2009/5/23 Austin English :
> On Thu, May 21, 2009 at 5:24 PM, Joel Holdsworth
> wrote:
>> On Thu, 2009-05-21 at 22:18 +0200, Tijnema wrote:
>>> Haven't checked Jaunty yet to see if it's still busted.
>>> We may need to postprocess pkg-config's output to add the
>>> missing
2009/5/24 Massimo Del Fedele :
> Austin English ha scritto:
>>
>> On Fri, May 22, 2009 at 6:31 PM, Massimo Del Fedele
>> wrote:
>>>
>>> I posted on bug 421 page (as usual) latest update of my engine.
>>> It suld pass all tests in wine suite also all bitmap's todo_wines,
>>> so expect some "fal
Roderick Colenbrander wrote:
>
> Thanks, I used this to compile wine 1.1.21 for testing purposes this
> week. I had to update the scripts a bit (e.g. use newere versions of
> some libraries and tools because the old ones are offline). I can post
> a patch against the old script. Further don't ship
Done without reply. :-p
Thanks.
Ken Sharp wrote:
Hi all,
Is there any way I can have access to update bugs that I did not open in
Bugzilla? I update a lot of bugs and some of them are not set correctly
(incorrect component or incorrect URL). Wrong URLs are a real pain
because it can lead
Francois Gouget wrote:
> The bug is with -O3 which is not the default and which I would not
> personally care about. I'd be more open about maintenance issues.
>
My inclination would be to make the functions static. However, how to handle
the comments is an issue to consider. Also, I probably ma
On Sat, 23 May 2009, Andrew Talbot wrote:
[...]
> I made a few of the functions in mpi.c static a while back, but stopped when
> there was a bug report (http://bugs.winehq.org/show_bug.cgi?id=17406)
> that seemed consequential but turned out to be apparently due to a bug gcc.
The bug is with -O3 w
Ken Sharp asked:
> [Can I have bugzilla privs?]
OK, you have them now. Please them wisely.
2009/5/22 Tony Wasserka :
> Hi everyone,
> I'm working on implementing D3DXLoadSurfaceFromFileInMemory right now,
> but I've got a problem. The function
> most convert a loaded surface's data to a user specified surface format
> (I did not yet find a way to do it elsehow,
> UpdateTexture and Stretc
2009/5/23 Yuriy Kaminskiy :
> Hello!
> One of games rarely crashed with segv in line 86 of dsound/buffer.c:
> 85: IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->dsb);
> 86: This->dsb->notify = NULL;
> (sorry, I failed to save actual backtrace at the time). This looks like
> typ
Austin English ha scritto:
On Fri, May 22, 2009 at 6:31 PM, Massimo Del Fedele wrote:
I posted on bug 421 page (as usual) latest update of my engine.
It suld pass all tests in wine suite also all bitmap's todo_wines,
so expect some "false positive" signaled by tests.
Austin, could you plea
On Fri, May 22, 2009 at 6:31 PM, Massimo Del Fedele wrote:
> I posted on bug 421 page (as usual) latest update of my engine.
> It suld pass all tests in wine suite also all bitmap's todo_wines,
> so expect some "false positive" signaled by tests.
>
> Austin, could you please re-run it on your
Hi all,
Is there any way I can have access to update bugs that I did not open in
Bugzilla? I update a lot of bugs and some of them are not set correctly
(incorrect component or incorrect URL). Wrong URLs are a real pain
because it can lead to testing the wrong version of an app (see Bug 1337
Hello!
One of games rarely crashed with segv in line 86 of dsound/buffer.c:
85: IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->dsb);
86: This->dsb->notify = NULL;
(sorry, I failed to save actual backtrace at the time). This looks
like typical assign-after-free bug. I've app
Francois Gouget wrote:
>
> So dlls/rsaenh/mpi.c defines 13 functions that are only used there. So
> they could be made static by tweaking mpi.c and tomcrypt.h.
>
> However my understanding is that this files has been imported in Wine
> from another project so maybe it's not a good idea to diverg
So dlls/rsaenh/mpi.c defines 13 functions that are only used there. So
they could be made static by tweaking mpi.c and tomcrypt.h.
However my understanding is that this files has been imported in Wine
from another project so maybe it's not a good idea to diverge much from
them.
What do you th
On Fri, May 22, 2009 at 4:54 AM, Mike Kronenberg
wrote:
> On 22.05.2009, at 05:05, Nathan Gray wrote:
>
>> On Thu, May 21, 2009 at 10:45 AM, Aric Stewart
>> wrote:
>>>
>>> Well the Mac OS X Joystick code will only work on Leopard.
>>> So you will have to build and run it on Leopard box using xco
On Thu, May 21, 2009 at 10:45 AM, Aric Stewart wrote:
>
> If you are good there then try building the winetests for dinput and run
> them with your joystick plugged in. You should get some status traces about
> your joystick (finding the name and status of the various axes and buttons)
Ok, I buil
Ben Klein schrieb:
> 2009/5/23 Stefan Dösinger :
>
>> Am Freitag, 22. Mai 2009 19:15:22 schrieb Roderick Colenbrander:
>>
>>> So what they are saying is that Nvidia has a license on the s3tc
>>> patent for use in those tools but if we would rip their code out we
>>> wouldn't be covered unle
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