On Tue, Jan 20, 2009 at 12:41 AM, Dylan Smith wrote:
> I plan on implementing windowless richedit controls by refactoring out
> the references the richedit controls hWnd into an ITextHost
> implementation. This way windowless richedit controls can be
> implemented using the same code by using the
On Sun, 18 Jan 2009 18:33:44 +0100 (CET)
Francois Gouget wrote:
[...]
> However, I think it would be clearer to do it in the else branch of the
> test for teh xxx-config tool. So something like this:
>
>
> if test "$gphoto2_devel" != "no" -a "$gphoto2port_devel" != "no"
> then
>
On Tue, Jan 20, 2009 at 2:23 AM, Stefan Dösinger wrote:
>> Yeah, it looks like there's some conflict with iostream and msvcrt:
>> http://www.mail-archive.com/wine-devel@winehq.org/msg08834.html
>>
>> I'm trying to follow the recommendations, but without much luck.
> Maybe try to use the iostream i
On Monday 19 January 2009 9:33:26 am Stefan Dösinger wrote:
> The problem with the openal32.dll -> libopenal.so wrapper was that it broke
> some games, and we never debugged why. If anyone wants to continue this
> development I think this wrapper library is something that would be highly
> welcome.
2009/1/20 :
> Hi,
>
> here are, from an obvious user perspective, my 0.02$ on the issue.
>
> - Platinum: app works "out of the box" -- without changing any
> settings -- *and* as well as on MS-Windows. That means no feature is
> missing: music plays, graphics look similar on both plattforms, the
> Yeah, it looks like there's some conflict with iostream and msvcrt:
> http://www.mail-archive.com/wine-devel@winehq.org/msg08834.html
>
> I'm trying to follow the recommendations, but without much luck.
Maybe try to use the iostream implementation from msvcrt(not sure how to do
that, though - I
2009/1/19 Austin English :
> diff --git a/tools/widl/widltypes.h b/tools/widl/widltypes.h
> index e6b0369..0851d2b 100644
> --- a/tools/widl/widltypes.h
> +++ b/tools/widl/widltypes.h
> @@ -539,6 +539,7 @@ static inline enum type_type
> type_get_type_detect_alias(const type_t *type)
> default
2009-01-19 (Mon), 09:40 +0900, Byeongsik Jeon wrote:
> QueryFontAssocStatus() is the undocumented function.
> This is a base patch for bug#16325.
>
> http://bugs.winehq.org/show_bug.cgi?id=16325
>
Hmm...
What is the problem of this patch?
> ---
> dlls/gdi32/font.c| 12 +++
>
Hi,
here are, from an obvious user perspective, my 0.02$ on the issue.
- Platinum: app works "out of the box" -- without changing any
settings -- *and* as well as on MS-Windows. That means no feature is
missing: music plays, graphics look similar on both plattforms, the
perceived speed or r
Yeah, it looks like there's some conflict with iostream and msvcrt:
http://www.mail-archive.com/wine-devel@winehq.org/msg08834.html
I'm trying to follow the recommendations, but without much luck.
On Mon, Jan 19, 2009 at 11:42 AM, Stefan Dösinger
wrote:
> It looks like you include two headers th
> From: Austin English [mailto:austinengl...@gmail.com]
>
> Just do as we do in other tests:
> ok(GetLastError == Error1 /* Win9X */ ||
> Error2 /* Win2K */ ||
> Error3 /* WinXP */...
Not possible like that in this case since the error ch
On Sun, Jan 18, 2009 at 11:40 AM, Francois Gouget wrote:
> On Sat, 17 Jan 2009, Austin English wrote:
> [...]
