Thanks, Jacek, we're really looking forward to it!
Hi,
As there will be a new Gecko release soon, I'd like to give you a good
background over what's going on as I feel that there is some
misunderstanding on it that I'd like to clarify. I'm sorry for the long
mail.
First, let me give you a short history of the Gecko package.
As we started using
Louis wrote:
> Wine needs a dxdiag.exe as some apps expect it to be present,
> like for example GameShadow. I once gave it a shot already, see
> http://bugs.winehq.org/show_bug.cgi?id=14118
Thanks for the link.
I refreshed your patch, and also added in the parsing
for the commandline options used
Alexandre Julliard wrote:
> While you are fixing it you should fix it properly by preserving the old
> pointer on failure.
>
Thanks. Sent fixed patch.
Vitaliy
Le Sunday 28 December 2008 20:20:43 Vincent Pelletier, vous avez écrit :
> I discussed with Thunderbird on IRC right after sending last reply. I
> noticed that I was not using latest intel driver, so I'm building them atm
> to give it a try. (Debian sid is quite outdated these days, because of work
yup, the patches look good on a quick glance.
> Date: Mon, 29 Dec 2008 02:30:26 +0700
> From: andrewf...@gmail.com
> To: hverb...@gmail.com; wine-de...@kievinfo.com; ricardo_barb...@hotmail.com
> Subject: Re: xinput: Add stub XInputEnable
> CC: wine-devel@
Sorry guys, that was a really bad patch I submitted much better ones
to wine-patches already.
[1/2] xinput: Added prototypes to header file
[2/2] xinput: Added stub for XInputEnable
2008/12/28 Andrew Fenn :
> On Sun, Dec 28, 2008 at 9:39 PM, Henri Verbeet wrote:
>> Also, don't forget to add the prototype to the header, I noticed they're
>> missing for all the other xinput functions as well.
>
> I think I have added the prototypes correctly to the header file.
> Could you hav
Le Sunday 28 December 2008 18:11:15, vous avez écrit :
> Wow, that is small. Even my pretty old radeon 9000 supports 2048x2048
> textures...
>
> I recommend to check the max texture size on Windows(does the game work on
> this card on Windows?). I'd say there's some driver problem here, 512x512
> s
2008/12/28 Stefan Dösinger :
>> It tries to create a 1024x1024 texture, and my card (Intel 945GM) is
>> limited
>> to 512x512:
>>
>> glxinfo -l | grep GL_MAX_TEXTURE_SIZE
>> GL_MAX_TEXTURE_SIZE = 512
> Wow, that is small. Even my pretty old radeon 9000 supports 2048x2048
> textures...
>
> I re
Andrew Fenn wrote:
> I think I have added the prototypes correctly to the header file.
> Could you have a quick look at my patch and tell me if I am doing that
> right?
>
> +XINPUT_CAPABILITIES* pCapabilities)
Missing semicolon.
Vitaliy.
> On Sunday 28 December 2008 07:43:57 am Roderick Colenbrander wrote:
> > Native dxdiag is checking the name of the display driver which in our
> case
> > winex11.drv and I guess this is just the identifier of Winex11.drv.
> Inside
> > winex11.drv we don't really have the knowledge about the 3d har
it's almost that. but it needs some changes.
first you put the prototypes after the defines and typedefs, they may be needed
for the prototypes.
second you don't put variable names in the protypes, it should be something
like:
DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*);
see the xinput.h
> It tries to create a 1024x1024 texture, and my card (Intel 945GM) is
> limited
> to 512x512:
>
> glxinfo -l | grep GL_MAX_TEXTURE_SIZE
> GL_MAX_TEXTURE_SIZE = 512
Wow, that is small. Even my pretty old radeon 9000 supports 2048x2048
textures...
I recommend to check the max texture size on
> I can't imagine that being inaccessible by X apps.. and I believe I've
> seen
> some apps report this info. It's something gdi32/user32 can then get
> for a
> particular screen/adapter by calling into winex11.drv (if not also
> something
> wined3d can use), instead of reporting "X Windows" for th
On Sun, Dec 28, 2008 at 9:39 PM, Henri Verbeet wrote:
> Also, don't forget to add the prototype to the header, I noticed they're
> missing for all the other xinput functions as well.
I think I have added the prototypes correctly to the header file.
