Re: annoying pkg-config problem on 64 bit Ubuntu 8.10

2009-05-23 Thread Ben Klein
2009/5/23 Austin English : > On Thu, May 21, 2009 at 5:24 PM, Joel Holdsworth > wrote: >> On Thu, 2009-05-21 at 22:18 +0200, Tijnema wrote: >>>         Haven't checked Jaunty yet to see if it's still busted. >>>         We may need to postprocess pkg-config's output to add the >>>         missing

Re: DIB Engine : passing all tests

2009-05-23 Thread Ben Klein
2009/5/24 Massimo Del Fedele : > Austin English ha scritto: >> >> On Fri, May 22, 2009 at 6:31 PM, Massimo Del Fedele >> wrote: >>> >>> I posted on bug 421 page (as usual) latest update of my engine. >>> It suld pass all tests in wine suite also all bitmap's todo_wines, >>> so expect some "fal

Re: News on Wine 1.1.21/MacOSX/XQuartz 2.3.3

2009-05-23 Thread James McKenzie
Roderick Colenbrander wrote: > > Thanks, I used this to compile wine 1.1.21 for testing purposes this > week. I had to update the scripts a bit (e.g. use newere versions of > some libraries and tools because the old ones are offline). I can post > a patch against the old script. Further don't ship

Re: Updating bugs in Bugzilla

2009-05-23 Thread Ken Sharp
Done without reply. :-p Thanks. Ken Sharp wrote: Hi all, Is there any way I can have access to update bugs that I did not open in Bugzilla? I update a lot of bugs and some of them are not set correctly (incorrect component or incorrect URL). Wrong URLs are a real pain because it can lead

Re: Static-ify rsaenh/mpi?

2009-05-23 Thread Andrew Talbot
Francois Gouget wrote: > The bug is with -O3 which is not the default and which I would not > personally care about. I'd be more open about maintenance issues. > My inclination would be to make the functions static. However, how to handle the comments is an issue to consider. Also, I probably ma

Re: Static-ify rsaenh/mpi?

2009-05-23 Thread Francois Gouget
On Sat, 23 May 2009, Andrew Talbot wrote: [...] > I made a few of the functions in mpi.c static a while back, but stopped when > there was a bug report (http://bugs.winehq.org/show_bug.cgi?id=17406) > that seemed consequential but turned out to be apparently due to a bug gcc. The bug is with -O3 w

re: Updating bugs in Bugzilla

2009-05-23 Thread Dan Kegel
Ken Sharp asked: > [Can I have bugzilla privs?] OK, you have them now. Please them wisely.

Re: DXTn textures in D3DX9

2009-05-23 Thread Henri Verbeet
2009/5/22 Tony Wasserka : > Hi everyone, > I'm working on implementing D3DXLoadSurfaceFromFileInMemory right now, > but I've got a problem. The function > most convert a loaded surface's data to a user specified surface format > (I did not yet find a way to do it elsehow, > UpdateTexture and Stretc

Re: [patch] segv on use-after-free in dsound/buffer.c

2009-05-23 Thread Austin English
2009/5/23 Yuriy Kaminskiy : > Hello! >   One of games rarely crashed with segv in line 86 of dsound/buffer.c: > 85:      IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->dsb); > 86:      This->dsb->notify = NULL; >   (sorry, I failed to save actual backtrace at the time). This looks like > typ

Re: DIB Engine : passing all tests

2009-05-23 Thread Massimo Del Fedele
Austin English ha scritto: On Fri, May 22, 2009 at 6:31 PM, Massimo Del Fedele wrote: I posted on bug 421 page (as usual) latest update of my engine. It suld pass all tests in wine suite also all bitmap's todo_wines, so expect some "false positive" signaled by tests. Austin, could you plea

Re: DIB Engine : passing all tests

2009-05-23 Thread Austin English
On Fri, May 22, 2009 at 6:31 PM, Massimo Del Fedele wrote: > I posted on bug 421 page (as usual) latest update of my engine. > It suld pass all tests in wine suite also all bitmap's todo_wines, > so expect some "false positive" signaled by tests. > > Austin, could you please re-run it on your

Updating bugs in Bugzilla

2009-05-23 Thread Ken Sharp
Hi all, Is there any way I can have access to update bugs that I did not open in Bugzilla? I update a lot of bugs and some of them are not set correctly (incorrect component or incorrect URL). Wrong URLs are a real pain because it can lead to testing the wrong version of an app (see Bug 1337

[patch] segv on use-after-free in dsound/buffer.c

2009-05-23 Thread Yuriy Kaminskiy
Hello! One of games rarely crashed with segv in line 86 of dsound/buffer.c: 85: IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->dsb); 86: This->dsb->notify = NULL; (sorry, I failed to save actual backtrace at the time). This looks like typical assign-after-free bug. I've app

Re: Static-ify rsaenh/mpi?

2009-05-23 Thread Andrew Talbot
Francois Gouget wrote: > > So dlls/rsaenh/mpi.c defines 13 functions that are only used there. So > they could be made static by tweaking mpi.c and tomcrypt.h. > > However my understanding is that this files has been imported in Wine > from another project so maybe it's not a good idea to diverg

Static-ify rsaenh/mpi?

2009-05-23 Thread Francois Gouget
So dlls/rsaenh/mpi.c defines 13 functions that are only used there. So they could be made static by tweaking mpi.c and tomcrypt.h. However my understanding is that this files has been imported in Wine from another project so maybe it's not a good idea to diverge much from them. What do you th

Re: Mac OS X Joystick problem

2009-05-23 Thread Nathan Gray
On Fri, May 22, 2009 at 4:54 AM, Mike Kronenberg wrote: > On 22.05.2009, at 05:05, Nathan Gray wrote: > >> On Thu, May 21, 2009 at 10:45 AM, Aric Stewart >> wrote: >>> >>> Well the Mac OS X Joystick code will only work on Leopard. >>> So you will have to build and run it on  Leopard box using xco

Re: Mac OS X Joystick problem

2009-05-23 Thread Nathan Gray
On Thu, May 21, 2009 at 10:45 AM, Aric Stewart wrote: > > If you are good there then try building the winetests for dinput and run > them with your joystick plugged in. You should get some status traces about > your joystick (finding the name and status of the various axes and buttons) Ok, I buil

Re: DXTn textures in D3DX9

2009-05-23 Thread Tony Wasserka
Ben Klein schrieb: > 2009/5/23 Stefan Dösinger : > >> Am Freitag, 22. Mai 2009 19:15:22 schrieb Roderick Colenbrander: >> >>> So what they are saying is that Nvidia has a license on the s3tc >>> patent for use in those tools but if we would rip their code out we >>> wouldn't be covered unle