On Fri, Jun 26, 2009 at 5:00 AM, Roderick
Colenbrander wrote:
> I would be willing to assist with any Mac issues as I would need a
> LGPL'ed version of Wine on OSX myself. I'm assisting bringing a
> university program to Linux/Mac using Wine and for that I need decent
> Mac support. Darwine set som
On Mon, 13 Jul 2009, King InuYasha wrote:
[...]
> > Actually C++ is strictly forbidden in Wine. The only language that is
> > allowed is C; and then perl or sh for build scripts, etc.
[...]
> Why is only C allowed in the first place?
The reason why C++ was forbidden is that its ABI was not very st
Is anything dropped into the registry?
joerg-cyril.hoe...@t-systems.com wrote:
Hi,
my HD contains a dozen .wine*/ directories created with various settings and
releases of Wine, some a long time ago. A repeating question is:
With what release of Wine did I create this particular .wine/ tree ?
King InuYasha [mailto:ngomp...@gmail.com] wrote:
>Why is only C allowed in the first place? And isn't Obj-C supposed to be "a
>true superset" of C?
One of the reasons is that the source base of Wine is already large enough
with
many parts that tend to bit rot since there is nobody that wants to t
Hi,
my HD contains a dozen .wine*/ directories created with various settings and
releases of Wine, some a long time ago. A repeating question is:
With what release of Wine did I create this particular .wine/ tree ? Or rather:
what release last updated this .wine/ tree?
It is not acceptable to r
Alexandre Julliard wrote:
Paul Vriens writes:
Something like the attached splits the loop. We now need to pass that
array (string) to ver.pl.
Or do you have some other idea's how this could/should be solved.
I don't think we want to add even more information to pass between
scripts, there i
Paul Vriens writes:
> Something like the attached splits the loop. We now need to pass that
> array (string) to ver.pl.
>
> Or do you have some other idea's how this could/should be solved.
I don't think we want to add even more information to pass between
scripts, there is already too much of i
On Mon, Jul 13, 2009 at 5:05 AM, Francois Gouget wrote:
> On Thu, 9 Jul 2009, James Mckenzie wrote:
> [...]
> > Or maybe job security. However, we have a requirement that any code
> > submitted to the Wine project be either c or C++. ObjC cannot be
> > included, however.
>
> Actually C++ is str
On Mon, Jul 13, 2009 at 9:09 AM, Austin English wrote:
>>>Looking around the wiki/website, I can't find anywhere where the
>>>'Supported applications' are listed (Powerpoint/Word/Excel viewer and
>>>Adobe Photoshop CS 2, if I remember correctly).
>>
>> Maybe you're thinking of
>> http://wiki.winehq
On Sun, Jul 12, 2009 at 9:22 PM, Dan Kegel wrote:
> Austin wrote:
>>Looking around the wiki/website, I can't find anywhere where the
>>'Supported applications' are listed (Powerpoint/Word/Excel viewer and
>>Adobe Photoshop CS 2, if I remember correctly).
>
> Maybe you're thinking of
> http://wiki.w
Paul Vriens wrote:
Alexandre Julliard wrote:
Paul Vriens writes:
2. LANG_XXX, SUBLANG_DEFAULT (only 1 sublanguage in our code) should
show LANG_XXX, SUBLANG LANG_XXX_YYY.
3. LANG_XXX, SUBLANG_DEFAULT (multiple sublanguages in our code)
should show all possible LANG_XXX, SUBLANG_XXX_YYY.
Th
Le 11 juil. 09 à 04:36, James McKenzie a écrit :
Emmanuel Maillard wrote:
Emmanuel:
What is the status of winequartz.drv? It looks like your last
patch
was for 1.1.2.
James McKenzie
Hi,
I didn't really work on winequartz.drv since this patch, start
a new
version at the beginning
Unfortunately, I know next to nothing about D3D or OpenGL...
I do wonder why the game appears to work fine.. I haven't noticed any
anomalies in the graphics output as far as I can tell. If this is also
the case for those 3 other games, wouldn't an override via the
registry for this value not be a
Alexandre Julliard wrote:
Paul Vriens writes:
2. LANG_XXX, SUBLANG_DEFAULT (only 1 sublanguage in our code) should
show LANG_XXX, SUBLANG LANG_XXX_YYY.
3. LANG_XXX, SUBLANG_DEFAULT (multiple sublanguages in our code)
should show all possible LANG_XXX, SUBLANG_XXX_YYY.
There's nothing specia
Paul Vriens writes:
> 2. LANG_XXX, SUBLANG_DEFAULT (only 1 sublanguage in our code) should
> show LANG_XXX, SUBLANG LANG_XXX_YYY.
>
> 3. LANG_XXX, SUBLANG_DEFAULT (multiple sublanguages in our code)
> should show all possible LANG_XXX, SUBLANG_XXX_YYY.
There's nothing special about SUBLANG_DEFAU
On Thu, 9 Jul 2009, James Mckenzie wrote:
[...]
> Or maybe job security. However, we have a requirement that any code
> submitted to the Wine project be either c or C++. ObjC cannot be
> included, however.
Actually C++ is strictly forbidden in Wine. The only language that is
allowed is C; and
>> So I was wondering what the proper way to fix this would be? Should
>> this be made overrideable by a registry setting for certain games? Or
>> should the GL check be changed? Or is that software emulated vertex
>> blending patch needed to correctly fix the issue?
>
> The correct fix is to imple
Paul Vriens wrote:
Hi,
In an effort to make conf more dynamic (and less depending on hardcoded
This should of course be "make transl more dynamic".
--
Cheers,
Paul.
Hi,
In an effort to make conf more dynamic (and less depending on hardcoded
configuration) I'd like to get rid of the conf directory.
Let's make a first distinction here. We currently have a conf directory
used by the scripts/* files and one by the php/* files.
I'd like to discuss the scripts/c
2009/7/13 :
> Patch against wine-1.1.25
>
You'll generally want to do development against git.
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