>> bash-3.2$ make thread.ok
>> ../../../tools/runtest -q -P wine -M kernel32.dll -T ../../.. -p
>> kernel32_test.exe.so thread.c && touch thread.ok
>> err:process:__wine_kernel_init boot e
On Mon, Jan 19, 2009 at 3:22 AM, Ge van Geldorp wrote:
> Hi James,
>
>> From: James Hawkins [mailto:trui...@gmail.com]
>>
>> On Sun, Jan 18, 2009 at 3:38 PM, Ge van Geldorp wrote:
>> > I see different estimated size values for Windows Installer 2.x and
>> > 3.0 compared to 3.1 and later.
>> >
>>
On Mon, Jan 19, 2009 at 11:33 AM, Stefan Dösinger
wrote:
> The problem with the openal32.dll -> libopenal.so wrapper was that it broke
> some games, and we never debugged why. If anyone wants to continue this
> development I think this wrapper library is something that would be highly
> welcome.
>
В сообщении от 18 января 2009 Austin English написал(a):
> On Sat, Jan 17, 2009 at 12:31 PM, Vitaly Lipatov wrote:
> > В сообщении от 17 января 2009 Paul Chitescu написал(a):
> >> > For changing "Wine" to wine", you can pipe through 'tr "W" "w"',
> >> > when every supported system has a working "t
On Mon, Jan 19, 2009 at 7:23 AM, Jacek Caban wrote:
> Hi Steven,
>
> Steven Edwards wrote:
>> Hi,
>> Do you guys that package Wine mind adding Wine Internet Explorer to
>> your Wine program group? I think it would be nice to encourage more
>> users install gecko and test builtin IE rendering and h
It looks like you include two headers that define the same type in a
differnet way. Ie, a typdef from a Linux header collides with a windows
typedef from a Wine header.
> -Original Message-
> From: wine-devel-boun...@winehq.org [mailto:wine-devel-
> boun...@winehq.org] On Behalf Of Rino Fa
The problem with the openal32.dll -> libopenal.so wrapper was that it broke
some games, and we never debugged why. If anyone wants to continue this
development I think this wrapper library is something that would be highly
welcome.
As for the winmm driver, Roderick pretty much said it. We don't ne
Hi All,
I'm completely new to wine, and am having trouble compiling code
before it ever gets to the linker. Can anyone point me in the right
direction?
BaseGameEntity.h:
#include
class BaseGameEntity
{
private:
int m_ID;
static int m_iNextValidID;
void SetID(int val);
public:
> After STALKER: Clear Sky failed to generate viable sound output using
> the existing drivers (in GIT head as of a few days back), I started
> looking for solutions and stumbled over this thread:
> http://www.nabble.com/RFC:-OpenAL-Winmm-driver-and-OpenAL32.dll-thunk-was-Re:-OpenAL-and-DirectSound
Hi Jacek,
> From: Jacek Caban
> Subject: Re: urlmon/tests: Fix protocol tests when proxy is configured
>
> Ge van Geldorp wrote:
> > There is a large amount of proxy configurations possible on
> > Windows (WPAD, proxy.pac, fixed proxy values), which might behave
> > differently on a second run
After STALKER: Clear Sky failed to generate viable sound output using
the existing drivers (in GIT head as of a few days back), I started
looking for solutions and stumbled over this thread:
http://www.nabble.com/RFC:-OpenAL-Winmm-driver-and-OpenAL32.dll-thunk-was-Re:-OpenAL-and-DirectSound-td74767
Christian Costa writes:
> commit 2ddacc839326d96f6508e8e431308160979c7082
> Author: Christian Costa
> Date: Mon Jan 19 12:04:09 2009 +0100
>
> Fix object files size limitation.
If you need to parse such large files using a file mapping would be
better than reading it into a buffer.
--
A
Hi Steven,
Steven Edwards wrote:
> Hi,
> Do you guys that package Wine mind adding Wine Internet Explorer to
> your Wine program group? I think it would be nice to encourage more
> users install gecko and test builtin IE rendering and having the
> shortcut would save them a bit of trouble.
