Dmitry Timoshkov a écrit :
>
> "Jérôme Gardou" wrote:
>
>> Quite oddly enough, wined3d and winex11 don't communicate with each
>> other at all (well, wined3d uses WGL in gdi32, and gdi32 is based on
>> winex11), and this leads to problems which are tricky to resolve... For
>> instance, when a d3d
Hello Dan,
I would suggest maybe a demo of CrossOver Office and Office 2003 or 2007.
Yes, I'm aware of Open Office but many business still prefer Microsoft Office
and Outlook.. It also shows that there is a support channel available for large
install bases.
Just my $.02
Tom
On Mon, Feb 2, 2009
2009/2/2 Dan Kegel :
> On Sun, Feb 1, 2009 at 9:48 AM, Dan Kegel wrote:
>> I'm going to be giving a Wine presentation at
>> Cebit next month. You can see a draft of the
>> presentation at
>> http://kegel.com/wine/cebit2009/talk.html
>
> I've updated the presentation. Mostly I just
> added hype
On Sun, Feb 1, 2009 at 9:48 AM, Dan Kegel wrote:
> I'm going to be giving a Wine presentation at
> Cebit next month. You can see a draft of the
> presentation at
> http://kegel.com/wine/cebit2009/talk.html
I've updated the presentation. Mostly I just
added hyperlinks (some even useful) to all
"Jérôme Gardou" wrote:
> Quite oddly enough, wined3d and winex11 don't communicate with each
> other at all (well, wined3d uses WGL in gdi32, and gdi32 is based on
> winex11), and this leads to problems which are tricky to resolve... For
> instance, when a d3d application wants to disable screens
Tom Wickline wrote:
> Hello,
>
> I have been trying to access the Wine deb archives for about
> six hours now and Ive been receiving a "connection to the server was reset"
> error. I'm not sure how long this has been the case but can the maintainer
> of the archive please look into this failure?
>
> Would it be possible to host the Wine packages somewhere with higher
> availability?
My sense is that budgetdedicated has largely had a stellar track record,
and that we should, in addition to our great thanks and praise, give
them the benefit of the doubt.
Scott, I looped you directly in the
2009/2/2 Stefan Dösinger :
> Am Sonntag, 1. Februar 2009 22:02:15 schrieb Jérôme Gardou:
>> The patch was sent, but not accepted. Does anyone have a clue about it?
>>
>> http://www.winehq.org/pipermail/wine-patches/2009-January/068339.html
> The vidmem counting is faked, and only counts the size of
Am Sonntag, 1. Februar 2009 22:02:15 schrieb Jérôme Gardou:
> The patch was sent, but not accepted. Does anyone have a clue about it?
>
> http://www.winehq.org/pipermail/wine-patches/2009-January/068339.html
The vidmem counting is faked, and only counts the size of the D3D objects, not
the size th
> Towards that aim, I've ported Stefan Dösinger's initial implementation
> of this from October last year [1] to what turned out to be 1.1.14.
I think they passed the last time I tested it. You could try to check out the
old wine version and test with the original patch. I could be wrong though.
Dan Kegel wrote:
> It'd be nice to also have some games, but I don't
> play enough to know which ones to pick.
I'd suggest FlatOut 2. It's an arcade racing game with nice graphics. The
only thing I couldn't get to work on Wine is online play, everything else
work great - sound, videos, special
> so, adding server_named_pipe_read() avoids this issue by doing locking
> (like server_get_unix_fd()) does, i see)
$ git commit -a -m '#17185 - server-based read_named_pipe. does
blocking in client and non-blocking reads (using recv MSG_PEEK) in the
server. messy as hell.'
says it all, really
Quite oddly enough, wined3d and winex11 don't communicate with each
other at all (well, wined3d uses WGL in gdi32, and gdi32 is based on
winex11), and this leads to problems which are tricky to resolve... For
instance, when a d3d application wants to disable screensavers, there is
no way to do
The patch was sent, but not accepted. Does anyone have a clue about it?
http://www.winehq.org/pipermail/wine-patches/2009-January/068339.html
On Sun, Feb 01, 2009 at 09:48:01AM -0800, Dan Kegel wrote:
> I'm going to be giving a Wine presentation at
> Cebit next month. You can see a draft of the
> presentation at
> http://kegel.com/wine/cebit2009/talk.html
> (I will say lots more than is written there; the
> slides are kept simple on pu
Hiya,
I've forgotten to add that .ahk script was designed to run with Wine
Virtual Desktop Emulation enabled, not in full screen.
