Re: D3D shader assembler

2009-07-19 Thread Stefan Dösinger
Am Sunday 19 July 2009 23:01:08 schrieb Henri Verbeet: > > +const char *debug_src(struct shader_reg *reg, BOOL vs) { > > +static char buffer[128]; > > + > > +memset(buffer, 0, sizeof(buffer)); > > This really isn't acceptable: > > Note that I think your mentor should have caught basic thing

Re: msi: Fix some pointer conversion warnings on 64-bit(try2)

2009-07-19 Thread Mike Kaplinskiy
André Hentschel wrote: > didnt want to change both variables, now its fine > sry for the noise > --- > dlls/msi/join.c |5 +++-- > dlls/msi/msiquery.c |4 ++-- > dlls/msi/storages.c |2 +- > dlls/msi/streams.c |2 +- > 4 files changed, 7 insertions(+), 6 deletions(-) > >

RE: D3D shader assembler (Matteo Bruni)

2009-07-19 Thread Luis C. Busquets Pérez
I read several months ago that the itnetion was to create the assembler inside the wined3d and then use its functionality inside the diverse d3dx9 implementations. Has this changed? I think it was Stefan Dösinger sho proposed it: d3dx -> wined3d assembler the wined3d will be re-usable and the

Re: XkbSetDetectableAutoRepeat not working on some platforms

2009-07-19 Thread Dmitry Timoshkov
"F Capela" wrote: XkbSetDetectableAutoRepeat is not working correctly on some distributions, including Ubuntu 9.04. In practical terms, this means programs running under Wine on such distros are unable to ignore autorepeat, doing strange things to games that use keyboard controls, for example.

Re: appinstall update: Adobe Photoshop CS 2 installer test added

2009-07-19 Thread Scott Ritchie
Austin English wrote: > On Sat, Jul 18, 2009 at 11:22 PM, Austin English > wrote: >> P.S., I'm working on some instructions for writing new tests, that >> I'll put on the wiki (later tomorrow-ish). While the testing framework >> is mostly complete, it's still pretty alpha/beta, and stuff may >> ch

FW: Re: please reduce the four registrations on the single winehq.org site.

2009-07-19 Thread Scott Ritchie
S Page wrote: > Hey, I really want to help the Wine project out by sharing my problems > and workarounds. > > But having to register FOUR TIMES on the same winehq.com site (bugs, > AppDB, forums, wiki) is excruciatingly painful and hostile to your > would-be contributors. I realize you're just us

Re: Add stub for IoOpenDeviceRegistryKey

2009-07-19 Thread James McKenzie
Uwe Bonnes wrote: This needs a test case to demonstrate what will happen in Windows versus what you are proposing as a stub out that always returns SUCCESS. James McKenzie

Re: D3D shader assembler

2009-07-19 Thread Matteo Bruni
2009/7/19 Henri Verbeet : > 2009/7/19 Matteo Bruni : >> Hi to everybody, >> I'm sending here the main assembler patch for reviews and suggestions. >> It is bzipped as it is quite a big patch, but I couldn't find a >> meaningful way to split it. > It really is much easier to review as separate patch

Re: appinstall update: Adobe Photoshop CS 2 installer test added

2009-07-19 Thread Austin English
On Sat, Jul 18, 2009 at 11:22 PM, Austin English wrote: > P.S., I'm working on some instructions for writing new tests, that > I'll put on the wiki (later tomorrow-ish). While the testing framework > is mostly complete, it's still pretty alpha/beta, and stuff may > change, as I find different featu

Re: D3D shader assembler

2009-07-19 Thread Henri Verbeet
2009/7/19 Matteo Bruni : > Hi to everybody, > I'm sending here the main assembler patch for reviews and suggestions. > It is bzipped as it is quite a big patch, but I couldn't find a > meaningful way to split it. It really is much easier to review as separate patches. The part that follows is reall

D3D shader assembler

2009-07-19 Thread Matteo Bruni
Hi to everybody, I'm sending here the main assembler patch for reviews and suggestions. It is bzipped as it is quite a big patch, but I couldn't find a meaningful way to split it. A quick mile-high overview: the assembler is divided in a parser and a bytecode writer. The parser is made by the flex

Re: suggestions about MacOS DYLD_FALLBACK_LIBRARY_PATH patch

2009-07-19 Thread Emmanuel Maillard
Le 19 juil. 09 à 17:03, Steven Edwards a écrit : On Sun, Jul 19, 2009 at 8:10 AM, Emmanuel Maillard wrote: Just few remarks about your patch : - why you didn't use CoreFoundation API (plain C and already used in Wine) insteed of fprintf to generate Info.plist ? I didn't see which functio

Re: SVG Logo from the website

2009-07-19 Thread Scott Ritchie
Joel Holdsworth wrote: > Quick question: Does anyone have an SVG of the wine logo as used on the > wine website? I'd like to use it as part of my graphics refresh to > improve idb_wine.bmp as shown here: > http://www.airwebreathe.org.uk/wine-icon/ > MadsRH (the artist who made some of the brandin

Re: suggestions about MacOS DYLD_FALLBACK_LIBRARY_PATH patch

2009-07-19 Thread Steven Edwards
On Sun, Jul 19, 2009 at 8:10 AM, Emmanuel Maillard wrote: > Just few remarks about your patch : > - why you didn't use CoreFoundation API (plain C and already used in Wine) > insteed of fprintf to generate Info.plist ? I didn't see which functionality to call to generate the plist's in C. Could yo

Re: suggestions about MacOS DYLD_FALLBACK_LIBRARY_PATH patch

2009-07-19 Thread Steven Edwards
On Sun, Jul 19, 2009 at 7:41 AM, Ken Thomases wrote: > On Jul 17, 2009, at 10:02 PM, Steven Edwards wrote: > >> I tried looking in to generating of AppleScript app >> bundles however there seems to be no documented way to do it other >> than to use the Apple Script tool so no automatted method. > >

XkbSetDetectableAutoRepeat not working on some platforms

2009-07-19 Thread F Capela
XkbSetDetectableAutoRepeat is not working correctly on some distributions, including Ubuntu 9.04. In practical terms, this means programs running under Wine on such distros are unable to ignore autorepeat, doing strange things to games that use keyboard controls, for example. One way to work ar

Re: suggestions about MacOS DYLD_FALLBACK_LIBRARY_PATH patch

2009-07-19 Thread Ken Thomases
On Jul 17, 2009, at 10:02 PM, Steven Edwards wrote: I tried looking in to generating of AppleScript app bundles however there seems to be no documented way to do it other than to use the Apple Script tool so no automatted method. Are you familiar with the osacompile command? -Ken