Could you have a quick look at my patch and tel
On Sunday 28 December 2008 07:43:57 am Roderick Colenbrander wrote:
> Native dxdiag is checking the name of the display driver which in our case
> winex11.drv and I guess this is just the identifier of Winex11.drv. Inside
> winex11.drv we don't really have the knowledge about the 3d hardware we are
> On Sun, Dec 28, 2008 at 8:43 AM, Roderick Colenbrander <
> thunderbir...@gmx.net> wrote:
>
> > Native dxdiag is checking the name of the display driver which in our
> case
> > winex11.drv and I guess this is just the identifier of Winex11.drv.
> Inside
> > winex11.drv we don't really have the kn
I think we should stay as close to the way the windows tools work and avoid
inventing too much wine-specific things. This is how I understand the
windows tools:
* dxdiag.exe: Prints DLL information, has very simple tests for ddraw, d3d,
dsound, dmusic, dplay. The tests just show that a device can
Le Sunday 28 December 2008 16:53:44, vous avez écrit :
> This patch is wrong; You can't use oversized surfaces for 3D texturing
> because the driver doesn't support the given size.
So it seems fixing the crash I get requires to make CreateSurface fail when
texture is marked as oversized (currentl
On Sun, Dec 28, 2008 at 8:43 AM, Roderick Colenbrander <
thunderbir...@gmx.net> wrote:
> Native dxdiag is checking the name of the display driver which in our case
> winex11.drv and I guess this is just the identifier of Winex11.drv. Inside
> winex11.drv we don't really have the knowledge about th
> > > Also, isn't it annoying that native dxdiag always says
> > > the graphics card is X Windows? Why is that, and
> > > should we change Wine so that the true card's info
> > > is reported by native dxdiag?
> > >
> > I don't know, but if I were to guess I'd say it probably doesn't get
> > that i
> > Also, isn't it annoying that native dxdiag always says
> > the graphics card is X Windows? Why is that, and
> > should we change Wine so that the true card's info
> > is reported by native dxdiag?
> >
> I don't know, but if I were to guess I'd say it probably doesn't get
> that information fro
This patch is wrong; You can't use oversized surfaces for 3D texturing
because the driver doesn't support the given size.
What is the texture size limit on your card, and what texture size does the
game try to use?
However, the oversize surface stuff is kinda hacky and poorly integrated. I
think
> On Sun, Dec 28, 2008 at 7:43 AM, Roderick Colenbrander
> wrote:
> >> Also, isn't it annoying that native dxdiag always says
> >> the graphics card is X Windows? Why is that, and
> >> should we change Wine so that the true card's info
> >> is reported by native dxdiag?
> >
> > Native dxdiag is c
On Sun, Dec 28, 2008 at 7:43 AM, Roderick Colenbrander
wrote:
>> Also, isn't it annoying that native dxdiag always says
>> the graphics card is X Windows? Why is that, and
>> should we change Wine so that the true card's info
>> is reported by native dxdiag?
>
> Native dxdiag is checking the name
> On Sun, Dec 28, 2008 at 6:24 AM, Henri Verbeet wrote:
> > ... I think the main use of such an application would be
> > dumping information like supported caps, texture formats, etc in case
> > of D3D and supported extensions, pixelformats, various limits, drivers
> > strings, etc. for OpenGL.
>
2008/12/28 Vincent Pelletier :
> Le Sunday 28 December 2008 16:21:25 Vincent Pelletier, vous avez écrit :
>> Attached patch is enough to cure the failure in "Operation Flashpoint" when
>> its menu is displayed on my little i945GM card.
>
> It also fixes mipmap test in d3d9/tests/visual.c, removing
Le Friday 26 December 2008 22:35:18 Vincent Pelletier, vous avez écrit :
> I'm not sure where to add it. I've added some line in
> d3d9/tests/visual.c:pointsize_test (attached too). As I wrote that
> test to succeed on wine and did not run it on any windows version, I
> would be happy if someone co
2008/12/28 Vincent Pelletier :
> Hi.
>
> Attached patch is enough to cure the failure in "Operation Flashpoint" when
> its menu is displayed on my little i945GM card.
>
> As the oversised case is (was) explicitely treated as a failure, I think there
> is some reasone for it. Does someone remember w
Le Sunday 28 December 2008 16:21:25 Vincent Pelletier, vous avez écrit :
> Attached patch is enough to cure the failure in "Operation Flashpoint" when
> its menu is displayed on my little i945GM card.