Cheers
Hark
Vít Hrachový wrote:
> Hi Dan
> from top of my head -
>
> Heroes of Might and Magic III
> Wizardry 8
> Lord of the Rings: Battle for Middle-Earth 2
>
> a
2009/2/1 Kai Blin :
> On Sunday 01 February 2009 20:11:33 Seth Shelnutt wrote:
>> Dan,
>>
>> As far as games go, off the top of my head there is WoW, and Guildwars.
>> Battlefield 2/2142 both seem good choice. Counter Strike: Source and COD4
>> are gold rated. Lastly Crysis is gold rated too. There
I have to suggest Knytt:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=6849
It's a simple 2d platformer. While it's not impressive in the sense of
"look at all the amazing stuff wine must be doing for this to work",
it's a thing that you can just download and run (with any version o
Hi Dan
from top of my head -
Heroes of Might and Magic III
Wizardry 8
Lord of the Rings: Battle for Middle-Earth 2
all have free demo downloads and don't require net.
I already had Heroes 3 Demo autohotkey script prepared for my
presentation about Windows GUI automation inside Unixes.
Feel f
It's too bad you can't count on an internet Connection. WoW and City of
Heroes/Villains are two of the most impressive looking (and fast) games
under Wine, IMHO. Heck, even just the login screen for WoW might be a
nice show - with the dracolich constantly landing/taking off while it's
snowing.
I
> I stand corrected, as it appears I was way too naive in my understanding of
> software security, hence the example I provided.
IMHO the whole discussion is moot.
Any Windows app can easilly bypass *any* security measure in Wine by calling
int 0x80, and there's nothing we can do against that oth
On Sunday 01 February 2009 20:11:33 Seth Shelnutt wrote:
> Dan,
>
> As far as games go, off the top of my head there is WoW, and Guildwars.
> Battlefield 2/2142 both seem good choice. Counter Strike: Source and COD4
> are gold rated. Lastly Crysis is gold rated too. There is an issue with
> punkbus
The latest ubuntu packages are available here:
https://launchpad.net/~ubuntu-wine/+archive/ppa
Christoph Korn
Matt Perry schrieb:
> On Sun, Feb 1, 2009 at 8:54 AM, Dan Kegel wrote:
>> I can't download debian wine packages from
>> wine.budgetdedicated.com today...
>
> Would it be possible to hos
Dan,
As far as games go, off the top of my head there is WoW, and Guildwars.
Battlefield 2/2142 both seem good choice. Counter Strike: Source and COD4
are gold rated. Lastly Crysis is gold rated too. There is an issue with
punkbuster but that only effects online play.
3Dmark06 seems to work to so
Hello Gé.
I ran the test 30 times using the same way you did without any failure.
I used a vm with 1 CPU assigned too. Installed is a Windows XP with SP2.
If I start the test twice so that two tests are running parallel then I
get test failures too, but:
Do we really have the requirement that te
On Sun, Feb 1, 2009 at 8:54 AM, Dan Kegel wrote:
> I can't download debian wine packages from
> wine.budgetdedicated.com today...
Would it be possible to host the Wine packages somewhere with higher
availability? Maybe at winehq.org, or apply for hosting at
ibiblio.org or mirrors.kernel.org?
I'm going to be giving a Wine presentation at
Cebit next month. You can see a draft of the
presentation at
http://kegel.com/wine/cebit2009/talk.html
(I will say lots more than is written there; the
slides are kept simple on purpose, with just
the key idea in the caption.)
A large part of the pre
Marcus Meissner wrote:
> Hi,
>
> CID 69, section name NULL will just crash in the calls below and
> without it we cannot work anyway. So return FALSE;
>
> Ciao, Marcus
> ---
> dlls/kernel32/profile.c |2 ++
> 1 files changed, 2 insertions(+), 0 deletions(-)
>
> diff --git a/dlls/kernel32/profi
I can't download debian wine packages from
wine.budgetdedicated.com today...
Luke Kenneth Casson Leighton wrote:
> ohhh, ok. yeah, you're right, it would be _incredibly_ useful to
> have message-moding / named-pipes in the linux kernel.
You may want to check the Longene project (former Linux Unified Kernel).
Maybe they already have it implemented in kernel.
http://www.
On Sun, Feb 01, 2009 at 03:25:43PM +0100, Detlef Riekenberg wrote:
> On Sa, 2009-01-31 at 11:09 +0100, Marcus Meissner wrote:
> > -EnumPrintersA(PRINTER_ENUM_LOCAL, NULL, 5, NULL, 0, &needed,
> > &num);
> > -if(needed) {
> > +if (EnumPrintersA(PRINTER_ENUM_LOCAL, NULL, 5, NULL, 0, &need
On Sa, 2009-01-31 at 11:09 +0100, Marcus Meissner wrote:
> -EnumPrintersA(PRINTER_ENUM_LOCAL, NULL, 5, NULL, 0, &needed,
> &num);
> -if(needed) {
> +if (EnumPrintersA(PRINTER_ENUM_LOCAL, NULL, 5, NULL, 0, &needed,
> &num) && needed) {
EnumPrinterA must always update "needed".
