Rolf Kalbermatter wrote:
> On Thursday July 09, 2009 5:32 PM Chris Robinson wrote:
>
>
>> If OSX will always have Obj-C support, and the Obj-C code can be
>> restricted to OSX-only code, then the only sticking point, in my eyes,
>> would be how maintainable it is. After all, if only one or two
I'm wondering if there is a C++ to ObjC library interface that would
be
cleaner.
Never encountered any. I doubt it is possible since Obj-C is
dynamically typed (binded) language, which means you can pass any kind
of msg to any kind of obj and it will compile/run. Either you will
receive
Just tracked down a crash in the game Dark Age of Camelot (daoc) when
pixelshaders are enabled. The game issues a GetDeviceCaps() and then
checks if MaxVertexBlendMatrices >= 4, which on wine is set to zero on
my videocard (Geforce 6800), whereas a windows box returns 4.
I found this old post conc
On Sat, Jul 11, 2009 at 4:45 PM, James
McKenzie wrote:
> Austin English wrote:
>> On Sat, Jul 11, 2009 at 4:21 PM, James
>> McKenzie wrote:
>>
>>> Adam Strzelecki wrote:
>>>
I really don't understand why Obj-C is treated as evil, even it would
be part only of Mac platform of Wine and even
Austin English wrote:
> On Sat, Jul 11, 2009 at 4:21 PM, James
> McKenzie wrote:
>
>> Adam Strzelecki wrote:
>>
>>> I really don't understand why Obj-C is treated as evil, even it would
>>> be part only of Mac platform of Wine and even it is supported by GDB
>>> and GCC on any possible plat
On Sat, Jul 11, 2009 at 4:21 PM, James
McKenzie wrote:
> Adam Strzelecki wrote:
>> I really don't understand why Obj-C is treated as evil, even it would
>> be part only of Mac platform of Wine and even it is supported by GDB
>> and GCC on any possible platform :/
> Need to convince AJ of that. It
So I was wondering what the proper way to fix this would be? Should
this be made overrideable by a registry setting for certain games? Or
should the GL check be changed? Or is that software emulated vertex
blending patch needed to correctly fix the issue?
The correct fix is to implement a fixed fu
Adam Strzelecki wrote:
> Never encountered any. I doubt it is possible since Obj-C is
> dynamically typed (binded) language, which means you can pass any kind
> of msg to any kind of obj and it will compile/run. Either you will
> receive an "method not found" exception or "nil" as return. It is ver
Thanks again for your feedback and assistance. This is my 4th revision. I've
created a static inline is_win9x() as you suggested. I agree that this should
be in include/wine/test.h. One minor complication is that some test files
define a BOOL or int "is_win9x" local variable, but that is easy
(resend after subscribing to the ML - if the first post comes through,
pls excuse the spam then :P )
Just tracked down a crash in the game Dark Age of Camelot (daoc) when
pixelshaders are enabled. The game issues a GetDeviceCaps() and then
checks if MaxVertexBlendMatrices >= 4, which on wine is se
On Sat, Jul 11, 2009 at 2:08 PM, Roderick
Colenbrander wrote:
> Hi,
>
> This patch adds a XRender based GetSrcAreaStretch. A lot of work is
> offloaded to X (less round trips are needed) and it can take advantage
> of hardware acceleration. On Nvidia and AMD drivers blt performance
> has improved b
My webhost had a security breach, so ssh/ftp is currently disabled.
I've been monitoring the results locally, but in case anyone was
curious why there haven't been new results in a couple days, now you
know.
--
-Austin
I think the slowness can be related to the font code. For some reason
(still have to investigate why) font rendering performance (at least
on nvidia and ati) is 50x faster if you enable font smoothing. (set it
to rgb or bgr, gray is not that much faster). Axel use winetricks to
enable it.
Roderick
Axel wrote:
> When using WINE in Chinese environment Linux, the WINE works very very slow
> even opening windows / clicking buttons
Does this happen with the latest wine (1.1.25)?
If so, can you show us how to reproduce the problem on
an ubuntu 9.04 system? Remember, most of us
don't speak c
Thanks, sorry about that; forgot to pull. Here's an updated version.
And the compile warning is harmless.
Also - small question: there is a for loop so that the test doesn't
run forever should it fail. What would be a good replacement for that?
(the way its set up is: select is 10ms*4000=40secs ma
Mike Kaplinskiy wrote:
Can someone try this test on win2000+? This tests the
WSAAccept->Defer->AcceptEx scenario, and I've only verified the
behavior on xp.
Thanks,
Mike
Hi Mike,
No failures on W2K3 SP2.
Patch doesn'
Can someone try this test on win2000+? This tests the
WSAAccept->Defer->AcceptEx scenario, and I've only verified the
behavior on xp.
Thanks,
Mike
diff --git a/dlls/ws2_32/tests/sock.c b/dlls/ws2_32/tests/sock.c
index c90111d..f9856da 100644
--- a/dlls/ws2_32/tests/sock.c
+++ b/dlls/ws2_32/tests/s
Am 10.07.2009 14:05, schrieb joerg-cyril.hoe...@t-systems.com:
Dear users of MS-Windows with access to a compiler,
please compile the following addition to the Wine testsuite and report results
of running
on MS-Windows to me by e-mail (preferred) or to this list. The goal is to get
rid of bug
Hi GSoC students and mentors,
Just a little reminder that you need to fill out your GSoC surveys by monday.
Cheers,
Kai
--
Kai Blin
WorldForge developer http://www.worldforge.org/
Wine developerhttp://wiki.winehq.org/KaiBlin
Samba team member http://www.samba.org/samba/team/
--
Wil
In a Vista box (real, not virtual)
Nvidia Geforce 7600 go
275 tests executed (0 marked as todo, 0 failures), 0 skipped.
David
--- En date de : Ven 10.7.09, joerg-cyril.hoe...@t-systems.com
a écrit :
De: joerg-cyril.hoe...@t-systems.com
Objet: win users please test DirectX9_AutoGenFilterType
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