Re: (resubmit: need a hint) user32: when needed, recalculate menu size of menu bar before tracking starts.

2009-05-06 Thread Austin English
On Thu, May 7, 2009 at 1:52 AM, Rein Klazes wrote: > Fixes bug 10845 > > Changes from previous patch: menu position calculations moved to > nonclient.c. Can you add a testcase? -- -Austin

Re: [4/5] WineD3D: Work around a bad crash in fglrx

2009-05-06 Thread Stefan Dösinger
Am Mittwoch, 6. Mai 2009 16:33:01 schrieb Roderick Colenbrander: > Actually ATI/AMD is quite interested in Wine. I have been in contact > with them for joining their developer program and helping them fix > issues. I didn't have time to fill out all the info yet. I could get > them look at it then

Re: Wine on Solaris 10 and SXCE

2009-05-06 Thread Austin English
On Wed, May 6, 2009 at 9:55 AM, David Gerard wrote: > 2009/5/6 Vit Hrachovy : > >> *rumour* >> IMO one of technical barriers preventing Wine in /release repo could be >>  that Wine doesn't compile with SunStudio compiler, only with gcc. >> *eof rumour* > > > Obviously that sort of thing consititut

Re: Wine on Solaris 10 and SXCE

2009-05-06 Thread David Gerard
2009/5/6 Vit Hrachovy : > *rumour* > IMO one of technical barriers preventing Wine in /release repo could be >  that Wine doesn't compile with SunStudio compiler, only with gcc. > *eof rumour* Obviously that sort of thing consititutes a set of bugs that should be reported and/or fixed by those i

Re: [4/5] WineD3D: Work around a bad crash in fglrx

2009-05-06 Thread Roderick Colenbrander
On Wed, May 6, 2009 at 3:52 PM, Ben Klein wrote: > 2009/5/6 Francois Gouget : >> I have a feeling that Wine is the only 'application' that really tests >> the Unix OpenGL drivers, by virtue of being the only application to run >> the really complex vertex and pixel shaders that are found only in >

Re: [4/5] WineD3D: Work around a bad crash in fglrx

2009-05-06 Thread Ben Klein
2009/5/6 Francois Gouget : > I have a feeling that Wine is the only 'application' that really tests > the Unix OpenGL drivers, by virtue of being the only application to run > the really complex vertex and pixel shaders that are found only in > Windows games. Maybe I am wrong, but if I am right it

Re: Wine on Solaris 10 and SXCE

2009-05-06 Thread Vit Hrachovy
Austin English wrote: On Wed, May 6, 2009 at 5:15 AM, Vit Hrachovy wrote: Austin English wrote: OpenSolaris package wine in repository http://pkg.opensolaris.org/contrib Is the contrib repository enabled by default? I haven't noticed it when using OpenSolaris...or is it new for 2009.06?

Re: [4/5] WineD3D: Work around a bad crash in fglrx

2009-05-06 Thread Henri Verbeet
2009/5/6 Henri Verbeet : > Mesa (that includes e.g. the intel and radeon drivers) is generally > responsive to bug reports, as is NVIDIA. It's really just AMD and > Apple that are problematic wrt. getting bugs fixed. > Just for the record, I'm not trying to just make AMD look bad here, I think it's

Re: Wine on Solaris 10 and SXCE

2009-05-06 Thread Austin English
On Wed, May 6, 2009 at 5:15 AM, Vit Hrachovy wrote: > Austin English wrote: >>>  OpenSolaris >>>    package wine in repository http://pkg.opensolaris.org/contrib >> >> Is the contrib repository enabled by default? I haven't noticed it >> when using OpenSolaris...or is it new for 2009.06? > > No, y

Re: Wine on Solaris 10 and SXCE

2009-05-06 Thread Vit Hrachovy
Austin English wrote: On Wed, May 6, 2009 at 3:56 AM, Vit Hrachovy wrote: Hi people, Apostolos provided me links to download Sun packages of latest Wine (1.1.20) at sunfreepacks. Could someone responsible please update WineHQ page with the following info: The sources are available at http://s

Re: [4/5] WineD3D: Work around a bad crash in fglrx

2009-05-06 Thread Henri Verbeet
2009/5/6 Stefan Dösinger : > Am Mittwoch, 6. Mai 2009 10:10:07 schrieb Henri Verbeet: >> ...and on the other ones it will create hard to diagnose / explain >> bugs. Just disabling the extension if it's broken also avoids the >> crash, and will at least have predictable behaviour. > Not in this case

Re: [4/5] WineD3D: Work around a bad crash in fglrx

2009-05-06 Thread Henri Verbeet
2009/5/6 Francois Gouget : > On Wed, 6 May 2009, Henri Verbeet wrote: > [...] >> I also *still* think us working around AMD's bugs is the wrong >> approach. Of course it would also help if AMD took these kind of >> things seriously, or at least replied to my posts >> (http://www.phoronix.com/forums

Re: [4/5] WineD3D: Work around a bad crash in fglrx

2009-05-06 Thread Stefan Dösinger
Am Mittwoch, 6. Mai 2009 10:10:07 schrieb Henri Verbeet: > 2009/5/5 Stefan Dösinger : > > + * quirk only enables point sprites on the first texture unit. This > > keeps point sprites working in + * most games, but avoids the crash > > ...and on the other ones it will create hard to diagnose / expla

Re: [4/5] WineD3D: Work around a bad crash in fglrx

2009-05-06 Thread Francois Gouget
On Wed, 6 May 2009, Henri Verbeet wrote: [...] > I also *still* think us working around AMD's bugs is the wrong > approach. Of course it would also help if AMD took these kind of > things seriously, or at least replied to my posts > (http://www.phoronix.com/forums/showpost.php?p=63527&postcount=107

Re: Wine on Solaris 10 and SXCE

2009-05-06 Thread Tom Wickline
On Wed, May 6, 2009 at 5:02 AM, Austin English wrote: > On Wed, May 6, 2009 at 3:56 AM, Vit Hrachovy > wrote: > > Hi people, > > Apostolos provided me links to download Sun packages of latest Wine > (1.1.20) > > at sunfreepacks. Could someone responsible please update WineHQ page with > > the fol

Re: Wine on Solaris 10 and SXCE

2009-05-06 Thread Austin English
On Wed, May 6, 2009 at 3:56 AM, Vit Hrachovy wrote: > Hi people, > Apostolos provided me links to download Sun packages of latest Wine (1.1.20) > at sunfreepacks. Could someone responsible please update WineHQ page with > the following info: The sources are available at http://source.winehq.org/g

Wine on Solaris 10 and SXCE

2009-05-06 Thread Vit Hrachovy
Hi people, Apostolos provided me links to download Sun packages of latest Wine (1.1.20) at sunfreepacks. Could someone responsible please update WineHQ page with the following info: http://winehq.org Run Windows applications on Linux, BSD, Solaris and Mac OS X. http://winehq.org/download/

Re: [4/5] WineD3D: Work around a bad crash in fglrx

2009-05-06 Thread Henri Verbeet
2009/5/5 Stefan Dösinger : > + * quirk only enables point sprites on the first texture unit. This keeps > point sprites working in > + * most games, but avoids the crash ...and on the other ones it will create hard to diagnose / explain bugs. Just disabling the extension if it's broken also avoids

Re: [2/5] WineD3D: Keep track of used float constants

2009-05-06 Thread Henri Verbeet
> +reg_maps->constf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, > + sizeof(*reg_maps->constf) * (constf_size / > (sizeof(*reg_maps->constf) * 8) + 1)); This is flawed, it will allocate too much memory. You essentially want "(bit_count + 31) / 32" to calculat