"nedded"
On Sun, Feb 01, 2009 at 01:23:49PM +0100, Guillaume SH wrote:
> Basically, yes I don't know what the exploit is (there's no magic in there :
> possibility for an exploit is enough to justify action).
So without the magic, there's no demonstrated possibility for an
exploit, so the justification goe
Le Friday 30 January 2009 02:58:34 Vitaliy Margolen, vous avez écrit :
> First why do you typecase DWORD to (int) to assign to DWORD? Second DWORD
> will always be > 0. If you want to check it against limit then just check
> it being <= 1 otherwise return error.
[...]
> You should use MulDiv in
Hello,
I have been trying to access the Wine deb archives for about
six hours now and Ive been receiving a "connection to the server was reset"
error. I'm not sure how long this has been the case but can the maintainer
of the archive please look into this failure?
http://wine.budgetdedicated.com/
> Hi,
>
> the declaration of IntersectionTri is
> BOOL IntersectionTri(.) in d3dx8mesh.h and
> BOOL WINAPI? IntersectionTri(.) in d3dx9mesh.h .
>
> Is the latter one compatible with the former one (so I can forward d3dx9
> function to the d3dx8 one)
> or must I implement them separately?
Paul,
Basically, yes I don't know what the exploit is (there's no magic in there :
possibility for an exploit is enough to justify action). But I don't ask for
an API breakage, I propose wine to support two modes : one with API misuse
checks and one strictly the same behaviour as Windows.
This le
On Sun, Feb 1, 2009 at 9:29 AM, Alexandre Julliard wrote:
> Luke Kenneth Casson Leighton writes:
>
>>> You can't do that stuff on the client side. You either have to do all
>>> pipe I/O in the server, or add named pipe support in the kernel. The
>>> latter is harder, but would be much more useful
On Sun, Feb 01, 2009 at 10:41:25AM +0100, Guillaume SH wrote:
> Imagine an ill-intentioned people, call it the attackers. By the mean of
> simply creating the following C application (based on classical "Hello
> word") :
> #include needed header
> int main (int argc, char * argv[])
> {
> /* p
-- Forwarded message --
From: Guillaume SH
Date: 2009/2/1
Subject: Re: A basic implementation for increased security in wine proposal
To: Marcus Meissner
Hi Marcus,
I stand corrected, as it appears I was way too naive in my understanding of
software security, hence the example
2009/2/1 Marcus Meissner :
> On Sun, Feb 01, 2009 at 10:41:25AM +0100, Guillaume SH wrote:
>>
>> Running this application on wine, I get to have my crash, with the
>> possibility of an exploit. So all I have to do know is to find a vector to
>> make you and some other people willing to run my appli
On Sun, Feb 01, 2009 at 10:41:25AM +0100, Guillaume SH wrote:
> Hi Paul,
>
> You asked me to actually describe the security I am concerned about, so I am
> going for it :
>
> Imagine an ill-intentioned people, call it the attackers. By the mean of
> simply creating the following C application (ba
Hi Paul,
You asked me to actually describe the security I am concerned about, so I am
going for it :
Imagine an ill-intentioned people, call it the attackers. By the mean of
simply creating the following C application (based on classical "Hello
word") :
#include needed header
int main (int arg
Luke Kenneth Casson Leighton writes:
>> You can't do that stuff on the client side. You either have to do all
>> pipe I/O in the server, or add named pipe support in the kernel. The
>> latter is harder, but would be much more useful.
>
> well, not entirely knowing the difference, i'm guessing th
On Sun, Feb 01, 2009 at 09:11:29AM +0100, Guillaume SH wrote:
> I tested the two modes with the help of wine test suite, restricted to
> kernel/file.c, test_overlapped and I considered only :
> all must-be-successful tests
> GetOverlappedResult(0, NULL, &result, FALSE);
> GetOverlappedR
Hi project,
Following the two previous threads, I am posting here a draft patch
implementing my proposal.
So, to begin with I will remind you the principle :
All function callable from outside wine, should be added sanity checks :
if safe_mode_on and (sanity_check1_failed or sanity_chec
> You can't do that stuff on the client side. You either have to do all
> pipe I/O in the server, or add named pipe support in the kernel. The
> latter is harder, but would be much more useful.
well, not entirely knowing the difference, i'm guessing that i'm
adding named pipe support in the kerne
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