19 July 2009 23:01:08 schrieb Henri Verbeet:
> > +const char *debug_src(struct shader_reg *reg, BOOL vs) {
> > +static char buffer[128];
> > +
> > +memset(buffer, 0, sizeof(buffer));
>
> This really isn't acceptable:
>
> Note that I think your mentor should have caught basic thing
André Hentschel wrote:
> didnt want to change both variables, now its fine
> sry for the noise
> ---
> dlls/msi/join.c |5 +++--
> dlls/msi/msiquery.c |4 ++--
> dlls/msi/storages.c |2 +-
> dlls/msi/streams.c |2 +-
> 4 files changed, 7 insertions(+), 6 deletions(-)
>
>
I read several months ago that the itnetion was to create the assembler
inside the wined3d and then use its functionality inside the diverse
d3dx9 implementations. Has this changed? I think it was Stefan Dösinger
sho proposed it:
d3dx -> wined3d assembler
the wined3d will be re-usable and the
"F Capela" wrote:
XkbSetDetectableAutoRepeat is not working correctly on some
distributions, including Ubuntu 9.04. In practical terms, this
means programs running under Wine on such distros are unable to
ignore autorepeat, doing strange things to games that use keyboard
controls, for example.
Austin English wrote:
> On Sat, Jul 18, 2009 at 11:22 PM, Austin English
> wrote:
>> P.S., I'm working on some instructions for writing new tests, that
>> I'll put on the wiki (later tomorrow-ish). While the testing framework
>> is mostly complete, it's still pretty alpha/beta, and stuff may
>> ch
S Page wrote:
> Hey, I really want to help the Wine project out by sharing my problems
> and workarounds.
>
> But having to register FOUR TIMES on the same winehq.com site (bugs,
> AppDB, forums, wiki) is excruciatingly painful and hostile to your
> would-be contributors. I realize you're just us
Uwe Bonnes wrote:
This needs a test case to demonstrate what will happen in Windows versus
what you are proposing as a stub out that always returns SUCCESS.
James McKenzie
2009/7/19 Henri Verbeet :
> 2009/7/19 Matteo Bruni :
>> Hi to everybody,
>> I'm sending here the main assembler patch for reviews and suggestions.
>> It is bzipped as it is quite a big patch, but I couldn't find a
>> meaningful way to split it.
> It really is much easier to review as separate patch
On Sat, Jul 18, 2009 at 11:22 PM, Austin English wrote:
> P.S., I'm working on some instructions for writing new tests, that
> I'll put on the wiki (later tomorrow-ish). While the testing framework
> is mostly complete, it's still pretty alpha/beta, and stuff may
> change, as I find different featu
2009/7/19 Matteo Bruni :
> Hi to everybody,
> I'm sending here the main assembler patch for reviews and suggestions.
> It is bzipped as it is quite a big patch, but I couldn't find a
> meaningful way to split it.
It really is much easier to review as separate patches. The part that
follows is reall
Hi to everybody,
I'm sending here the main assembler patch for reviews and suggestions.
It is bzipped as it is quite a big patch, but I couldn't find a
meaningful way to split it.
A quick mile-high overview: the assembler is divided in a parser and a
bytecode writer. The parser is made by the flex
Le 19 juil. 09 à 17:03, Steven Edwards a écrit :
On Sun, Jul 19, 2009 at 8:10 AM, Emmanuel Maillard
wrote:
Just few remarks about your patch :
- why you didn't use CoreFoundation API (plain C and already used
in Wine)
insteed of fprintf to generate Info.plist ?
I didn't see which functio
Joel Holdsworth wrote:
> Quick question: Does anyone have an SVG of the wine logo as used on the
> wine website? I'd like to use it as part of my graphics refresh to
> improve idb_wine.bmp as shown here:
> http://www.airwebreathe.org.uk/wine-icon/
>
MadsRH (the artist who made some of the brandin
On Sun, Jul 19, 2009 at 8:10 AM, Emmanuel Maillard wrote:
> Just few remarks about your patch :
> - why you didn't use CoreFoundation API (plain C and already used in Wine)
> insteed of fprintf to generate Info.plist ?
I didn't see which functionality to call to generate the plist's in C.
Could yo
On Sun, Jul 19, 2009 at 7:41 AM, Ken Thomases wrote:
> On Jul 17, 2009, at 10:02 PM, Steven Edwards wrote:
>
>> I tried looking in to generating of AppleScript app
>> bundles however there seems to be no documented way to do it other
>> than to use the Apple Script tool so no automatted method.
>
>
XkbSetDetectableAutoRepeat is not working correctly on some distributions,
including Ubuntu 9.04. In practical terms, this means programs running under
Wine on such distros are unable to ignore autorepeat, doing strange things to
games that use keyboard controls, for example. One way to work ar
On Jul 17, 2009, at 10:02 PM, Steven Edwards wrote:
I tried looking in to generating of AppleScript app
bundles however there seems to be no documented way to do it other
than to use the Apple Script tool so no automatted method.
Are you familiar with the osacompile command?
-Ken
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