It also fixes mipmap test in d3d9/tests/visual.c, removing the need for a
patch I sent earlier w
On Sa, 2008-12-27 at 23:20 -0800, Dan Kegel wrote:
> Hi folks,
> it seems odd to me that Wine doesn't have a tool like
> dxdiag yet. We often have people complain that
> graphics aren't working, and we have to ask them
> to do things like run glxgears as diagnostics.
> Would it make sense to impl
2008/12/28 Dan Kegel :
> On Sun, Dec 28, 2008 at 6:24 AM, Henri Verbeet wrote:
>> ... I think the main use of such an application would be
>> dumping information like supported caps, texture formats, etc in case
>> of D3D and supported extensions, pixelformats, various limits, drivers
>> strings,
Hi.
Attached patch is enough to cure the failure in "Operation Flashpoint" when
its menu is displayed on my little i945GM card.
As the oversised case is (was) explicitely treated as a failure, I think there
is some reasone for it. Does someone remember what it is for ?
Regards,
--
Vincent Pell
Le Sunday 28 December 2008 15:46:46 Henri Verbeet, vous avez écrit :
> pow2Height and pow2Width are unsigned, so you'd want to use %u there.
Done, thanks.
Also, git didn't commit half of the change (I'm too used to subversion
commiting files in the state they are when changelog is saved...). They
On Sun, Dec 28, 2008 at 6:24 AM, Henri Verbeet wrote:
> ... I think the main use of such an application would be
> dumping information like supported caps, texture formats, etc in case
> of D3D and supported extensions, pixelformats, various limits, drivers
> strings, etc. for OpenGL.
OK. Can yo
2008/12/28 Vincent Pelletier :
> +WARN("(%p) Creating an oversized surface: %ix%i\n", This,
> This->pow2Height, This->pow2Width);
pow2Height and pow2Width are unsigned, so you'd want to use %u there.
2008/12/28 Andrew Fenn :
> +void WINAPI XInputEnable(bool enable)
Does this compile? "bool" is a C++ type. Also, don't forget to add the
prototype to the header, I noticed they're missing for all the other
xinput functions as well.
2008/12/28 Dan Kegel :
> Hi folks,
> it seems odd to me that Wine doesn't have a tool like
> dxdiag yet. We often have people complain that
> graphics aren't working, and we have to ask them
> to do things like run glxgears as diagnostics.
> Would it make sense to implement our own
> dxdiag.exe p
2008/12/28 Francois Gouget :
> -FIXME("No free constant found to load environemnt bump mapping
> matrix into the shader. texbem instruction will not apply bump mapping\n");
> +FIXME("No free constant found to load environement bump mapping
> matrix into the shader. texbem
Thanks a lot for your hints, Reece and Dmitry. I didn't realize the
difference between WndProcs and DlgProcs.
I send a new try and hope everything is okay now :)
http://www.winehq.org/pipermail/wine-patches/2008-December/066762.html
--
Andre
Chris Robinson gmail.com> writes:
> I think such a thing could still be useful. It'll help figure out what kind
> of
> info apps are getting from a given system, and help determine if problems are
> app-specific or more general system/wine-related. It can also serve as a
> basic interactive t
On Sunday 28 December 2008 03:02:34 am Roderick Colenbrander wrote:
> On Windows the main task of dxdiag is to show some diagnostic info and to
> run some very basic network, sound and 3d tests. In case of Wine 3D testing
> would be the most important feature but I'm not sure if it is that useful.
> Hi folks,
> it seems odd to me that Wine doesn't have a tool like
> dxdiag yet. We often have people complain that
> graphics aren't working, and we have to ask them
> to do things like run glxgears as diagnostics.
> Would it make sense to implement our own
> dxdiag.exe program?
> This seems li
Hi Scott,
I'm trying to install Wine, but I cannot connect to the server. Just thought
I would let you know.
Regards,
Dustin
"Dan Kegel" writes:
> Ladies and gentlemen, I believe it's time
> for a 64 bit winetest.exe to be added to the daily build,
> and for 64 bit test data to start showing up at http://test.winehq.org.
I'm working on that. I haven't uploaded the results but the current
status is that there are about
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