On Sat, Apr 25, 2009 at 11:52:20AM +0900, Dmitry Timoshkov wrote:
> "Paul TBBle Hampson" wrote:
> >+if (strlenW(lpszStart)==0)
> >+{
> >+/* Skip 0-length headers */
> >+lpszStart = lpszEnd;
> >+bSuccess = TRUE;
> >+continue;
> >+
"Paul TBBle Hampson" wrote:
+if (strlenW(lpszStart)==0)
+{
+/* Skip 0-length headers */
+lpszStart = lpszEnd;
+bSuccess = TRUE;
+continue;
+}
Instead of 'if (strlenW(lpszStart)==0)' it's much simpler to do
'if (!*lpszStar
Austin English wrote:
On Fri, Apr 24, 2009 at 6:40 PM, Scott Ritchie wrote:
I had a theory that we might be getting better at preventing regressions now
than a year or so ago due to the expansion of things like AppDB and the test
suite. It'd be nice to have some sort of data though.
Would i
On Fri, Apr 24, 2009 at 6:40 PM, Scott Ritchie wrote:
> I had a theory that we might be getting better at preventing regressions now
> than a year or so ago due to the expansion of things like AppDB and the test
> suite. It'd be nice to have some sort of data though.
>
> Would it be reasonable to
Hi!
I've found few visual glitches in comctl32/toolbar, and now try to
write this all down as conformance tests, but I have some problems. I
see that there is bug, when I test it with control spy. But when I
repeat it in testcase, it won't work. Here is how you can reproduce
it:
TB_SETBITMAPSIZE
I had a theory that we might be getting better at preventing regressions
now than a year or so ago due to the expansion of things like AppDB and
the test suite. It'd be nice to have some sort of data though.
Would it be reasonable to comb through the bugzilla database for all the
bugs tagged
Am Freitag, 24. April 2009 22:48:51 schrieb Henri Verbeet:
> Not my preferred fix, but I suppose it works.
>
> > @@ -359,6 +359,7 @@ static HRESULT WINAPI
> > IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
> > if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
> > pCaps->Vert
Not my preferred fix, but I suppose it works.
> @@ -359,6 +359,7 @@ static HRESULT WINAPI
> IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
> if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
> pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
> }
> +pCaps->Max
Stefan Dösinger wrote:
>> I think Henri is generally against adding something to the
>> ps_compiled_shader structure - but I might be wrong there.
>>
>> However I don't know how to implement the code without introducing new
>> data to ps_compiled_shader.
> No, he doesn't like having this info visib
> I think Henri is generally against adding something to the
> ps_compiled_shader structure - but I might be wrong there.
>
> However I don't know how to implement the code without introducing new
> data to ps_compiled_shader.
No, he doesn't like having this info visible outside the backend. You ca
On Fri, Apr 24, 2009 at 11:25 AM, chris ahrendt wrote:
>
> André Hentschel wrote:
>> chris ahrendt schrieb:
>>> Are the Wine Developers using this report?
>>>
>>> Chris
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>> If you are talking about the testsuite(test.winehq.org) then it is not
>> the only source
chris ahrendt schrieb:
Are the Wine Developers using this report?
Chris
If you are talking about the testsuite(test.winehq.org) then it is not
the only source of information for developers but an important one.
André Hentschel wrote:
> chris ahrendt schrieb:
>> Are the Wine Developers using this report?
>>
>> Chris
>>
>>
>>
>>
>>
>>
>>
>>
>>
> If you are talking about the testsuite(test.winehq.org) then it is not
> the only source of information for developers but an important one.
>
>
yes that
Stefan Dösinger wrote:
> Am Donnerstag, 23. April 2009 14:54:54 schrieb Tobias Jakobi:
>>> NAK
>> Suggestions? Explanations?
>>
>> Like explained putting this into prog_link won't work. It doesn't make
>> sense in the first place.
>> Using a separate struct for GLSL and ARB isn't also making sense,
Am Donnerstag, 23. April 2009 14:54:54 schrieb Tobias Jakobi:
> > NAK
>
> Suggestions? Explanations?
>
> Like explained putting this into prog_link won't work. It doesn't make
> sense in the first place.
> Using a separate struct for GLSL and ARB isn't also making sense, since
> the data stored in
There's no point in resending if you don't fix the reason it was
rejected the first time.
My apology, I corrected what I thought was the problem but did not see
the others. Have resubmitted it.
Are the Wine Developers using this report?
Chris
2009/4/24 Stefan Dösinger :
> Am Freitag, 24. April 2009 09:21:23 schrieb Henri Verbeet:
>
> Did you test this? What if the shader starts with a comment?
>
It doesn't make sense to try and parse a shader before knowing what
version it is. Besides, this is consistent with shader_trace_init()
and sha
Jeff Latimer writes:
> @@ -55,6 +55,9 @@
> ok ( cond tmp, msg, GetCurrentThreadId(), err); \
> } while (0);
>
> +/* Function pointers */
> +static HMODULE hws2_32 = 0;
> +static PCTSTR (WINAPI *pInetNtop)(int,LPVOID,LPTSTR,ULONG) = 0;
There's no point in resending if you don't f
Aric Stewart writes:
> @@ -120,13 +122,58 @@ BOOL CDECL X11DRV_ScrollDC( HDC hdc, INT dx, INT dy,
> const RECT *lprcScroll,
> if( TRACE_ON( scroll)) dump_region( "Destination scroll region: ",
> DstRgn);
> /* if there are any, do it */
> if( res > NULLREGION) {
> -RECT re
Am Freitag, 24. April 2009 09:21:23 schrieb Henri Verbeet:
Did you test this? What if the shader starts with a comment?
On Friday 24 April 2009 06:00:04 you wrote:
> Kai wrote:
> > I'm trying to figure out where the wine server actually decides if a file
> > actually is a file on disk, a local or a remote pipe. Any pointers?
>
> Search for FileFsDeviceInformation in ntdll/file.c, maybe.
Hm, I should have worded thi
Dylan Smith ha scritto:
This can easily be tested by saving a rich text document in wordpad. The
rich text will always be null terminated, unlike plain text files which
will not have a terminating null byte.
I noticed in a bug 14827 that AutoCAD 2005 looked for this NULL byte to
determine the le
On Thu, Apr 23, 2009 at 11:46:38AM -0500, Austin English wrote:
> Howdy,
>
> I recently started retesting NetBSD (5.0 this time), and have filed
> bugs for most of the warnings. A few of them I have patches ready for,
> but figured I should probably get reviewed first:
>
> There's a NetBSD bug he
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