Re: DXTn textures in D3DX9

2009-05-22 Thread Ben Klein
2009/5/23 Stefan Dösinger : > Am Freitag, 22. Mai 2009 19:15:22 schrieb Roderick Colenbrander: >> So what they are saying is that Nvidia has a license on the s3tc >> patent for use in those tools but if we would rip their code out we >> wouldn't be covered unless (but that is gray area) we put all

DIB Engine : passing all tests

2009-05-22 Thread Massimo Del Fedele
I posted on bug 421 page (as usual) latest update of my engine. It suld pass all tests in wine suite also all bitmap's todo_wines, so expect some "false positive" signaled by tests. Austin, could you please re-run it on your test machines ? Ciao Max

Re: News on Wine 1.1.21/MacOSX/XQuartz 2.3.3

2009-05-22 Thread James Mckenzie
Roderick Colenbrander wrote about Re: News on Wine 1.1.21/MacOSX/XQuartz 2.3.3 > >On Wed, May 20, 2009 at 4:04 PM, Austin English >wrote: >> On Wed, May 20, 2009 at 4:46 AM, Roderick Colenbrander >> wrote: >>> On Tue, May 19, 2009 at 6:41 PM, Mike Kronenberg >>> wrote: On 18.05.2009, at 06

Re: Entry point not found for GetDiskInfoA (wininet_crosstest.exe)

2009-05-22 Thread Detlef Riekenberg
On Do, 2009-05-21 at 12:05 +0200, Alexandre Julliard wrote: > > Using that executable on Windows or Wine is not possible > > (Entry point not found for GetDiskInfoA) > > > > The wininet_test.exe on winehq has an ordinal Import of 102 in that > > place. > > How can we fix that? > > You have to use

Re: DXTn textures in D3DX9

2009-05-22 Thread Stefan Dösinger
Am Freitag, 22. Mai 2009 19:15:22 schrieb Roderick Colenbrander: > So what they are saying is that Nvidia has a license on the s3tc > patent for use in those tools but if we would rip their code out we > wouldn't be covered unless (but that is gray area) we put all their > image code in wine (which

Re: News on Wine 1.1.21/MacOSX/XQuartz 2.3.3

2009-05-22 Thread Roderick Colenbrander
On Wed, May 20, 2009 at 4:04 PM, Austin English wrote: > On Wed, May 20, 2009 at 4:46 AM, Roderick Colenbrander > wrote: >> On Tue, May 19, 2009 at 6:41 PM, Mike Kronenberg >> wrote: >>> On 18.05.2009, at 06:56, Dmitry Timoshkov wrote: >>> "James McKenzie" wrote: > Austin: > C

Re: DXTn textures in D3DX9

2009-05-22 Thread Roderick Colenbrander
On Fri, May 22, 2009 at 6:11 PM, Stefan Dösinger wrote: > You may find this helpful: > http://code.google.com/p/nvidia-texture-tools/ > > Wrt the legalese check the last question here: > http://code.google.com/p/nvidia-texture-tools/wiki/FAQ > > Using a proven library for s3tc handling is a good i

Re: wine on MacOS 10.5.7: 3/4 success

2009-05-22 Thread Steven Edwards
On Fri, May 22, 2009 at 5:39 AM, wrote: > Set one of those to /usr/X11/lib, because that's where libfreetype* > resides in MacOS. There's no need to turn to MacPorts. > LD_LIBRARY_PATH=/usr/X11/lib ./wine notepad >  lets wine finds hundreds of fonts. > > BTW, Macports' wrapper uses DYLD_FALLBACK_

Re: DXTn textures in D3DX9

2009-05-22 Thread Stefan Dösinger
You may find this helpful: http://code.google.com/p/nvidia-texture-tools/ Wrt the legalese check the last question here: http://code.google.com/p/nvidia-texture-tools/wiki/FAQ Using a proven library for s3tc handling is a good idea even without the legal troubles. s3tc decompression isn't rocket

Re: Mac OS X Joystick problem

2009-05-22 Thread Mike Kronenberg
On 22.05.2009, at 05:05, Nathan Gray wrote: On Thu, May 21, 2009 at 10:45 AM, Aric Stewart wrote: Well the Mac OS X Joystick code will only work on Leopard. So you will have to build and run it on Leopard box using xcode3. I'm certainly running on Leopard, but I can't say how Mike built it

wine on MacOS 10.5.7: 3/4 success

2009-05-22 Thread Joerg-Cyril.Hoehle
Hi, here are my findings about compiling and using wine on an "early 2009" Mac Mini with NVidia graphics, without Fink or Macports. I hope it'll help other people. The good news first: + compilation essentially works. + Pharaoh (1.2 update, nocd) works in desktop mode. - old (16bit?) apps cause w

Handle Types: Big flaw in wine

2009-05-22 Thread Daniel Santos
As I've been working with user32, adding tests & such, I've noticed that gdi32 also suffers from the same drawbacks: it appears to have no mechanism to track object types with handles.  Thus, the functions (that I've examined thus far) simply assume that the caller responsibly passed a handle to

Re: annoying pkg-config problem on 64 bit Ubuntu 8.10

2009-05-22 Thread Austin English
On Thu, May 21, 2009 at 5:24 PM, Joel Holdsworth wrote: > On Thu, 2009-05-21 at 22:18 +0200, Tijnema wrote: >>         Haven't checked Jaunty yet to see if it's still busted. >>         We may need to postprocess pkg-config's output to add the >>         missing 32 >>         in some cases.  Not s

Using TlsGetValue internally

2009-05-22 Thread Daniel Santos
I'm playing with user32/cursoricon.c and winex11.drv/mouse.c and have noticed that one of the TODOs is that SetCursor (and probably lots others) clear the last error when they do not do so in windows.  I tracked down the cause and winex11.drv's primary function for retrieving its per-thread data

Re: DXTn textures in D3DX9

2009-05-22 Thread Roderick Colenbrander
On Fri, May 22, 2009 at 2:08 PM, Ben Klein wrote: > 2009/5/22 Tony Wasserka : >> Hi everyone, >> I'm working on implementing D3DXLoadSurfaceFromFileInMemory right now, >> but I've got a problem. The function >> most convert a loaded surface's data to a user specified surface format >> (I did not y

Re: DXTn textures in D3DX9

2009-05-22 Thread Ben Klein
2009/5/22 Tony Wasserka : > Hi everyone, > I'm working on implementing D3DXLoadSurfaceFromFileInMemory right now, > but I've got a problem. The function > most convert a loaded surface's data to a user specified surface format > (I did not yet find a way to do it elsehow, > UpdateTexture and Stretc

DXTn textures in D3DX9

2009-05-22 Thread Tony Wasserka
Hi everyone, I'm working on implementing D3DXLoadSurfaceFromFileInMemory right now, but I've got a problem. The function most convert a loaded surface's data to a user specified surface format (I did not yet find a way to do it elsehow, UpdateTexture and StretchRect are to limited for that task, su

Re: Mac OS X Joystick problem

2009-05-22 Thread Nathan Gray
On Thu, May 21, 2009 at 10:45 AM, Aric Stewart wrote: > Well the Mac OS X Joystick code will only work on Leopard. > So you will have to build and run it on  Leopard box using xcode3. I'm certainly running on Leopard, but I can't say how Mike built it. > If you are good there then try building t