Re: Discussion of bug versions

2008-09-30 Thread Lei Zhang
On Sun, Sep 28, 2008 at 6:35 PM, wineappdb <[EMAIL PROTECTED]> wrote: > Why not offer version + (GIT) e.g "1.1.5 GIT" or e.g "1.1.5+" ? > And to pick it offer a combo box "Release" or "Git" then you pick your wine > version. That'll double the number of Wine versions, and make searching much hard

Re: OpenGL child windows

2008-09-30 Thread Florian Köberle
Hello Chris Robinson, A long time ago you wrote in http://www.winehq.org/pipermail/wine-devel/2007-October/059550.html that you got my example program running: "If I force offscreen rendering and add the flag, the demo works." Could you have a look at the following bug report and may explain how

Re: Detecting Wine

2008-09-30 Thread Guillaume VanderEst
Based on the current information, wouldn't it be smartest to ask the users which drive(s) they would like included in the search, or is it actually required that all disks be scanned? On Mon, Sep 29, 2008 at 3:06 PM, Mark Wagner <[EMAIL PROTECTED]> wrote: > On Mon, Sep 29, 2008 at 14:55, Juan Lan

Re: DIB engine status

2008-09-30 Thread Sergey Novosyolov
В сообщении от Saturday 09 August 2008 17:18:17 Detlef Riekenberg написал(а): > On Fr, 2008-08-01 at 12:56 +0100, Huw Davies wrote: > > Hi folks, > > > The first thing, i like to see is a Design in the correct way: > Inside gdi32 while using Eng* and friends. > (Needed by Printer drivers, and any

Re: Discussion of bug versions

2008-09-30 Thread wineappdb
On Sun, 28 Sep 2008 16:46:17 -0700 James McKenzie <[EMAIL PROTECTED]> wrote: > Hin-Tak Leung wrote: > > --- On Sun, 28/9/08, Jeremy White <[EMAIL PROTECTED]> wrote: > > > > > > The con is actually less trouble than you think - if somebody reports > > a bug against CVS/GIT, it would be reasonab

WineConf 2008 Keynote Video

2008-09-30 Thread Jeremy Newman
http://www.winehq.org/site/wineconf/media -Newman

Re: OpenGL child windows

2008-09-30 Thread Chris Robinson
On Tuesday 30 September 2008 02:11:17 am Florian Köberle wrote: > A long time ago you wrote in > http://www.winehq.org/pipermail/wine-devel/2007-October/059550.html > that you got my example program running: > > "If I force offscreen rendering and add the flag, the demo works." > > Could you have a

RE: IWineD3DResourceImpl_GetPriority/SetPriority

2008-09-30 Thread Stefan Dösinger
Can you add a test for the default priority? From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kjell Rune Skaaraas Sent: Tuesday, September 30, 2008 11:18 AM To: [EMAIL PROTECTED] Subject: Re: IWineD3DResourceImpl_GetPriority/SetPriority Hello, Please don't use the previousl

Re: make test .. monthcal new failure

2008-09-30 Thread James Hawkins
On Tue, Sep 30, 2008 at 12:54 PM, James Hawkins <[EMAIL PROTECTED]> wrote: > On Tue, Sep 30, 2008 at 12:40 PM, Marcus Meissner <[EMAIL PROTECTED]> wrote: >> Hi, >> >> I get these new errors after todays git update: >> >> monthcal.c:677: Test failed: Expected 65542, got 65536 >> monthcal.c:677: Test

Re: make test .. monthcal new failure

2008-09-30 Thread James Hawkins
On Tue, Sep 30, 2008 at 12:40 PM, Marcus Meissner <[EMAIL PROTECTED]> wrote: > Hi, > > I get these new errors after todays git update: > > monthcal.c:677: Test failed: Expected 65542, got 65536 > monthcal.c:677: Test failed: Expected 65542, got 65536 > monthcal.c:677: Test failed: Expected 65542, g

make test .. monthcal new failure

2008-09-30 Thread Marcus Meissner
Hi, I get these new errors after todays git update: monthcal.c:677: Test failed: Expected 65542, got 65536 monthcal.c:677: Test failed: Expected 65542, got 65536 monthcal.c:677: Test failed: Expected 65542, got 65536 monthcal.c:677: Test failed: Expected 65542, got 65536 monthcal.c:677: Test fail

Re: d3d8: Fix incorrect ordering of brackets in IDirect3DVertexShader8Impl_GetDevice.

2008-09-30 Thread Rob Shearman
2008/9/30 Henri Verbeet <[EMAIL PROTECTED]>: > 2008/9/30 Rob Shearman <[EMAIL PROTECTED]>: >> The comparison should be (D3D_OK == hr && myDevice), not (D3D_OK == >> (hr && myDevice)). >> > d3d8 and d3d9 are pretty bad at stuff like this, unfortunately. > Strictly speaking we should also compare to

Re: d3d8: Fix incorrect ordering of brackets in IDirect3DVertexShader8Impl_GetDevice.

2008-09-30 Thread Henri Verbeet
2008/9/30 Rob Shearman <[EMAIL PROTECTED]>: > The comparison should be (D3D_OK == hr && myDevice), not (D3D_OK == > (hr && myDevice)). > d3d8 and d3d9 are pretty bad at stuff like this, unfortunately. Strictly speaking we should also compare to WINED3D_OK instead of D3D_OK here, but they have the s

Re: Bad patch, what's the procedure?

2008-09-30 Thread Michael Stefaniuc
Hi, Kjell Rune Skaaraas wrote: > Hello,I've submitted a patch to wine-patches for > IWineD3DResourceImpl_GetPriority/SetPriority that's incorrect (it > makes changes to exception.c which shouldn't be there, they were just > part of me trying to debug something). Is there anything like a cancel > p

Bad patch, what's the procedure?

2008-09-30 Thread Kjell Rune Skaaraas
Hello,I've submitted a patch to wine-patches for IWineD3DResourceImpl_GetPriority/SetPriority that's incorrect (it makes changes to exception.c which shouldn't be there, they were just part of me trying to debug something). Is there anything like a cancel procedure I should do, or should I just

re: Detecting Wine

2008-09-30 Thread Dan Kegel
Mark W. wrote: >As part of the installation process, under Windows our >program does a full-disk search of all local hard drives, >but ignoring network drives and removable media. >Under Wine, this doesn't work too well, as there's not >a one-to-one mapping between disks and drive letters, >and the

Re: Detecting Wine

2008-09-30 Thread Markus Hitter
Am 30.09.2008 um 12:55 schrieb Eric Pouech: > Your design is wrong IMO. You don't handle reparse points at all; > you only > rely on the nature of a drive, which isn't sufficient in most > cases. See > mounting volumes for example where you can mount a whole volume > anywhere in > an NTFS p

Re: Detecting Wine

2008-09-30 Thread Eric Pouech
Your design is wrong IMO. You don't handle reparse points at all; you only rely on the nature of a drive, which isn't sufficient in most cases. See mounting volumes for example where you can mount a whole volume anywhere in an NTFS partition. The correct fix would be to: - ensure your code handles

Re: wined3d: Convert between A8R8G8B8 and X8R8G8B8

2008-09-30 Thread Kjell Rune Skaaraas
Henri Verbeet wrote: >2008/9/29 Kjell Rune Skaaraas : >> Hello, >> >> A simple patch which adds converting between A8R8G8B8 and X8R8G8B8 that >> gives me one less warning to deal with while trying to make a game function. >> It zeroes out the alpha channel to be on the safe side, though it should