>
I
> > -0x005fa000, 0x0040bf00, 0x0020df00, 0xff00, 0xff00}},
> > + 0x005fa000, 0x0040bf00, 0x0020df00, 0xff00,
> 0xff00}},
> Any reason for changing the indentation here? I could understand
> changing it for consistency, but that's not really the case here.
Not really,
> -Original Message-
> From: wine-devel-boun...@winehq.org [mailto:wine-devel-
> boun...@winehq.org] On Behalf Of Henri Verbeet
> Sent: Monday, January 19, 2009 12:48 PM
> To: wine-devel@winehq.org
> Subject: Re: [1/7] WineD3D: Don't single-allocate new gl shaders
>
> 2009/1/19 Stefan Dö
> 2009/1/19 Stefan Dösinger :
> > @@ -1860,14 +1861,19 @@ static void
> shader_arb_destroy(IWineD3DBaseShader *iface) {
> > This->shader_array_size = 0;
> When did this line get added? It's not in 1/7.
It should be in the updated version, at least for PixelShaders. (obviously
vertexshaders
Hi,
Ge van Geldorp wrote:
> There is a large amount of proxy configurations possible on Windows (WPAD,
> proxy.pac, fixed proxy values), which might behave differently on a second
> run of the protocol test compared to the first run. These configurations
> influence when/how IInternetProtocolSink
HI Alistair,
Alistair Leslie-Hughes wrote:
> Hi,
> Removed unused variables.
>
> Changelog:
> mshtml: Implement IHTMLDocument5 createComment
+else
+{
+win_skip("Could not get IHTMLDocument5, probably too old IE\n");
+}
There is no need for skip here. These tests will b
2009/1/19 Stefan Dösinger :
> @@ -1860,14 +1861,19 @@ static void shader_arb_destroy(IWineD3DBaseShader
> *iface) {
> This->shader_array_size = 0;
When did this line get added? It's not in 1/7.
Since you're going to resend this one anyway:
> From: unknown
Your From: line is broken.
> -0x005fa000, 0x0040bf00, 0x0020df00, 0xff00, 0xff00}},
> + 0x005fa000, 0x0040bf00, 0x0020df00, 0xff00, 0xff00}},
Any reason for changing the indentation here? I could underst
2009/1/19 Stefan Dösinger :
> +shader->shader_array_size += max(1, old_size * 0.5);
I don't know for sure if the compiler is able to get rid of the
floating point multiplication, but wouldn't a right shift or divide by
2 work at least as well?
> +shader->gl_shaders = HeapRe
"Juan Lang" writes:
> Actually, this doesn't depend on the others. My mistake.
It breaks the tests:
../../../tools/runtest -q -P wine -M crypt32.dll -T ../../.. -p
crypt32_test.exe.so protectdata.c && touch protectdata.ok
protectdata.c:200: Test failed: Description not empty
make: *** [protec
Please don't apply this patch and the following ones yet. They break
device::reset because they don't delete old gl shaders properly in this
case. I'll try to get a fixed patch asap. Patches 1-3 should still be ok
> -Original Message-
> From: wine-patches-boun...@winehq.org [mailto:wine-p
Hi,
Do you guys that package Wine mind adding Wine Internet Explorer to
your Wine program group? I think it would be nice to encourage more
users install gecko and test builtin IE rendering and having the
shortcut would save them a bit of trouble.
Thanks
--
Steven Edwards
"There is one thing str
Hi James,
> From: James Hawkins [mailto:trui...@gmail.com]
>
> On Sun, Jan 18, 2009 at 3:38 PM, Ge van Geldorp wrote:
> > I see different estimated size values for Windows Installer 2.x and
> > 3.0 compared to 3.1 and later.
> >
>
> Please don't remove the check. It is set, and that's what
Ben Klein wrote:
>
> I've also been playing around with -Zlzma. I can only get my packages
> down to about 11MB, even with dev headers removed. Is there anything
> else you can think of that you've done differently or specially?
Nope. You can look at the source package if you like, it's possible
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